Hama Son of Hesk Character in KELLDORIA (DRAGON REALMS) | World Anvil
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Hama Son of Hesk (Ham-A)

Written by Loremaster Aemon

Hama

Hama

       

Gaming Statistics: Ability Scores

 
Ability ScoreModifierSaving ThrowsProficiency Bonus
Strength: 16 +3 Strength
Intelligence: 14 +2 Intelligence +2
Wisdom: 13 +1 Wisdom
Dexterity: 19 +4 Dexterity
Constitution: 16 +3 Constitution +2
Charisma: 13 +1 Charisma
   

Racial Traits

 

Race Ability Score Increases

Human +1 To Two Ability Scores of your Choice: Dexterity & Constitution  

Language

Amorian (Northern Common)  

Skill

You Gain Proficiency in one Skill of your Choice: Religion    

Speed

30 Feet  

Feat:

You Gain one Feat of your Choice:   OBSERVANT: Quick to notice details of your environment, You Gain the following Benefits:  

Increase your Intelligence or Wisdom by 1, To a Maximum of 20:

Intelligence.   If you can see a creature's mouth while it is speaking a Language you understand, You can interpret what it is saying by reading its lips. You have a +5 BONUS to your Passive Wisdom (Perception) and Passive Intelligence (Investigation) Scores.  

Human: Tribe Of The Black Stallion (Myrkanian)

Feat:   MOUNTED COMBATANT: You are a dangerous foe to face while mounted, while you are mounted and aren't Incapacitated, You Gain the following Benefits:
  • You have Advantage on Melee Attack Rolls against any Unmounted Creature that is smaller than your Mount.
  • You can force an Attack Targeted at your Mount to target You instead.
  • If your Mount is subjected to an effect that allows it to make a Dexterity Saving Throw to take only Half Damage, it instead takes No Damage if it succeeds on the Saving Throw, and only Half Damage if it Fails.
 

Proficiencies, Features & Traits

 

Background

Outlander  

Origin

Tribal Nomad  

Skill Proficiencies

Athletics & Survival  

Tool Proficiency

One Type of Musical Instrument: Flute  

Languages

One of Your Choice: Myrkanian (The Tribe of The Black Stallion)  

Feature:

  WANDERER: You have an excellent memory for maps and geography and can always recall the general layout of Terrain, Settlements, and other features around you. You can find Food and Fresh Water for yourself and up to five other people each day, Provided that the land offers Berries, Small Game, Water and so forth.    

Lifestyle:

Poor 2sp/Day  

Divine Domain/Diety

 

Fighter Proficiencies & Features

 

Armour Proficiencies

All Armour & Shields  

Weapon Proficiencies

Simple & Martial Weapons  

Skills

Acrobatics & Animal Handling  

Saving Throws

Strength & Constitution (Constitution)  

Fighting Style

 

Two-Weapon Fighting:

When you engage in Two-Weapon Fighting, You can add your Ability Modifier to the Damage of the Second Attack.  

Signature Style

Elegant. You move with precise grace and total control, never using more energy than you need.  

Second Wind:

You have a limited well of Stamina that you can draw on to protect yourself from harm. On your Turn, you can use a Bonus Action to Regain Hit Points Equal to 1D10+ Your Fighter Level. Once used, this Feature can't be used again until after a Short or Long Rest.  

Rogue Proficiencies & Features

 

Armour Proficiencies

Light Armour  

Weapon Proficiencies

Simple Weapons, Longswords, Rapiers, Shortswords & Hand Crossbows  

Tools

Thieves Tools  

Skills

Insight, Investigation, Perception & Stealth  

Saving Throws

Dexterity & Intelligence (Intelligence)  

Expertise

Choose Two of your SKILL PROFICIENCIES, or One of your PROFICIENT SKILLS and your PROFICIENCY with THIEVES TOOLS. Your PROFICIENCY BONUS is DOUBLED for any ABILITY CHECK you make that uses either of the Chosen PROFICIENCIES.  

Sneak Attack

You Know how to strike subtly and exploit a Foe's Distraction. Once per TURN, you can deal an Extra 1D6 DAMAGE to One Creature you HIT with an ATTACK if you have ADVANTAGE on the ATTACK ROLL. The ATTACK must be with a FINESSE or RANGED WEAPON. You don't need ADVANTAGE on the ATTACK ROLL if another ENEMY of the TARGET is Within 5 Feet of it, that ENEMY isn't INCAPACIATED and you don't have DISADVANTAGE on the ATTACK ROLL.  

Cunning Action

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a Bonus Action on each of your Turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.      

All Skills:

  • Acrobatics
  • Animal Handling
  • Athletics
  • Insight
  • Investigation
  • Perception
  • Religion
  • Stealth
  • Survival
   
Skills KnownAbility ModifierProficiency Bonus
Acrobatics (Dex) +4 +2
Animal Handling (Wis) +1 +2
Arcana (Int) +2
Athletics (Str) +3 +2
Deception (Cha) +1
History (Int) +2
Insight (Wis) +1 +2
Intimidation (Cha) +1
Investigation (Int) +2 +2
Medicene (Wis) +1
Nature (Int) +2
Perception (Wis) +1 +2
Performance (Cha) +1
Persuasion (Cha) +1
Religion (Int) +2 +2
Sleight of Hand (Dex) +4
Stealth (Dex) +4 +2
Survival (Wis) +1 +2

Personality Traits

I watch over my Family and Friends and i like to observe everyone so i can read the situation.  

