The Raven Man in Jordaheim | World Anvil

The Raven Man

There are stories of a man, a raged human seen wandering the lands, stopping by the occupational towns. Nothing out of the ordinary, except for the flock of birds that fill the sky. The common folk may see a elderly mortal man, but those with keen mind and eye may see him as a wizard of sort. Where ever he goes, events and plots goes into motion that unfolds to his design. Some good, some disastrous. Few have insight into his plotting, and only a handful knows his true intentions. He tends to seek out the downtrodden, outcasts, broken and rejected by the world they live in. And to them, he in part a fragment of power in trade for a promise of service.

Those who accept the offer are expected to be his eyes and ears of the world. To see and tell what occurs in the mortal world. To understand the flow of power in the kingdoms of mortals. To watch the unnatural that creeps in the sleeping night. To hear the beating heart of the wild as it slowly grow. Then, they fill their masters ears with knowledge of what they have learned. But, once in a while they will be given an task, one that must be followed through. As long as they carry through their orders, they can do as they please.

  Original Subclass: The Raven Queen. Altered tue to lore.

Expanded Spell List

The Raven Man lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st False Life, Shield of Faith
2nd Detect Thoughts, Moonbeam
3rd Clairvoyance, Speak with Plants
4th Polymorph, Phantasmal Killer
5th Commune, Passwall

Mark of the Raven

Starting at 1st level, you gain the service of a spirit sent by the Raven Man to watch over you. The spirit assumes the form and game statistics of a raven, and it always obeys your commands, which you can give telepathically while it is within 100 feet of you. While the raven is perched on your shoulder, you gain darkvision with a range of 30 feet and a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. The bonus equals your Charisma modifier. While perched on your shoulder, the raven can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage. You can see through the raven’s eyes and hear what it hears while it is within 100 feet of you.

In combat, the raven is under your control but takes any action you commanded it to perform at the end of your turn. If it is slain by a creature, you gain advantage on all attack rolls against the killer for the next 24 hours.

The raven doesn’t require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action. The raven vanishes when it dies, if you die, or if the two of you are separated by more than 5 miles. At the end of a short or long rest, you can call the raven back to you—no matter where it is or whether it died—and it reappears within 5 feet of you.

 

Soul of the Raven

At 6th level, you gain the ability to merge with your raven spirit. As a bonus action when your raven is perched on your shoulder, your body merges with your raven's form. While merged, you become Tiny, you replace your speed with the raven's, and you can use your action only to Dash, Disengage, Dodge, Help, Hide, or Search. During this time, you gain the benefits of your raven being perched on your shoulder. As an action, you and the raven return to normal.

 

Raven's Shield

At 10th level, the Raven Man grants you a protective blessing. You gain advantage on death saving throws, immunity to the frightened condition, and resistance to necrotic damage.

 

Berserk

Starting at 14th level, the Raven Man's has plans for you and aret keen on letting you die. If you your HP less than a third of your total health, as a bonus action you instantly regain 5d8 HP and enter a Rage like state, any damge against you is halved and you add your Charisma modifier to your attack and damge roll, this last 10 minuits. You regain this feature after you finish a long rest.

Reaching 0 HP or less will automaticly triger this rage. But in doing so your body becomes a temporary vessel for the Raven Spirit. If you want to retake control you need to succed on a DC 17 wisdom save. You can roll to save at the start of your turns.