Goliath

At the highest mountain peaks dwell the reclusive goliaths, wandering a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone, and give them great physical power. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with the responsibility to earn a place in the tribe or die trying.

Goliath Biology

  • ( 1) Strong. +1 to your Strength score.
  • (-1) Clumsy. -1 to your Dexterity score.
  • Size. Medium.
  • Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You are also able to wield slightly larger weapons.
  • ( 3) Large Form. Requirement: any Goliath Lineage: You trade the Powerful Build feature for your size category to become large.
    • +10 to your Speed.
    • +5 to your strength score and maximum strength score.
    • Add 1 foot to your base height, increase your base weight by 33%, and you roll one additional die to determine weight and height.
  • Speed. Your base walking speed is 30 feet.
  • Guileless You have disadvantage on Charisma (Deception) skill checks.
  • ( 1) ✦ Tough. Your hit point maximum increases by 1 for every hit die used to determine your health.

Goliath Ethnology

  • ( 1) Stout. +1 to your Constitution score.
  • (-1) Foolish. -1 to your Wisdom score.
  • ( 1) ✦ Natural Athlete. You have proficiency in the Athletics skill.
  • ( 1) Martial Training. You are proficient with two martial weapons of your choice and with light armor.
  • (-2) Rude. Whenever you make a skill check related to talking, diplomacy, or communicating with other humanoid creatures. You roll the skill check with disadvantage.
    • If the creature has a strong friendship or loyalty with you, then the penalty is negated.
  • ( 2) True Endurance. Requirement: 3 levels of Paladin: By spending 15 of your lay on hands pool, you can make one of your Damage Resistances count as a Damage Immunity for one hour.
  • ( 2) Ancestral Rune. Requirement: 3 levels of Fighter with the Archetype Rune Knight and have the Large Form feature: You are able to become huge via the use of Giants' Might.
 

Goliath Lineages

Goliaths are descended from Giants. Depending on wich type of giant they are able to gain a supernatural boon from.  

Cloud

  • ( 1) Charming. +1 to your Charisma score.
  • ( 2) ✦ Sonic Fortitude. You have Thunder Resistance and Advantage on Saves against being Defended.
  • ( 1) Cloud’s Jaunt. You are not blinded whenever standing in fog, mist, or a similarly heavily obscured area.
  • ( 1) Cloud Magic. You pick to learn one of these spells:
    • 1st level: Fog Cloud, Detect Magic
    • 2nd level: Gust of Wind, Misty Step
    This trait can be taken repeatedly to grant you a new spell. Charisma is your spellcasting ability for these spells if you don't have levels in a class that sets a spellcasting ability.
  • ( 1) Wind Weaver. You learn the Gust cantrip. It doesn't count against the cantrips you already know. Charisma is your spellcasting ability for these spells if you don't have levels in a class that sets a spellcasting ability.
 

Fire

  • ( 1) Wise. +1 to your Wisdom score.
  • ( 2) ✦ Flame Fortitude. You have Fire Resistance and Advantage on Saves against being lit on fire.
  • ( 1) Ignite. You let your inner fire spread forth from your ancestral blood. Using a bonus action, you gain a stack of the Burning condition. In addition to the conditions effect, you add the result of the die from burning to any unarmed melee attacks or spells that deal fire damage during your turn.
    • While burning, you shed Bright Light in a 10-foot radius and Dim Light for an additional 20 feet.
  • ( 1) Seasoned Smiths. You gain Tool Proficiency in Smith's Tools.
  • ( 1) Fire Wielding. You learn the Control Flames cantrip. It doesn't count against the cantrips you already know.
 

Frost

  • ( 1) Dexterous. +1 to your Dexterity score.
  • ( 2) ✦ Frost Fortitude. You have Cold Resistance and Advantage on Saves against being frozen.
  • ( 2) Cold Grasp. When you grapple a target, you can use your action to try to drain the creature of its heat. The grappled creature must make a Constitution saving throw, where the DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. On a failed save, the grappled creature takes 1d10 Cold damage and is afflicted by the Freezing condition. On a successful save, it takes half of the damage and avoids geting one stage of the condition.
  • ( 1) War Cry. You or one creature of your choice that you can see and it can hear you gains 1d10 + your Constitution modifier in Temporary Hit Points and has Advantage on attack rolls until the start of your next turn.
    • Once you use this trait, you must finish a long rest before you can use it again.
    • If you have levels in the Barbarian class, you can spend your rage charges to use this feature.
 

