Path of the Power Holler in Jordaheim | World Anvil

Path of the Power Holler

Once in a new moon, a child may be born with a strong conection to the undeserning powers of its enviroment. Desepite this mystical conection, they are unable to call upon them for aid. That is untill their anger forces it to respond, granting magical powers that would aid them in their fight for survival.

 
Power Holler Spell Slots per Spell Level
Barbarian Level Comand Charges Spels known 1st 2nd 3rd 4th
3rd - 3 2 - - -
4th - 4 3 - - -
5th - 4 3 - - -
6th 1 4 3 - - -
7th 1 5 4 2 - -
8th 1 6 4 2 - -
9th 1 6 4 2 - -
10th 2 7 4 3 - -
11th 2 8 4 3 - -
12th 2 8 4 3 - -
13th 2 9 4 3 2 -
14th 3 10 4 3 2 -
15th 3 10 4 3 2 -
16th 3 11 4 3 3 -
17th 3 11 4 3 3 -
18th 4 11 4 3 3 -
19th 4 12 4 3 3 1
20th 4 13 4 3 3 1
 

Rage bound magic

Starting when you choose this path at 3rd level, the hiden forces bound to you are spured into action by your anger. When you enter your rage, you gain the ability to cast spells. Your Rage ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn, taken damage since then, cast a spell since then or if you arent consentrating on a spell and none of the other criterias has hapend. You can also end your rage on your turn as a bonus action. You are will breake any form of stealt doing this, since you are loudly shouting your spells.
Spell Slots
The Power Holler Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.   For example, if you know the 1st-level spell Shield and have a 1st-level and a 2nd-level spell slot available, you can cast Shield using either slot.  
Spells Known of 1st Level and Higher
You know three 1st-level druid spells of your choice, two of which you must choose from the transmutation and evocation spells on the druid spell list.   The Spells Known column of the Power Holler Spellcasting table shows when you learn more druid spells of 1st level or higher. Each of these spells must be an transmutation or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.   The spells you learn at 8th, 14th, and 20th level can come from any school of magic.   Whenever you gain a level in this class, you can replace one of the druid spells you know with another spell of your choice from the druid spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or evocation spell, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.  
Spellcasting Ability
Wisdom is your spellcasting ability for your druid spells, since your very anger compels the forces around you to do your biding. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.   Spell save DC = 8 + your proficiency bonus + your Wisdom modifier   Spell attack modifier = your proficiency bonus + your Wisdom modifier  

Reckles Power

At 3rd level, you add your Rage Damage Bonus to any damage roll with a spell that you learned as a Power Holler. Also, the Reckless attack feature allso affects spell that you can attack with, you allso add your Rage Damage Bonus to the spells save DC if it has one. You still suffer the drawback of the Reckless Attack feature when used.  

Comanding Shout

Starting at 6th level, your anger has inbued your voice with magical potency. You know the Command spell, it counts as a druid spells for you, and Wisdom is your spellcasting ability for it. It dosent count against the number of spells you know. You can cast this spell as a bonus action. You are able to cast the Comand spell a number of times displade in the Power Holler table without the need to expend a spell slot, it will be cast at fist level only. You regain all expended charges when you finish a long rest.  

Rushing Cast

At 10th level, with adrenalien flowing through your veins, you are able to hasten the hasting of your spells. By expending one of your Comand Charges, you are able to cast a spell that has a casting time of 1 action as if it has a casting time of 1 bonus action.  

Surging Wrath

Beginning at 14th level,