Hama Son of Hesk (Ham-A)
Hama
Hama
Gaming Statistics: Ability Scores
Ability Score | Modifier | Saving Throws | Proficiency Bonus |
---|---|---|---|
Strength: 16 | +3 | Strength | |
Intelligence: 14 | +2 | Intelligence | +2 |
Wisdom: 13 | +1 | Wisdom | |
Dexterity: 19 | +4 | Dexterity | |
Constitution: 16 | +3 | Constitution | +2 |
Charisma: 13 | +1 | Charisma | |
Racial Traits
Race Ability Score Increases
Human +1 To Two Ability Scores of your Choice: Dexterity & ConstitutionLanguage
Amorian (Northern Common)Skill
You Gain Proficiency in one Skill of your Choice: ReligionSpeed
30 FeetFeat:
You Gain one Feat of your Choice: OBSERVANT: Quick to notice details of your environment, You Gain the following Benefits:Increase your Intelligence or Wisdom by 1, To a Maximum of 20:
Intelligence. If you can see a creature's mouth while it is speaking a Language you understand, You can interpret what it is saying by reading its lips. You have a +5 BONUS to your Passive Wisdom (Perception) and Passive Intelligence (Investigation) Scores.Human: Tribe Of The Black Stallion (Myrkanian)
Feat: MOUNTED COMBATANT: You are a dangerous foe to face while mounted, while you are mounted and aren't Incapacitated, You Gain the following Benefits:- You have Advantage on Melee Attack Rolls against any Unmounted Creature that is smaller than your Mount.
- You can force an Attack Targeted at your Mount to target You instead.
- If your Mount is subjected to an effect that allows it to make a Dexterity Saving Throw to take only Half Damage, it instead takes No Damage if it succeeds on the Saving Throw, and only Half Damage if it Fails.
Proficiencies, Features & Traits
Background
OutlanderOrigin
Tribal NomadSkill Proficiencies
Athletics & SurvivalTool Proficiency
One Type of Musical Instrument: FluteLanguages
One of Your Choice: Myrkanian (The Tribe of The Black Stallion)Feature:
WANDERER: You have an excellent memory for maps and geography and can always recall the general layout of Terrain, Settlements, and other features around you. You can find Food and Fresh Water for yourself and up to five other people each day, Provided that the land offers Berries, Small Game, Water and so forth.Lifestyle:
Poor 2sp/DayDivine Domain/Diety
Fighter Proficiencies & Features
Armour Proficiencies
All Armour & ShieldsWeapon Proficiencies
Simple & Martial WeaponsSkills
Acrobatics & Animal HandlingSaving Throws
Strength & Constitution (Constitution)Fighting Style
Two-Weapon Fighting:
When you engage in Two-Weapon Fighting, You can add your Ability Modifier to the Damage of the Second Attack.Signature Style
Elegant. You move with precise grace and total control, never using more energy than you need.Second Wind:
You have a limited well of Stamina that you can draw on to protect yourself from harm. On your Turn, you can use a Bonus Action to Regain Hit Points Equal to 1D10+ Your Fighter Level. Once used, this Feature can't be used again until after a Short or Long Rest.Rogue Proficiencies & Features
Armour Proficiencies
Light ArmourWeapon Proficiencies
Simple Weapons, Longswords, Rapiers, Shortswords & Hand CrossbowsTools
Thieves ToolsSkills
Insight, Investigation, Perception & StealthSaving Throws
Dexterity & Intelligence (Intelligence)Expertise
Choose Two of your SKILL PROFICIENCIES, or One of your PROFICIENT SKILLS and your PROFICIENCY with THIEVES TOOLS. Your PROFICIENCY BONUS is DOUBLED for any ABILITY CHECK you make that uses either of the Chosen PROFICIENCIES.Sneak Attack
You Know how to strike subtly and exploit a Foe's Distraction. Once per TURN, you can deal an Extra 1D6 DAMAGE to One Creature you HIT with an ATTACK if you have ADVANTAGE on the ATTACK ROLL. The ATTACK must be with a FINESSE or RANGED WEAPON. You don't need ADVANTAGE on the ATTACK ROLL if another ENEMY of the TARGET is Within 5 Feet of it, that ENEMY isn't INCAPACIATED and you don't have DISADVANTAGE on the ATTACK ROLL.Cunning Action
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a Bonus Action on each of your Turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.All Skills:
- Acrobatics
- Animal Handling
- Athletics
- Insight
- Investigation
- Perception
- Religion
- Stealth
- Survival
