Cyclopes
The Cyclopes
Cyclopes are one-eyed Giants that eke out a meager existence in wild lands. Isolationists by nature, they avoid contact with other races and try to drive away strangers who enter their territory.
Nonreligious
Legends claim that the Cyclopes are the spawn of one of the Gods of the Giants, but these creatures pay little heed to any deities. They see little benefit in prayer and dislike ritual, which they perceive as complex and foreign. However, a Cyclopes that gains direct benefit from some site of Divine Power, or which is threatened by a supernatural force or creature, will pay homage as long as the benefit or threat remains.
Unsophisticated
Though they are reasonably intelligent, Cyclopes live simple, reclusive lives, keeping herds of animals for food. They prefer to dwell alone or in small family groups, lairing in caves, ruins, or rough structures of dry stone construction they build themselves. A Cyclopes keeps its herd animals with it at night, sealing the entrance to its home with boulders to let it serve double duty as a barn.
A Cyclopes lairs within a day's journey of other Cyclopes, so that they can meet to trade goods or seek mates. They craft weapons and tools of wood and stone, but will use metal when they can find it. Although Cyclopes understand the Giant tongue, they write nothing and speak little, using grunts and gestures for their interactions with each other.
Cyclopes don't use money for trade (They use the Barter system),but they value gold, shells, and other glittering and colourful objects as jewelry. A Cyclopes might wear a necklace strung with feathers and silver coins, but also with pewter goblets, cutlery, and other bits of ruined metal.
Unwise
Cyclopes aren't great thinkers or strategists. Slow to learn and bound to their traditional ways, they find innovation difficult. Although they are a terrifying threat in combat due to their size and strength, they can often be tricked by clever foes.
Cyclopes can be cowed and awed by obvious displays of magic. Rustics with little exposure to magic, they can be deceived into mistaking a Warlock, Cleric,or other Caster for a powerful Divine figure. However, their sense of pride causes them to react with vengeful, bloodthirsty violence once they learn that the individual they assumed was a "God" is a mere mortal.
Basic Information
Anatomy
Biological Traits
Ecology and Habitats
Dietary Needs and Habits
Additional Information
Social Structure
Facial characteristics
Average Intelligence
Perception and Sensory Capabilities
Passive Perception 8
POOR DEPTH PERCEPTION:
The Cyclopes has Disadvantage on any Attack Roll against a Target more than 30 feet away.Civilization and Culture
Major Language Groups and Dialects
- Giant/Giantish/Giants Speech
- 50% can also speak Kelldorian (Common)
Common Dress Code
Interspecies Relations and Assumptions
Hatred
Goblinoids,Orcs,Lizardfolk and Yuan-Ti
Tolerate
Giantkind
Friendly
Elvenkind and Humans
At some point in the Cyclopes past,warring Tribes/Families of Cyclopes and Tribes of Humans would form peace treaties and inter-breed to secure non-hostile relations.These pairing's created the Sub-Race Cyclopean.
Comments
Author's Notes
Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)