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Quickling

Quickling

 

Quicklings rocket through haunting,twisted forests where the Unseelie Fey hold sway, both in The Feywild and in the world. Racing faster than the eye can track, each appears as little more than a blurry wavering in the air.

 

A Quickling is a small, slender fey, similar to a miniature Elf with sharp, feral features. Its cold; cruel eyes gleam like jewels.

   

Live Fast, Die Young

Quicklings owe their existence-and their plight-to the Queen of Air and Darkness, the dread ruler of The Gloaming Court. Once a race of lazy and egotistical fey, the creatures that would become the Quicklings were late in answering the Queen's summons one time too many. To hasten their pace and teach them to mind her will, the Queen shrank their stature and sped up their internal clocks. The Queen's curse gave Quicklings their amazing speed but also accelerated their passage through life-no Quickling lives longer than fifteen years.

 

Too Fast for Words

   

The mortal realm is a ponderous place to a Quickling's eye: a hurricane creeps gradually across the sky, a torrent of rain drifts earthward like lazy snowflakes, lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, mooing speech lacks meaning.

 

To other creatures, a Quickling seems blindingly fast, vanishing in to an indistinct blur it moves. Its cruel laughter is a burst of rapid staccato sounds, its speech a shrill squeal. Only when a Quickling deliberately slows down, which it prefers not to do, can other beings properly see, hear, and comprehend it. Never truly at rest, a "stationary" Quickling constantly paces and shifts in place, as though it can't wait to be off again.

   

Mischief, Not Murder

Quicklings have a capricious nature that goes well with their energy level: They think as fast as they run, and they are always up to something. A Quickling spends most of its time perpetrating acts of mischief on slower creatures. One rarely passes up an opportunity to tie a person's bootlaces together, move the stool a creature is about to sit on, or unbuckle a saddle while no one's looking.

 

Tricks of that sort are hardly the limit of their artful malice, however.They don't commit outright murder, but Quicklings can ruin lives in plenty of other ways: stealing an important letter, swiping coins collected for the poor, planting a stolen item in someone's bag. Quicklings enjoy causing suffering that transcends mere mischief, especially when the blame for their actions falls on other creatures and creates discord.

Basic Information

Anatomy

Fey (Humanoid), Quickling: Humanoid form, Head with long pointed ears, Torso, two arms and two legs

Ecology and Habitats

The Feywild and Haunting,Twisted Forests

Dietary Needs and Habits

Omnivore

Additional Information

Facial characteristics

Blue skinned,white,violet or pink eyes and long blue Elf-like ears

Perception and Sensory Capabilities

  • Darkvision 60ft, and 
  • Passive Perception 15

Civilization and Culture

Major Language Groups and Dialects

Common Dress Code

Soft Leather clothing in woodland colours of greens,yellows and browns
A Quickling by dandwiki
They Race themselves to death and scheme as fast as they run   -Loremaster Aemon
Origin/Ancestry
Fey (Quickling)
Lifespan
Only lives for 15 years
Average Height
1ft to 2ft Tall (1ft 6" Average)
Average Physique
Slim bodies
Body Tint, Colouring and Marking
Blue skinned with long white streaked blue hair


Cover image: A Quickling by dandwiki

QUICKLING CR: 1 (200XP)

Tiny fey, chaotic evil
Armor Class: 16
Hit Points: 10 (3D4+3)
Speed: 120 ft

STR

4 -3

DEX

23 +6

CON

13 +1

INT

10 +0

WIS

12 +1

CHA

7 -2

Skills: ACROBATICS +8, SLEIGHT OF HAND +8, STEALTH +8 & PERCEPTION +5.
Senses: Darkvision 60ft & Passive Perception 15
Languages: Kelldorian (Common) & Sylvan (Fey)
Challenge Rating: 1 (200XP)

BLURRED MOVEMENT:

  ATTACK ROLLS AGAINST THE QUICKLING HAVE DISADVANTAGE UNLESS THE QUICKLING IS INCAPACITATED OR RESTRAINED.    

EVASION:

  IF THE QUICKLING IS SUBJECTED TO AN EFFECT THAT ALLOWS IT TO MAKE A DEXTERITY SAVING THROW TO TAKE ONLY HALF DAMAGE, IT INSTEAD TAKES NO DAMAGE IF IT SUCCEEDS ON THE SAVING THROW, AND ONLY HALF DAMAGE IF IT FAILS.

Actions

MULTIATTACK:

  THE QUICKLING MAKES THREE DAGGER ATTACKS.      

DAGGER:

  MELEE OR RANGED WEAPON ATTACK: +8 TO HIT, REACH 5FT OR RANGE 20/60FT. ONE TARGET: HIT 8 (1D4+6) PIERCING DAMAGE.

Comments

Author's Notes

Original Article written for Volo’s Guide to Monsters D&D 5e by Wizards of the Coast (WotC)


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