07.02.2019 - Nox Report in Journey | World Anvil

07.02.2019 - Nox

General Summary

Setting: The Wild Hunt is a once in a century hunt for a magical artifact that allows the owner to supposedly call forth the heroes of legends. An army of the most able and famous warriors from all the stories ever told in our world. Every century the hunters go out into the world hoping to find this artifact and thus control the Army of Legends. The Wild Hunt is a whole year of ceasefire among all nobles and even some warring clans.   Nobles especially are encouraged or almost forced to participate. Especially second sons and so forth. To prevent them from decaying into infighting and try to get them to grow the hell up. They might even find a partner to marry in the process. Many a romantic story covers exactly that and most commoners know some version of that story.   We can start about a year after the end of the war in Tritonia. Roughly when we left off with our little island expedition. The Wild Hunt has been going on for maybe half a year. No more.     The great Shanashar (?)   Session notes:
  • Decided to band together since everyone else is'
  • Still in Teutonia(?), war torn country (ceasefire pga. wild hunt)
  • Nothing around, just grass and this tavern
  • Lonely tree with tombstone
  • Active tavern
  • Door locked
  • Kobold(Seb) asking for gold for booze. Sign "Will work for booze"
  • Mustashe
  • Burrowed instead of walking around.
  • No reaction to knocking.
  • People inside
  • Asks the barkeep through message. answer: "Listen to the advice"
  • Signs over the doors: carving of a hill with a slash through it.
  • Not able to teleport in, but able to pick the lock
  • Able to see 5 ft. around, foggy (white fog). Definitely not the tavern.
  • Foggy realm of white and a little green. , Surface almost like marvel, wispy and translucent grass grows on it.
  • Jams the door open so it doesn't slam shut behind us.
  • Swirling mini tornados flying around.
  • Barely feel the mist
  • No sound except ambient wind-ish sounds
  • Green fog gets closer: Hears sounds -> screams. Avoiding it!
  • Finds cobbled path, same material
  • Ike can't keep up with running
  • Ike goes into the green fog. It devours his energy
  • Find circular platform w/symbol (recognize) hill with slash
  • U'shad hears whisper from sword: "Suffer for others"
  • Platform lights up with green coating of fog
  • He reaches his hand into the fog and takes dmg
  • Goes completely into it and everyone leaves the plane. (pulled out after U'shad)
  • Opens a door out of a building (exactly like the tavern, but not the jammed door)
  • 5 nicely clad, clean noble's retainers (w/sigils) attacking. + 1 archer.
  • Blood by feet.
  • 4 empty graves behind it
  • Ike casts darkness (excluding the ranger) and runs up to him /w team "ranger"
  • Daylight
  • Did 21 dmg on first turn ^^
  • U'Shad casts fear. Hits Ike and two melee guys.
  • "Even if you listened to the advice and ____ you will not get to the next challenge"
  • Sigil: mountain. Former rulers from Tritonia.
  • Archer leader
  • I kill him by teleporting ^^
  • Morale down pga. the leader down
  • U'Shad does insane dmg with Green Flame Blade
  • Ike kills him off
  • Other swordsman is traumatized and running away • Sniv on 1 hp --> runs away and digs a hole to hide in.
  • Ike has barely done anything all fight btw…
  • U'Shad brutually murders the last fighter that hasn't run yet
  • Nox and U'Shad teamkills the last one (returning from flight).
  • U'Shad feeds his hilt the heart, smiles and his face turns blank like he doesn't know anything that's happened during the fight
  • Notices the 4 open graves (we are 4 people, we killed 4 of them)
 
Report Date
04 Dec 2022

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