Skills Known | Ability Modifier | Proficiency Bonus |
---|---|---|
Acrobatics (Dex) | +4 | +2 |
Animal Handling (Wis) | +1 | +2 |
Arcana (Int) | +2 | |
Athletics (Str) | +3 | +2 |
Deception (Cha) | +1 | |
History (Int) | +2 | |
Insight (Wis) | +1 | +2 |
Intimidation (Cha) | +1 | |
Investigation (Int) | +2 | +2 |
Medicene (Wis) | +1 | |
Nature (Int) | +2 | |
Perception (Wis) | +1 | +2 |
Performance (Cha) | +1 | |
Persuasion (Cha) | +1 | |
Religion (Int) | +2 | +2 |
Sleight of Hand (Dex) | +4 | |
Stealth (Dex) | +4 | +2 |
Survival (Wis) | +1 | +2 |
Personality Traits
I watch over my Family and Friends and i like to observe everyone so i can read the situation.Ideals
Change: Life is like the seasons, in constant change and we must change with it.Bonds
My Tribe and Family are the most important things in my life, even when they are far from me.Flaws
I remember every insult i've received and nurse a silent resentment toward anyone who has ever wronged me.Weapons Carried:
Weapon Type | Damage | Modifier & Properties |
---|---|---|
1 Shortsword (Iron) | 1D6 Piercing | Finesse, Light |
1 Dagger (Bronze) | 1D4 Piercing | Str/Dex, Finesse, Light, Thrown (20/60) |
1 Short Bow (Yew) | 1D6 Piercing | Dexterity, Ammunition, (Range 80/320), Two-Handed |
Armour Worn:
Armour Type | Armour Class (AC) | Strength Requirement & Stealth Check |
---|---|---|
1 Suit of Hide Armour (Medium) | 12+ Dex Modifier | |
1 Shield (Wood/Iron) | AC Adjustment +2 | |
Equipment Carried
Item Type | Quantity | Total Cost | Total Weight |
---|---|---|---|
A Suit of Hide Armour | 1 | 10gp | 12lbs |
Shield (Wood/Iron, Black Horse Symbol) | 1 | 8gp | 6lbs |
Shortsword (Iron) | 1 | 10gp | 2lbs |
Shortbow (Yew) | 1 | 25gp | 2lbs |
Dagger (Bronze) | 1 | 5sp | 1lb |
Backpack (Leather) | 1 | 2gp | 5lbs |
Quiver (Leather, 20 Arrows) | 1 | 4gp | 4lbs |
Waterskin (Full) | 1 | 2sp | 5lbs |
Waterskin (Empty) | 1 | 2sp | N/A |
Rations(5 Days) | 1 | 1gp,2sp,5cp | 5lbs |
Mess Kit (Wooden) | 1 | 2sp | N/A |
Tinderbox | 1 | 5sp | 1lb |
Torches | 5 | 5cp | 5lbs |
Rope (50ft, Hempen) | 1 | 1gp | 10lbs |
Grappling Hook (Iron) | 1 | 2gp | 4lbs |
Whetstone | 1 | 1cp | 1lbs |
Blanket (Wool) | 1 | 5sp | 3lbs |
Flute | 1 | 2gp | 1lb |
Pouch of Caltrops (20) | 1 | 1gp | 2lbs |
Crowbar (Iron) | 1 | 2gp | 5lbs |
Hammer | 1 | 1gp | 3lbs |
Pitons | 12 | 60cp | 3lbs |
Shovel | 1 | 2gp | 5lbs |
Sacks (Large) | 2 | 2cp | 1lb |
Set of Clothes (Common) | 1 | 5sp | 3lbs |
Cloak (Bear Fur, Brown) | 1 | 40gp | 3lbs |
Pair of Boots (Leather/Bear Fur, Brown) | 1 | 15gp | 1lb |
Belt Pouches (Cloth) | 2 | 1gp | 2lbs |
A Set of Thieves Tools | 1 | 25gp | 1lb |
Gaming Set-Dice Set (Bone) | 1 | 1sp | N/A |
Horse (Light, War): Named Swiftwind
Item Type | Quantity | Total Cost | Total Weight |
---|---|---|---|
Set of Barding (Leather AC 12) | 1 | ||
Saddle (Leather) | 1 | ||
Bit & Bridle (Leather) | 1 | ||
Set of Saddle Bags (Leather) | 1 | ||
Bedroll | 1 | 1gp | 7lbs |
Blanket (Wool) | 1 | 5sp | 3lbs |
Torches | 5 | 5cp | 5lbs |
Rations ( 5 Days) | 1 | 1gp/2sp/5cp | 5lbs |
Hunting Trap | 1 | 5gp | 25lbs |
A Yurt | 1 | ||
Magic/Enchanted Items:
Item Owned | Quantity | Rarity | Cost | Weight |
---|---|---|---|---|
The Bloodline of Hama Son of Hesk
Social
Contacts & Relations
The Tribe of The Black Stallion: Allies
Family Ties
Hesk (Father): Ally
Class
Fighter/RogueLevel
1st/2ndHit Points
35 (26+9)Hit Dice
1D10/2D8Armour Class (AC)
16 (18 with a Shield)Proficiency Bonus
+2Spell Attack Modifier
Spell Save DC
Spell Save DC:8 + 2 PROF BONUS +1 WIS MOD= 11Passive Wisdom (Perception)
11
Alignment
Chaotic Good (CG)
Species
Ethnicity
Date of Birth
The 7th Day of Herofest
Year of Birth
18836 KR
18 Years old
Circumstances of Birth
The Firstborn Son of Hesk
Birthplace
The Wintermist Woodlands
Children
Gender
Male
Eyes
Hazel (Green and Light Brown with Blue Flecks)
Hair
Dark Brown, Long to the shoulder, often worn in a Ponytail
Skin Tone/Pigmentation
Tanned
Height
5ft 11"
Weight
164lbs
Aligned Organization
Other Affiliations
Related Plots
- Amorian (Northern Common)
- Myrkanian (Tribal)
Money, Gems & Treasure
CP: SP: EP: GP: PP:Gems
Treasure
- 2 Leather Bracers (Inscribed with Horses, 6gp the Pair),
- Necklace (Leather with Ivory & bones, 9gp)
Comments