20.10.2019 - Kithri Tealeaf
General Summary
- Stationed in Bricot (The town the others are in)
- Have been hired by a local noble to track down and hinder/delay/stop a group of adventurers that has killed an heir to one of the local lords
- Reward: each day they get delayed, we'll get 1000gp
- the group is currently stationed in the town
- we need to prevent them from leaving town by any means necessary
- Didn't specify if we could kill them or not
- the murder took place last night
- We were contacted very early this morning
- Don't know when they will leave
- We need to buy time
- Know that
- they seem to be foreigners
- One human, one half-elf and one tabaxi, one deep gnome
- Might be some other characters they are in allegiance with
- Gets descriptions of some of them
- Human: tall, gladiator
- Half-elf: round-bellied
- Tabaxi: rouge-ish
- We're staying at the shitty inn outside the gates
- Lots of refugees/beggars
- We try to enter the town. Lots of traffic. Guards stops everyone that looks like a refugee, at least checks everyone else
- We show the signet ring of the lord
- The gate captain remember the group
- Assumes they're staying at the Rusty Lion Inn
- He'll let his men know not to let them pass
- Bautastones on the side of the road past the gate, grove (habitat of an elf), large smithy. Sees the large keep in the distance, cathedral to the east
- Walk by the gallows: They are being fixed for a public hanging. Crowds are starting to gather
- Market is packed with people
- Enters the inn
- There has recently been some commotion in the kitchens
- Smells of smoke
- The doors to the kitchen has been removed
- Multiple patrons eating breakfast
- Large mirror behind the counter
- We talk to the innkeeper, Bella
- Smoke etc. was because of a small accidents, the group rescued them
- Asks if it was them that caused it and not saved them (crits on persuasion, 31!!!)
- She believes me and is now convinced they are very bad people
- they took all their thing and left
- She will help us with anything she can
- we ask her to stall them if possible, but not endanger herself
- She refers us to her doorman, Namur, who might have seen where they went
- Fit, sharp-eyed
- They headed north when they left
- They where escorted by some guards
- We should talk to the captain of the guard, Julom
- Most likely to find him in the keep
- They were with some other people: A half-elf and a local drunkard
- Seemed to be formidable, if maybe a bit hurt
- There has recently been some commotion in the kitchens
- Goes to warn the south gate not to let them leave
- Larger gate with more people
- We talk to a guard, who goes to find his gate captain
- A few urchin sneaks past the guards
- The captain is a human woman
- She will detain them if she sees them
- Sends a guard with us to get us to the captain general quickly
- An urchin steals all my money :/
- We reach the keep to speak to the captain general
- He's not available, busy with the earl and some guests
- Don't know how long it will take, but he alerted the guards of the keep of the group
- we talk to the front entrance guards
- Describes the group to them
- They are with the earl right now
- They doesn't believe they can hurt the earl
- Will notify the captain general, and maybe stall/detain them
- the deep gnome is not with them, maybe he's somewhere doing nefarious things?
- Retcon, we got the mission together with Eik Greytouched, a lightfoot halfling spellcaster(??, Asgeir's character), but he had to prepare something before joining us
- We go to the gallows, meets up with
- They're fixing it so three people can be hanged there
- Holding area, huge cart with cages underneath. Inside is three figures
- Two human males, one male deep gnome (unconscious)
- They will try to notify us if they see anyone suspicious
- They will also send a guard to the north gate to get reinforcements
- There are gates on the water for ferries etc
- Goes to the west river gate
- They will try to stall them, but will be difficult since they only have a few men
- Goes to the east river gate
- Will try to stall them, but needs reinforcements
- Asks us to go to a location marked with an open eye behind the cathedral
- Knock on the door and say that we need some extra guard help
- We goes to the spot behind the cathedral, small unassuming wooden door
- We knock and say the stuff
- An elderly acolyte listens to our explanation and leads us inside
- He puts the map in front of the light, it reveals an open eye on the paper (the eye opens)
- We tell him everything (including the possible conspiracy with the Earl)
- He will send reinforcements
- He will also make sure that the walls are further secured
- Eik is talking about arming the people on the walls with buckets of sewage and guard dogs
- They will do their duty as The Watch
- They will also make sure that any other way out of the city is unavailable
- We go to stop the group at the keep
- The group is still inside, and the captain general is still unavailable
- We spend a lot of time making weird/stupid plans
- Nortle sees a hooded figure keeping watch of the entrance on an opposing roof
- Eik goes to fetch some rope, gives Nortle some rope in the meantime
- Nortle casts Pass without a trace to let us hide easier
- Plan: Hide and wait for them to come out, then cast hypnotic pattern and tie them up
- Nortle goes to check the windows (stealth 38!!!), a tabaxi dashes past
Report Date
04 Dec 2022
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