Ghoul Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Ghoul

Ghoul

 

Ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh.

   

Devourers of Flesh

 

Like maggots or carrion beetles, Ghouls thrive in places rank with decay and death. A Ghoul haunts a place where it can gorge on dead flesh and decomposing organs. When it can't feed on the dead, it pursues living creatures and attempts to make corpses of them. Though they gain no nourishment from the corpses they devour, Ghouls are driven by an unending hunger that compels them to consume. A Ghoul's undead flesh never rots, and this monster can persist in a crypt or tomb for untold ages without feeding.

 

Abyssal Origins

 

Ghouls trace their origins to the Abyss. Doresain, the first of their kind, was an Elf worshipper of Orcus. Turning against his own people, he feasted on humanoid flesh to honour the Demon Prince of Undeath. As a reward for his service, Orcus transformed Doresain into the first Ghoul. Doresain served Orcus faithfully in the Abyss, creating Ghouls from the demon Lord's other servants until an incursion by Yeenoghu, the demonic Gnoll Lord, robbed Doresain of his Abyssal domain. When Orcus would not intervene on his behalf, Doresain turned to the Elf Gods for salvation, and they took pity on him and helped him escape certain destruction. Since then, elves have been immune to the Ghoul's paralytic touch.

Additional Information

Perception and Sensory Capabilities

Darkvision 60ft   Passive Perception 10

Civilization and Culture

Major Language Groups and Dialects

  • Kelldorian  (Common) 
  • And the languages known before death.
A Ghoul by dndbeyond
Origin/Ancestry
Undead


Cover image: A Ghoul by dndbeyond

GHOUL

Medium undead, chaotic evil
Armor Class 12
Hit Points 22 (5D8)
Speed 30ft

STR
13 +1
DEX
15 +2
CON
10 0
INT
7 -2
WIS
10 0
CHA
6 -2

Damage Immunities POISON
Condition Immunities CHARMED,EXHAUSTION & POISONED.
Senses DARKVISION 60FT,PASSIVE PERCEPTION 10.
Languages Kelldorian(Common).
Challenge 1 (200XP)


Actions

BITE: MELEE WEAPON ATTACK: +2 TO HIT, REACH 5FT, ONE CREATURE. HIT: 9 (2D6+2) PIERCING DAMAGE.   CLAWS: MELEE WEAPON ATTACK: +4 TO HIT, REACH 5FT, ONE TARGET. HIT 7 (2D4+2) SLASHING DAMAGE. IF THE TARGET IS A CREATURE OTHER THAN AN ELF OR UNDEAD, IT MUST SUCCEED ON A DC 10 CONSTITUTION SAVING THROW OR BE PARALYZED FOR 1 MINUTE. THE TARGET CAN REPEAT THE SAVING THROW AT THE END OF EACH OF ITS TURNS, ENDING THE EFFECT ON ITSELF ON A SUCCESS.


 

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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