GHAST
Medium undead, chaotic evil
Armor Class 13
Hit Points 36 (8D8)
Speed
30ft
Damage Resistances NECROTIC
Damage Immunities POISON
Condition Immunities CHARMED,EXHAUSTION & POISONED.
Senses DARKVISION 60FT,PASSIVE PERCEPTION 10.
Languages Kelldorian(Common).
Challenge 2 (450XP)
STENCH: ANY CREATURE THAT STARTS ITS TURN WITHIN 5 FEET OF THE GHAST MUST SUCCEED ON A DC 10 CONSTITUTION SAVING THROW OR BE POISONED UNTIL THE START OF ITS NEXT TURN. ON A SUCCESSFUL SAVING THROW, THE CREATURE IS IMMUNE TO THE GHAST’S STENCH FOR 24 HOURS.
TURNING DEFIANCE: THE GHAST AND ANY GHOULS WITHIN 30 FEET OF IT HAVE ADVANTAGE ON SAVING THROWS AGAINST EFFECTS THAT TURN UNDEAD.
Actions
BITE: MELEE WEAPON ATTACK: +3 TO HIT, REACH 5FT, ONE CREATURE. HIT 12 (2D8+3) PIERCING DAMAGE.
CLAWS: MELEE WEAPON ATTACK: +5 TO HIT, REACH 5FT, ONE TARGET. HIT: 10 (2D6+3) SLASHING DAMAGE. IF THE TARGET IS A CREATURE OTHER THAN AN UNDEAD, IT MUST SUCCEED ON A DC 10 CONSTITUTION SAVING THROW OR BE PARALYZED FOR 1 MINUTE. THE TARGET CAN REPEAT THE SAVING THROW AT THE END OF EACH OF ITS TURNS, ENDING THE EFFECT ON ITSELF ON A SUCCESS.
Comments
Author's Notes
Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)