Hill

  • (-1) Simple. -1 to your Intelligence score.
  • ( 2) ✦ Toxic Fortitude. You have Poison Resistance and Advantage on Saves against being Poisoned.
  • ( 1) Overwhelm. Requirement: Powerful Build or Equine Body: You are proficient in the Trip attack maneuver. You can use your bonus action, or forgo the advantage on the attack, to knock the target prone as part of the attack. The target must succeed on a Strength or Dexterity saving throw of their choice or fall prone.
    • The DC is equal to your DC 8 + your proficiency bonus + your strength bonus.
  • ( 1) Culinary Knowledge. You gain Tool Proficiency in Cook's Utensils.
  • (-1) Glutenous. You need to consume the same amount of food as a creature of one size larger.
  • ( 1) Well Feed. After finishing a cooked meal, you gain inspiration.
 

Stone

  • ( 1) Wise. +1 to your Wisdom score.
  • ( 1) Tundra Born: Requirement: Born into a cold climate: You are naturally adapted to cold climates. Granting you advantage on any saving throws against extreme cold and other cooling environmental effects. You also roll with advantage on the first saving throw against cold damage after a long rest.
  • ( 1) ✦ Stone's Endurance. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
    • You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • ( 1) Superior Darkvision. Requirement: Darkvision: Your darkvision has a range of 120 feet.
  • ( 1) Rock Splitter. You gain Tool Proficiency in Mason’s Tools.
  • ( 1) Martial Training. You are proficient with two martial weapons of your choice and with light armor.
 

Storm

  • ( 1) Charming. +1 to your Charisma score.
  • ( 2) ✦ Lightning Fortitude. You have Lightning Resistance and Advantage and can't be struck by natural lightning.
  • ( 2) Redirect Lightning. When you take Lightning damage, you can use your Reaction to redirect some of the damage. When you do so, the Lightning damage you take from the attack is reduced by 1d10 + your Constitution modifier. Then, as part of the same reaction, you make a dexterity range attack with proficiency against a target within 60 feet of you. If the attack hits, the attack deals the amount of Lightning damage that you reduced.
    • The damage reduction is done before any resistance or immunity is applied.
    • If you are a spellcaster, you may use your spellcasting ability instead of dexterity.
  • ( 1) Static Grasp. You learn the Shocking Grasp cantrip. It doesn't count against the cantrips you already know. Charisma is your spellcasting ability for these spells if you don't have levels in a class that sets a spellcasting ability.

Basic Information

Anatomy

Goliaths, befitting of their name, are the largest of the mortal humanoids. While a fraction of the stature and might of their Giant progenitors, their 'watered down' blood still grants them great physical prowess. All are born with distinct markings across their tough skin, unique to the goliath. The colloration varies depending on the lineage of the Goliath.  
Cloud
Fire
Frost
Hill
Stone
Storm

Behaviour

Being the descendants of giants, Goliats have inherited their propensity toward discipline, strength, and stoic fortitude. It's why most of their societies have a strong hierarchical structure where once merit determines their place in it. This is further emphasized due to the harsh land that they live in. The more one dedicates to one's duty, the less one and their kin have to struggle in the face of life's greater challenges. As such, Goliats strive to hone their endurance to greater heights.   The Goliath's nature isn't the only thing that drives them towards an orderly life. Due to their origins, living a life devoid of dedication and purpose is what doomed their progenitors to be exiled from the realm of giants. Known as Valorgard. Many see it as a mark or shame that has to be overcome if they ever are to be permitted back to their promised land. This collective need to recompense isn't often dwelled on by most Goliaths, but it's present in all their communities. At times it may spawn a cult of redemptionists, driven to zealot by their guilt. At rare times, some Goliaths would come to reject their way of life as a form of naive rebellion. In the best-case scenario, it leads to slothful and aimless individuals who are shunned and pitied by their kin. If the number of dissenters grows, they are exiled from their community and forced to wander the world. But they are permitted to return once they learn to appreciate their values or find a purpose in their life.

Civilization and Culture

History

Upon the Death of the ancient Titans, loyal and traitor alike, Valorgard was made with their body and souls in hopes of amending the imbalance that was the broken wheel. In it, the giants were made and came to adopt the ideals of order. For ice there was fire, for cloud there were stone.   The giants they stem from are the ones who were exiled from the realm of Valorgard. Branded unworthy to remain in the otherworld,
Scientific Name
Dimidii Viri
Lifespan
Being half giant, Goliaths have lifespans about 250 years. They enter adulthood by the time the avrage human would be 30.
Average Height
5′ 9″ + 13(3d8) feet
Average Weight
180 + (13(3d8) x 9(3d6)) lb