Flying Sword Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Flying Sword

Enchanted.Magical & Animated Objects

 

Animated objects are crafted with potent magic to follow the commands of their creators.When not commanded,they follow the last order they received to be the best of their ability,and can act independently to fulfill simple instructions.Some animated objects (Including many of those created in The Feywild) might converse fluently or adopt a persona,but most are simple automatons.

 

Constructed Nature

 

An animated object doesn't require Air,Food,Drink,or Sleep.

 

The Magic that animates an object is Dispelled when the CONSTRUCT drops to 0 Hit Points.An animated object reduced to 0 Hit Points becomes inanimate and is too damaged to be of much use or value to anymore.

 

Flying Sword

 

A FLYING SWORD dances through the air,fighting with the confidence of a Warrior that can't be injured.Swords are the most common weapons animated with Magic. Axes,Clubs,Daggers,Maces,Spears,and even self-Loading Crossbows are also known to exist in animated object form.

   
"Lyin' next to the chest were the bones of Cap'n Scornblade himself,still clutchin' his rusty sword.Imagine my surprise when the blade flew from his bony grasp!...Still got the scar"   -Levity Quickstitch,Halfling Rogue
   
 
An Enchanted Flying Sword by thieves-kings

Basic Information

Anatomy

A Standard Longsword.

Dietary Needs and Habits

An animated object doesn't require Air,Food,Drink,or Sleep.

Additional Information

Perception and Sensory Capabilities

Blindsight 60ft. (Blind Beyond this Radius).
A Flying Sword by aidedd
Origin/Ancestry
Construct
A Flying Longsword by dndbeyond


Cover image: A Flying Sword by aidedd

FLYING SWORD

Small construct, unaligned
Armor Class 17 (NATURAL ARMOUR)
Hit Points 17 (5D6)
Speed Fly: 50ft Hover: 50ft

STR
12 +1
DEX
15 +2
CON
11 0
INT
1 -5
WIS
5 -3
CHA
1 -5

Saving Throws DEX +4.
Damage Immunities POISON & PSYCHIC.
Condition Immunities BLINDED, CHARMED, DEAFENED, FRIGHTENED, PARALYZED, PETRIFIED AND POISONED.
Senses BLINDSIGHT 60FT. (BLIND BEYOND THIS RADIUS), PASSIVE PERCEPTION 7.
Challenge 1/4 (50XP)


ANTIMAGIC SUSCEPTIBILITY: THE SWORD IS INCAPACITATED WHILE IN THE AREA OF AN ANTIMAGIC FIELD. IF TARGETED BY DISPEL MAGIC, THE SWORD MUST SUCCEED ON A CONSTITUTION SAVING THROW AGAINST THE CASTER’S SPELL SAVE DC OR FALL UNCONSCIOUS FOR 1 MINUTE.   FALSE APPEARANCE: WHILE THE SWORD REMAINS MOTIONLESS, IT IS INDISTINGUISHABLE FROM A NORMAL SWORD.


Actions

LONGSWORD: MELEE WEAPON ATTACK: +3 TO HIT, REACH 5FT, ONE TARGET. HIT: 5 (1D8+1) SLASHING DAMAGE.


 

Comments

Author's Notes

Original Article by Wizards of the Coast for D&D Monster Manual


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