01.12.2018 - Thunder
General Summary
- Lower room S and M is in is filled with zombies that are attracted to S's light.
- Symbols of the moon etc. (often used in Connla's Well, used by the Lady)
- When A killed a zombie, the symbols on the walls light up, pulse then dim. The zombies become docile.
- Moon symbol carved into the forehead of a zombie, pristine white clothes.
- When the Lady is mentioned the symbols light up (on their foreheads as well)
- Big storm
- Discretely drawn symbols of the Lady on the crates in the quartermasters chambers
- S trying to find a tarp to cover the zombies so that the refugees can flee there and not notice them. -> Got them from the quartermaster
- Moves the refugees into the hull, they start chanting the name of the Lady and others join them down there.
- Thunder hiding in the lab, and pocketing everything that seems interesting of pocket size as a coping mechanism.
- Water casks rolling down the deck, the others in danger
- The others are helping refugees/crew btw. Foolish people.
- Something in my pocket smoking. (Some of the materials) -> blue/white smoke reveals that the walls are also covered with the Lady symbols
- Small music box starts playing by itself -> calm, but melancholic feeling -> woman in a dress spinning.
- Keeping the box playing, T starts taking instruments, not materials (a bit less frantically)
- The box stops playing when the smoke dissipates.
- T starts gathering materials in vials, so they don't react to each other.
- Sailor up top falls in the water
- A in the water -> saved by Manath
- Main mast breaks -> falls forward -> A hit by shrapnel
- The room T is hiding in shakes and stuff falls of off the shelves -> T covered in chemicals and glass
- Gets out of the room and tries to get stuff off.
- When refugee chanting Lady stuff -> music box lightly plays
- Thrown around because of storm -> has taken a lot of dmg at this point…
- Cannons have gotten loose
- George staring at T
- The others finally get lifelines
- Pass into the eye of the storm -> eerily quiet -> drifting towards a small island
- Island settled, most of the island in the eye as well.
- Matt Waters (Captain) manages to get us there
- Stops about 250 ft. from shore
- Some of the refugees are behaving strangely (biting the air, reaching for others) (probably infected)
- S takes Ariel (and her mom) to see the Voice
- advanced necromantic magic
- At the moment out of her reach to fix, but will try to talk to the Lady to see what can be done
- Ariel sacrifices her teddy bear to the Lady -> affliction dissipates (not completely, but mostly)
- T using the fact that she's injured to be in the first group to get taken to land.
- Some of the ones on the fishing boats are the ones acting strangely.
- S and T tells the fishermen about the infection (I kinda fucked up and said it to bluntly)
- They refuse to let anyone leave the boat until the situation had been taken care of.
- There's villagers and tribesmen on the island.
- Will take some of us to land to consult with their chief
- Needs tools, water, food, and timber
- S convinces them that the quartermaster is infected.
- T manages to convince A to join us, so our whole group will go.
- The Lady comes too
- Meets the elder at the beach
- They're using the tribesmen as slaves.Â
- End of session
Report Date
04 Dec 2022
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