02.06.2019 - Thunder
General Summary
(plan: Say that T found the ring while searching the trip. Try to get S to tell the story)
remember to ask how we're supposed to get back from the other plane
Obs: keep cutting out, so might miss stuff this session.
Tells him about the other stuff T found on the ship
Books are very valuable
The tribespeople has a lot of tattooes. S asking if anyone is prof. in it.
Everyone makes their own tattooes
Wants help to cover up Erivale's tattoo
S actually uses Cure Wounds to heal A (Healing properly for the first time in the campain!!)
S tells her (whispering, but T can read lips) they can cover her tattoo. She starts going all lightningy, but gets ahold of herself when he shows her the Colver crest pin he made (As reference).
Calls the tattoo a "bane"
Sumi (female tribesleader) does the coverup tattoo
Manath has the same 'girl in a dress with a basket' tattoo (Slave tattoo)
Doesn't care
T explains the situation to Erivale, and A goes and gets her some clothes from the ship.
When getting the clothes Erivale bows and says "Thank you master" to A.
The lady activates the tree with a chant. Waits for our sacrifice:
A gives a fanfic drawing, Erivale a lock of her hair.
We're now in the travel plane (the foggy place the other characters went to)
A uses Primal Awareness: There's a lot of somethings around.
The portal we came from is a platform with a tree stump on top, with veins of songsteel leading out of the platform in all directions.
T tells S to cast magic, so we can hear the songsteel from the other portal
He casts light, but dispels it as it might attract enemies
Symbols on the platform leading to different locations (?)
One of the symbols is a trident (in different groupings)
Waves and trident, sun and grass and trident (??)
Capital of tritonia, Tideshaven, near the shore.
Heads north west.
Hears a swarm coming towards us (wings)
Stirge swarm attacks
M uses net
S uses Wall of Flame
M and T gets drained of blood. T kills one of the ones on her, some of its teeth/mouth stays in her skin
Manages to kill all of them
Finds a platform, large rock on top, same symbols we were following
Green mist on top, voices coming from it(????)
Hears kid's voice when touching the stone
When stepping on the platform T gets hurt and a pillar of light, w/ green mist, appears. T disappears.
Everyone eventually goes into it, and appears near a rock laced with songsteel. Not that far from Tideshaven, but a bit north (Few days ride).
River to the north.
We're on a farm, scared a little girl, a farmer w/axe approaces slowly.
Well equipped, finely dressed people coming. Regal looking man. cart. Coming up the road
Demands tax from the farmer.
Heads to the river to clean out our wounds.
Erivale lightningy since she's upset about the unfair treatment of the farmer
S casts Calm Emotion on her.
Tries to buy a handdrawn cart from the farmer to travel to the capital.
The farmer has a slave tattoo
S offers him 60 gold for a 15gp gold cart….. (?)
Little girl ran up and gave T a shiny stone, before running away.
Gives her one of the fancy intruments from the lab.
Travels towards the nearest town to the south.
- S and M finds A (he has a portrait of Luthien)
- Goes to find T, finds her telling the stories of Left-Handed Hummingbird
- We gather in a secret room to discuss
- Goes to Lady to learn more about the travel method
- Portal to ___
- Plane of travel
- Used to be points all over the world
- Have to look for an exit portal
- Should be obvious, look for songsteel
- resonates with magic
- The Chartographer's guild might have more knowledge of the travel plane
- It imitates the real world, but is different(?), doesn't know how
- None of them on the ship.
- Must find a way to contain Erivale's powers
- S is at 5 hp, so we should rest first, using the flowers
- S has a dragonfly in a jar called Honey
- Asking how to activate the exit portal: We need to sacrifice something. (?) You will know what kind of sacrifice when we get there.
- Stories of someone sacrificing his hand, or powerful magic sword.
- Gives S the ring, tells it's story
- Always tries to forget the worst parts of the journey, only remember the happy parts
- the ring is the only thing he has left from the first place he lived
- Reminds him of his purpose to look for answers?
- Looks like it should be two rings, but he doesn't know anything about it.
- T talks about how constantly mending items removes the stories of the items journey
- S asks me to investigate M's armour and tell him about it's story ○ many scratches --> has seen many battles, much blood
- No ornementation --> Don't show power through appearance, but actions.
- Has seen much use
Report Date
04 Dec 2022
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