Character Classes in KELLDORIA (DRAGON REALMS) | World Anvil
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Character Classes

Character Classes

  Adventurers are extraordinary people, driven by a thirst for excitement into a life that others would never dare lead. They are heroes, compelled to explore the dark places of the world and take on the challenges that lesser women and men cannot stand against.   Class is the primary definition of what your character can do. It is more than a profession; it is your character’s calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic terms of strategy and manoeuvring, and see themselves as just pawns in a much larger game. A cleric, by contrast, might see themselves as willing servants in a god’s unfolding plan or a conflict brewing among various deities. While the Fighter has contacts in a mercenary company or army, the cleric might know a few, or many priests, paladins, and devotees who share their faith.   Your class gives you a variety of special features, such as a fighter’s mastery of weapons and armour, and a wizard’s spells. At low levels your class gives you only two or three features, but as you advance in level you gain more and your existing features often improve. Each class entry includes a table summarizing the benefits you gain at every level, and a detailed explanation of each one.   Adventurers sometimes advance in more than one class. A rogue might switch direction in life and swear the oath of a paladin. A barbarian might discover latent magical ability and dabble in the sorcerer class while continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously.  

Classes

   

Artificer

Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects.
Hit Dice Primary Ability Saving Throw Proficiencies Armour and Weapon Proficiencies
D8 Intelligence Constitution & Intelligence. Light & medium armour, shields, Simple weapons, Thieves’ tools, tinker’s tools, one type of artisan’s tools of your choice.

Barbarian

A fierce warrior of primitive background who can enter a battle rage.
Hit Dice Primary Ability Saving Throw Proficiencies Armour and Weapon Proficiencies
D12 Strength Strength & Constitution Light and Medium Armour & Shields Simple & Martial Weapons

Bard

An inspiring magician whose power echoes the music of creation.
Hit Dice Primary Ability Saving Throw Proficiencies Armour and Weapon Proficiencies
D8 Charisma Dexterity & Charisma Light Armour and Simple Weapons: Longswords, Rapiers, Shortswords, and Hand Crossbows

Cleric

A priestly champion who wields Divine magic in service of a higher power.
Hit Dice Primary Ability Saving Throw Proficiencies Armour and Weapon Proficiencies
D8 Wisdom Wisdom & Charisma Light and Medium Armour & Shields Simple Weapons, Divine Magic

Druid

A priest of the Old Faith, wielding the powers of nature-moonlight and plant growth, fire and lightning-and adopting animal forms.
Hit Dice Primary Ability Saving Throw Proficiencies Armour and Weapon Proficiencies
D8 Wisdom Wisdom & Intelligence Light and Medium Armour & Shields (Non Metal Only) Clubs, Daggers, Darts, Javelins, Maces, Scimitars, Quarter Staffs, Sickles, Slings, And Spears

Fighter

A master of martial combat, skilled with a variety of weapons and armour.
Hit Dice Primary Ability Saving Throw Proficiencies Armour and Weapon Proficiencies
D10 Strength or Dexterity Strength & Constitution All Armour & Shields Simple and Martial Weapons

Monk

A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection.
Hit Dice Primary Ability Saving Throw Proficiencies Armour and Weapon Proficiencies
D8 Dexterity & Wisdom Strength & Dexterity Simple Weapons and shortswords

Paladin

A holy warrior bound to a sacred oath.
Hit Dice Primary Ability Saving Throw Proficiencies Armour and Weapon Proficiencies
D10 Strength & Charisma Wisdom & Charisma All Armour & Shields, Simple and Martial Weapons

Ranger

A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization.
Hit Dice Primary Ability Saving Throw Proficiencies Armour and Weapon Proficiencies
D10 Dexterity & Wisdom Strength & Dexterity Light & Medium Armour & Shields Simple and Martial Weapons

Rogue

A scounrel who uses stealth and trickery to overcome obstacles and enemies.
Hit Dice Primary Ability Saving Throw Proficiencies Armour and Weapon Proficiencies
D8 Dexterity Dexterity & Intelligence Light Armour Simple Weapons Hand Crossbows, Longswords, Rapiers, and Shortswords

Sorcerer

A spellcaster who draws on inherent magic from a gift or bloodline.
Hit Dice Primary Ability Saving Throw Proficiencies Armour and Weapon Proficiencies
D6 Charisma Constitution & Charisma Daggers, Darts, Slings, Quarterstaffs, and Light Crossbows

Warlock

A wielder of magic that is derived from a bargain with an extraplanar entity.
Hit Dice Primary Ability Saving Throw Proficiencies Armour and Weapon Proficiencies
D8 Charisma Wisdom & Charisma Light Armour and Simple Weapons

Wizard

A schorlarly magic-user capable of manipulating the structures of reality.
Hit Dice Primary Ability Saving Throw Proficiencies Armour and Weapon Proficiencies
D6 Intelligence Intelligence & Wisdom Daggers, Darts, Slings, Quarterstaffs, and Light Crossbows
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