Coldlight Walker Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Coldlight Walker

A Coldlight Walker

  Some humanoids who died from extreme cold but whose spirits languish in the mortal world become Coldlight Walkers, burning with frigid fury at the meaninglessness of life. Their frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died.  

God-Spawned Horrors

  Gods that personify winter create Coldlight Walkers as embodiments of winter's wrath. These hateful spirits that were denied passage to the afterlife are preserved in their current forms to remind the living how fragile life can be.   When a Coldlight Walker dies, its light goes out, leaving behind a frozen inanimate corpse that can never be raised from the dead.

Basic Information

Anatomy

Undead (Humanoid), Coldlight Walker: A typical humanoid (bipedal) form, from a Halfling to a Human, and anything in between, sometimes Goblinoids, and even Orcs. The Walker usually wears the frost covered clothing in which they died wearing (Cold weather gear; padded/fur hooded coat, trews, boots and gloves).

Dietary Needs and Habits

Unusual Nature: The Walker doesn't require air, food, drink, or sleep.

Additional Information

Facial characteristics

Their frostbitten corpses emit a spectral light from beneath the hooded cloak, so intense that mortal eyes can barely stand to look at them.

Perception and Sensory Capabilities

  • Darkvision 60ft, and 
  • Passive Perception 10

Civilization and Culture

Common Dress Code

They typically wear the clothing in which they died.
A Coldlight Walker by forgottenrealms.fandom
Origin/Ancestry
Undead (Coldlight Walker)
Lifespan
Undead
Average Height
Humanoid: from 3ft to 7ft (Averaging 5ft 6").


Cover image: A Coldlight Walker by forgottenrealms.fandom

Coldlight Walker CR: 5 (1,800XP)

Medium undead, chaotic evil
Armor Class: 13 (Natural Armour)
Hit Points: 82 (11D8+33)
Speed: 30 ft

STR

15 +2

DEX

10 +0

CON

17 +3

INT

8 -1

WIS

10 +0

CHA

8 -1

Saving Throws: Intelligence +2, and Wisdom +3.
Damage Immunities: Cold.
Condition Immunities: Blinded, Charmed, Exhaustion, Paralyzed, Petrified, and Poisoned.
Senses: Darkvision 60ft, and Passive Perception 10.
Challenge Rating: 5 (1,800XP)

Blinding Light

The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet.   As a Bonus Action, the walker can target one creature in its bright light that it can see and force it to Succeed on a DC 14 Constitution Saving Throw or be Blinded until the start of the walker's next Turn.    

Icy Doom

Any creature killed by the walker freezes for 9 Days, during which time it can't be Thawed, harmed by Fire, Animated, or Raised from the Dead.    

Unusual Nature

The walker doesn't require Air, Food, Drink, or Sleep.  

Actions

Multiattack

The walker makes Two Attacks.    

Slam

Melee Weapon Attack: +5 To Hit, Reach 5ft, One Target. Hit: 11 (2D8+2) Bludgeoning Damage plus 14 (4D6) Cold Damage.    

Cold Ray

Ranged Spell Attack: +3 To Hit, Range 60ft, One Target. Hit: 25 (4D10+3) Cold Damage.  

Comments

Author's Notes

The Original Article from Icewind Dale Rime of The Frost Maiden (WoTc)


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