Cleric: Voice Domain
Some of Kairos's gods value the power that words have over mortals, and they bless their clerics accordingly to command divine persuasion, preaching across Kairos for the benefit of the people or to manipulate them to their god's will. Some voice clerics are indistinguishable from bards, using song and verse to influence the world and people around them. Jorith, Orsyne, and Elidys all work in the voice domain.
You understand all spoken language.
Your voice protects your allies. Allies within 30 feet of you who can hear you gain a bonus to Intelligence, Wisdom, and Charisma saving throws equal to your Wisdom modifier. (Minimum of +1)
Voice Domain Spells
Cleric Level | Spells |
---|---|
1st | dissonant whispers, healing word |
3rd | calm emotions, suggestion |
5th | sending, tongues |
7th | charm monster, Raulothim's psychic lance |
9th | contact other plane, modify memory |
Bonus Cantrip
When you choose this domain at 1st level, you gain the vicious mockery cantrip. This cantrip counts as a cleric spell for you, but it doesn’t count against the number of cleric cantrips you know.Divine Charisma
When you choose this domain at 1st level, your divine blessings weave through your speech. Whenever you make a Charisma check, you gain a bonus to the roll equal to your Wisdom modifier. (Minimum of +1)Channel Divinity: Every Word an Oath
Starting at 2nd level, you can use your channel divinity to force a creature to speak the truth.As an action, you choose one creature you can see within 60 feet. That creature must make a Wisdom saving throw. If it fails, it is unable to speak a deliberate lie for the next ten minutes. Whether it succeeds or fails, the target does not know you forced it to make a saving throw.
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