Helmed Horror Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Helmed Horror

Helmed Horror

 

This Construct possesses intelligence,the ability to reason and adjust its tactics,and an unswerving devotion to its maker that persists even after its maker's demise.Resembling an animated suit of empty plate armour,a Helmed Horror serves without ambition or emotion.

   

Magical Purpose

 

Though it takes more magical resources to create a Helmed Horror than a lesser suit of animated armour,the Hemed Horror requires less direction and maintenance as it carries out its appointed tasks.A Helmed Horror follows its orders with complete loyalty,and is intelligent enough to understand the difference between an order's intent and its exact wording.Unlike many Constructs,it seeks to fulfill the former rather than slavishly follow the latter.

   

Tactical Cunning

 

A Helmed Horror fights with the cunning of a skilled warrior,taking to the air as it attacks weaker characters and spellcasters first.However,a Helmed Horror lacks the insight to change its environment,fortify it,or otherwise take active measures to improve its defensive posistion.

   

Constructed Nature

 

A Helmed Horror doesn't require Air,Food,Drink or Sleep.

Additional Information

Perception and Sensory Capabilities

Blindsight 60ft (Blind beyond this radius)   Passive Perception 14

Civilization and Culture

Major Language Groups and Dialects

Understands the Languages of its creator but cannot speak.
A Helmed Horror by aidedd
Origin/Ancestry
Construct


Cover image: A Helmed Horror by aidedd

HELMED HORROR

Medium construct, neutral
Armor Class 2O (PLATE ARMOUR & SHIELD)
Hit Points 60 (8D8+24)
Speed 30ft Fly: 30ft

STR
18 +4
DEX
13 +1
CON
16 +3
INT
10 0
WIS
10 0
CHA
10 0

Skills PERCEPTION +4.
Damage Resistances BLUDGEONING, PIERCING, AND SLASHING FROM NONMAGICAL ATTACKS NOT MADE WITH ADAMANTINE WEAPONS.
Damage Immunities FORCE, NECROTIC & POISON.
Condition Immunities BLINDED, CHARMED, DEAFENED, FRIGHTENED, PARALYZED, PETRIFIED, POISONED AND STUNNED.
Senses BLINDSIGHT 60FT (BLIND BEYOND THIS RADIUS), PASSIVE PERCEPTION 14.
Languages UNDERSTANDS THE LANGUAGES OF ITS CREATOR BUT CANNOT SPEAK.
Challenge 4 (1,100XP)


MAGIC RESISTANCE: THE HELMED HORROR HAS ADVANTAGE ON SAVING THROWS AGAINST SPELLS AND OTHER MAGICAL EFFECTS.   SPELL IMMUNITY: THE HELMED HORROR IS IMMUNE TO THREE SPELLS CHOSEN BY ITS CREATOR. TYPICAL IMMUNITIES INCLUDE FIREBALL, HEAT METAL & LIGHTNING BOLT.


Actions

MULTIATTACK: THE HELMED HORROR MAKES TWO LONGSWORD ATTACKS.   LONGSWORD: MELEE WEAPON ATTACK: +6 TO HIT, REACH 5FT, ONE TARGET. HIT: 8 (1D8+4) SLASHING DAMAGE, OR 9 (1D10+4) SLASHING DAMAGE IF USED TWO HANDED.


 

Comments

Author's Notes

Original Article written for DnD Monster Manual 5e by Wizards of the Coast (WotC)


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