Ideals

Change: Life is like the seasons, in constant change and we must change with it.  

Bonds

My Tribe and Family are the most important things in my life, even when they are far from me.  

Flaws

I remember every insult i've received and nurse a silent resentment toward anyone who has ever wronged me.  

Weapons Carried:

 
Weapon TypeDamageModifier & Properties
1 Shortsword (Iron) 1D6 Piercing Finesse, Light
1 Dagger (Bronze) 1D4 Piercing Str/Dex, Finesse, Light, Thrown (20/60)
1 Short Bow (Yew) 1D6 Piercing Dexterity, Ammunition, (Range 80/320), Two-Handed

Armour Worn:

 
Armour TypeArmour Class (AC)Strength Requirement & Stealth Check
1 Suit of Hide Armour (Medium) 12+ Dex Modifier
1 Shield (Wood/Iron) AC Adjustment +2

Equipment Carried

 
Item TypeQuantityTotal CostTotal Weight
A Suit of Hide Armour 1 10gp 12lbs
Shield (Wood/Iron, Black Horse Symbol) 1 8gp 6lbs
Shortsword (Iron) 1 10gp 2lbs
Shortbow (Yew) 1 25gp 2lbs
Dagger (Bronze) 1 5sp 1lb
Backpack (Leather) 1 2gp 5lbs
Quiver (Leather, 20 Arrows) 1 4gp 4lbs
Waterskin (Full) 1 2sp 5lbs
Waterskin (Empty) 1 2sp N/A
Rations(5 Days) 1 1gp,2sp,5cp 5lbs
Mess Kit (Wooden) 1 2sp N/A
Tinderbox 1 5sp 1lb
Torches 5 5cp 5lbs
Rope (50ft, Hempen) 1 1gp 10lbs
Grappling Hook (Iron) 1 2gp 4lbs
Whetstone 1 1cp 1lbs
Blanket (Wool) 1 5sp 3lbs
Flute 1 2gp 1lb
Pouch of Caltrops (20) 1 1gp 2lbs
Crowbar (Iron) 1 2gp 5lbs
Hammer 1 1gp 3lbs
Pitons 12 60cp 3lbs
Shovel 1 2gp 5lbs
Sacks (Large) 2 2cp 1lb
Set of Clothes (Common) 1 5sp 3lbs
Cloak (Bear Fur, Brown) 1 40gp 3lbs
Pair of Boots (Leather/Bear Fur, Brown) 1 15gp 1lb
Belt Pouches (Cloth) 2 1gp 2lbs
A Set of Thieves Tools 1 25gp 1lb
Gaming Set-Dice Set (Bone) 1 1sp N/A

Horse (Light, War): Named Swiftwind

 
Item TypeQuantityTotal CostTotal Weight
Set of Barding (Leather AC 12) 1
Saddle (Leather) 1
Bit & Bridle (Leather) 1
Set of Saddle Bags (Leather) 1
Bedroll 1 1gp 7lbs
Blanket (Wool) 1 5sp 3lbs
Torches 5 5cp 5lbs
Rations ( 5 Days) 1 1gp/2sp/5cp 5lbs
Hunting Trap 1 5gp 25lbs
A Yurt 1

Magic/Enchanted Items:

 
Item OwnedQuantityRarityCostWeight

The Bloodline of Hama Son of Hesk

Social

Contacts & Relations

The Tribe of The Black Stallion: Allies

Family Ties

Hesk (Father): Ally

Class

Fighter/Rogue  

Level

1st/2nd  

Hit Points

35 (26+9)

Hit Dice

1D10/2D8

Armour Class (AC)

16 (18 with a Shield)

Proficiency Bonus

+2  

Spell Attack Modifier

   

Spell Save DC

Spell Save DC:8 + 2 PROF BONUS +1 WIS MOD= 11  

Passive Wisdom (Perception)

11      
Fighter
Generic article | Apr 28, 2022
   
Rogue
Generic article | Apr 11, 2022
Alignment
Chaotic Good (CG)
Species
Ethnicity
Date of Birth
The 7th Day of Herofest
Year of Birth
18836 KR 18 Years old
Circumstances of Birth
The Firstborn Son of Hesk
Birthplace
The Wintermist Woodlands
Children
Gender
Male
Eyes
Hazel (Green and Light Brown with Blue Flecks)
Hair
Dark Brown, Long to the shoulder, often worn in a Ponytail
Skin Tone/Pigmentation
Tanned
Height
5ft 11"
Weight
164lbs
Aligned Organization
Other Affiliations
Known Languages
  • Amorian (Northern Common)
  • Myrkanian (Tribal)

Money, Gems & Treasure

  CP:   SP:   EP:   GP:   PP:  

Gems

     

Treasure

  • 2 Leather Bracers (Inscribed with Horses, 6gp the Pair),
  • Necklace (Leather with Ivory & bones, 9gp)

Character Experience (EXP)

900

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