Flameskull Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Flameskull

Additional Information

Perception and Sensory Capabilities

Darkvision 60ft,Passive Perception 12
Origin/Ancestry
Undead

FLAMESKULL CR: 4 (1,100XP)

Tiny undead, neutral evil
Armor Class: 13
Hit Points: 40 (9D4+18)
Speed: 0 ft , fly: 40 ft , can hover

STR

1 -5

DEX

17 +3

CON

14 +2

INT

16 +3

WIS

10 +0

CHA

11 +0

Skills: ARCANA +5, PERCEPTION +2.
Damage Resistances: Lightning, Necrotic & Piercing.
Damage Immunities: Cold, Fire & Poison.
Condition Immunities: Charmed Frightened, Paralyzed, Poisoned & Prone.
Senses: Darkvision 60ft,Passive Perception 12
Languages: Kelldorian (Common)
Challenge Rating: 4 (1,100XP)

SPELLCASTING:

  THE FLAMESKULL IS A 5TH-LEVEL SPELLCASTER. ITS SPELLCASTING ABILITY IS INTELLIGENCE (SPELL SAVE DC 13, +5 TO HIT WITH SPELL ATTACKS). IT REQUIRES NO SOMATIC OR MATERIAL COMPONENTS TO CAST ITS SPELLS. THE FLAMESKULL HAS THE FOLLOWING WIZARD SPELLS PREPARED.  

1ST LEVEL (3 SLOTS):

  • MAGIC MISSILE
  • SHIELD
 

2ND LEVEL (2 SLOTS):

  • BLUR
  • FLAMING SPHERE
 

3RD LEVEL (1 SLOT):

  • FIREBALL

At will: MAGE HAND


ILLUMINATION:

  THE FLAMESKULL SHEDS EITHER DIM LIGHT IN A 15-FOOT RADIUS, OR BRIGHT LIGHT IN A 15-FOOT RADIUS AND DIM LIGHT FOR AN ADDITIONAL 15 FEET. IT CAN SWITCH BETWEEN THE OPTIONS AS AN ACTION.    

MAGIC RESISTANCE:

  THE FLAMESKULL HAS ADVANTAGE ON SAVING THROWS AGAINST SPELLS AND OTHER MAGICAL EFFECTS.    

REJUVENATION:

  IF THE FLAMESKULL IS DESTROYED, IT REGAINS ALL ITS HIT POINTS IN 1 HOUR UNLESS HOLY WATER IS SPRINKLED ON ITS REMAINS OR A DISPEL MAGIC OR REMOVE CURSE SPELL IS CAST ON THEM.  

Actions

MULTIATTACK:

  THE FLAMESKULL USES FIRE RAY TWICE.    

FIRE RAY:

  RANGED SPELL ATTACK: +5 TO HIT, RANGE 30FT, ONE TARGET. HIT: 10 (3D6) FIRE DAMAGE.

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