Nothic Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Nothic

Nothic

 

A baleful eye peers out from the darkness,its gleam hinting at a weird intelligence and unnerving malevolence.Most times,a Nothic is content to watch,weighing and assessing the creatures it encounters.When driven to violence,it uses its horrible gaze to rot the flesh from its enemies bones.

   

Cursed Arcanists

 

Rather than gaining the godlike supremacy they crave,some wizards who devote their lives to unearthing arcane secrets are reduced to creeping,tormented monsters by a dark curse left behind by Vecna,a powerful Lich,who transcended to become the God of Death,secrets and lies,now a Vestige (Dead or forgotten Deity).Nothics retain no awareness of their former selves,skulking amid the shadows and haunting places rich in magical knowledge,drawn by memories and impulses they can't quite understand.

     

Dark Oracles

 

Nothics possess a strange magical insight that allows them to extract knowledge from other creatures.This grants them unique understanding of secret and forbidden lore,which they share for a price.A Nothic covets magic items,greedily accepting such gifts from creatures that seek out its knowledge.

     

Lurkers in Magical Places

 

Nothics are notorious for infiltrating arcane academies and other places rich in magical learning.They are driven by the vague knowledge that there exists a method to reverse their condition.This isn't a clear sense of purpose,but rather an obsessive tug at the end of the mind.Some Nothics are clever enough to realize that this is merely part of the strange lesson for their folly,a false hope to drive them to seek out more arcane secrets.

Basic Information

Anatomy

Aberration, Nothic:

Additional Information

Perception and Sensory Capabilities

  • Truesight 120ft, and 
  • Passive Perception 12

Civilization and Culture

Major Language Groups and Dialects

A Nothic by aidedd
Origin/Ancestry
Aberration (Nothic)


Cover image: A Nothic by aidedd

NOTHIC

Medium aberration, neutral evil
Armor Class 15 (Natural Armour)
Hit Points 45 (6D8+18)
Speed 30ft

STR
14 +2
DEX
16 +3
CON
16 +3
INT
13 +1
WIS
10 0
CHA
8 -1

Skills ARCANA +3, INSIGHT +4, PERCEPTION +2 & STEALTH +5.
Senses TRUESIGHT 120FT, PASSIVE PERCEPTION 12.
Languages Undercommon.
Challenge 2 (450XP)


KEEN SIGHT

  THE NOTHIC HAS ADVANTAGE ON WISDOM (PERCEPTION) CHECKS THAT RELY ON SIGHT.


Actions

MULTIATTACK: THE NOTHIC MAKES TWO CLAW ATTACKS.   CLAW: MELEE WEAPON ATTACK: +4 TO HIT, REACH 5FT, ONE TARGET. HIT: 6 (1D6+3) SLASHING DAMAGE.   ROTTING GAZE: THE NOTHIC TARGETS ONE CREATURE IT CAN SEE WITHIN 30 FEET OF IT. THE TARGET MUST SUCCEED ON A DC 12 CONSTITUTION SAVING THROW AGAINST MAGIC OR TAKE 10 (3D6) NECROTIC DAMAGE.   WEIRD INSIGHT: THE NOTHIC TARGETS ONE CREATURE IT CAN SEE WITHIN 30 FEET OF IT. THE TARGET MUST CONTEST ITS CHARISMA (DECEPTION) CHECK AGAINST THE NOTHIC’S WISDOM (INSIGHT) CHECK. IF THE NOTHIC WINS, IT MAGICALLY LEARNS ONE FACT OR SECRET ABOUT THE TARGET. THE TARGET AUTOMATICALLY WINS IF IT IS IMMUNE TO BEING CHARMED.


 

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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