Deep Rothe CR: 1/4 (50XP)
Medium beast, unaligned
Armor Class: 10
Hit Points: 13 (2D8+4)
Speed:
30ft
Senses: Darkvision 60ft, and Passive Perception 10.
Languages: Communicates using Magical Flashing Lights.
Innate Spellcasting
The Deep Rothe's
Spellcasting Ability is
Charisma. It can
Innately cast
Dancing Lights at will, requiring no
Material Components.
Charge
If the Deep Rothe moves at least
20 Feet straight toward a target and then
Hits with a
Gore Attack on the same
Turn, the target takes an extra
7 (2D6) Piercing Damage.
Actions
Gore
Melee Weapon Attack: +6 To Hit, Reach 5ft, One Target. Hit:
7 (1D6+4) Piercing Damage.
Suggested Environments
The Underdark.
Comments