Inspiring Leader in KELLDORIA (DRAGON REALMS) | World Anvil
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Inspiring Leader

Inspiring Leader

 
Prerequisite: Charisma 13 or Higher.
  You can spend 10 minutes Inspiring Your Companions, shoring up their resolve to fight. When You do so, choose up to six friendly Creatures (which can include Yourself) within 30 feet of You who can see or hear you and who can understand You. Each Creature can gain Temporary Hit Points equal to Your Level+ Your Charisma Modifier. A Creature can't Regain Temporary Hit Points from this Feat again until it has finished a Short or Long Rest.
Gaming by etsy


Cover image: Gaming by etsy

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Author's Notes

Original Article for The Players Handbook D&D 5E by Wizards of the Coast (WoTc)


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