FLAMESKULL CR: 4 (1,100XP)
Tiny undead, neutral evil
Armor Class: 13
Hit Points: 40 (9D4+18)
Speed:
0 ft
, fly: 40 ft
, can hover
Skills: ARCANA +5, PERCEPTION +2.
Damage Resistances: Lightning, Necrotic & Piercing.
Damage Immunities: Cold, Fire & Poison.
Condition Immunities: Charmed Frightened, Paralyzed, Poisoned & Prone.
Senses: Darkvision 60ft,Passive Perception 12
Languages: Kelldorian (Common)
Challenge Rating: 4 (1,100XP)
SPELLCASTING:
THE FLAMESKULL IS A 5TH-LEVEL SPELLCASTER. ITS SPELLCASTING ABILITY IS
INTELLIGENCE (
SPELL SAVE DC 13, +5 TO HIT WITH SPELL ATTACKS). IT REQUIRES NO SOMATIC OR MATERIAL COMPONENTS TO CAST ITS SPELLS. THE FLAMESKULL HAS THE FOLLOWING WIZARD SPELLS PREPARED.
1ST LEVEL (3 SLOTS):
2ND LEVEL (2 SLOTS):
3RD LEVEL (1 SLOT):
At will: MAGE HAND
ILLUMINATION:
THE FLAMESKULL SHEDS EITHER DIM LIGHT IN A 15-FOOT RADIUS, OR BRIGHT LIGHT IN A 15-FOOT RADIUS AND DIM LIGHT FOR AN ADDITIONAL 15 FEET. IT CAN SWITCH BETWEEN THE OPTIONS AS AN ACTION.
MAGIC RESISTANCE:
THE FLAMESKULL HAS ADVANTAGE ON SAVING THROWS AGAINST SPELLS AND OTHER MAGICAL EFFECTS.
REJUVENATION:
IF THE FLAMESKULL IS DESTROYED, IT REGAINS ALL ITS HIT POINTS IN 1 HOUR UNLESS HOLY WATER IS SPRINKLED ON ITS REMAINS OR A DISPEL MAGIC OR REMOVE CURSE SPELL IS CAST ON THEM.
Actions
MULTIATTACK:
THE FLAMESKULL USES FIRE RAY TWICE.
FIRE RAY:
RANGED SPELL ATTACK:
+5 TO HIT, RANGE 30FT, ONE TARGET. HIT:
10 (3D6) FIRE DAMAGE.
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