Felia
Hailing from a strange and distant land, one is able to spot these feline humanoids who are driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world's wonders. Prides of these nomadic catlike humanoids rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost. But those who seek a home of their own would fight tooth and claw to keep it.
Felia Biology
- ( 1) Dexterous. +1 to your Dexterity.
- (-1) Fragile. -1 to your Constitution score.
- Size. Medium.
- (-2) Small Form. Requirement: Tabaxi Lineage: Your size category changes to small.
- Reduce your movement speed by 5 feet.
- Subtract 2 feet from your base height, half your base weight, and you reduce the size of the die for weight and height by one.
- ( 2) Powerful Build. Requirement: Leonin Lineage: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You are also able to wield slightly larger weapons.
- Add 1 foot to your base height, increase your base weight by 50%, and you roll one additional die to determine weight and height.
- Speed. 30 feet.
- Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier. The Claws count as light weapons.
- ( 1) ✦ Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- ( 1) Pounce. You can make a Jump at full effect without needing to run 10 feet before to build momentum.
Felia Ethnology
- ( 1) Wise. +1 to your Wisdom score.
- (-1) Arrogant. -1 to your Charisma score.
- ( 1) Bush Craft. You have Proficiency in the Survival Skill.
- ( 1) ✦ Keen Senses. You have Proficiency in the Perception Skill.
- ( 2) Land on Paws. When you fall 10 feet or more and take fall damage. You may use Reaction to roll a DC 15 Dexterity save. On a success, you take half the total fall damage and don't land prone.
- ( 3) Nine Lives. You have nine failed death saves instead of three. However, your failed death saves can't be removed unless they are with the use of the Wish spell.
- ( 2) Vicious Swipes. Requirement: 1 level of Barbarian and Claws: While you rage and have one free hand, you can make a single melee attack using your Claws as a bonus action. If you only use your Claws when you take the Attack action on your turn, you can make one additional attack using your claws as part of the Attack action.
- ( 1) Pack Guide. Requirement: 1 level of Ranger: you gain the Familiar Terrain feat for one of the following terrain types: Savan, Desert, or Jungle.
Felia Lineages
With humans coming to spread their kingdoms far and wide, they've had their fair share of interactions with the cat-folk. This has resulted in a split with their kind, where one cozies up to the wonders of society and its comforts, and those who prefer remain on the wilder path.Leonin
- ( 1) Strong. +1 to your Strength score.
- ( 2) ✦ Quick. +5 to your Speed.
- ( 1) Menacing Presence. You have Proficiency in the Intimidation Skill.
- ( 1) Natural Athlete. You have proficiency in the Athletics skill.
- ( 1) Sharp Claws. Requirement: Claws: Your attacks with your Claws deals 1d6 instead of 1d4.
- ( 1) ✦ Daunting Roar. As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn.
- The DC of the save equals 8 + your proficiency bonus + your Constitution modifier.
- Once you use this trait, you can't use it again until you finish a short or long rest.
- If you have 6 or more levels, you can spend 1 ability score improvement to pick this feature again. Doing so allows you to make a daunting roar any number of times without needing a short or long rest afterwards. However, if a creature's saving throw is successful, the creature is immune to your Daunting Roar for the next 24 hours.
- ( 1) Great Leap. With a 10-foot running start, you can Long Jump an additional 10 feet.
Tabaxi
- ( 1) Smart. +1 to your Intelligence score.
- ( 1) Sly Intuition. You have Proficiency in the Stealth Skill.
- ( 2) ✦ Climbing Claws. Requirement: Claws: you have a climbing speed of 20 feet.
- ( 1) ✦ Speed Burst. By lowering your body to the ground and propelling yourself with your arms, you can move more quickly for a time. If you have both your hands free, you can use your bonus action to take the Dash action.
- ( 1) Nomadic Resilience. You are used to travel, hardship, and shifting environments. While traveling, you have an advantage on the first saving throws per day against extreme environmental effects such as exhaustion from heat, cold, or high winds.
- ( 1) Nimble Movement. You can move through the space of any creature of a Size larger than you, but you can’t stop there.
Basic Information
Behaviour
Tabaxi tend toward chaotic alignments, as they let impulse and fancy guide their decisions. They are rarely evil, with most of them driven by curiosity rather than greed or other dark impulses.
Leonin tend toward good alignments. Leonin who are focused on the pride lean toward lawful good.
Scientific Name
Feline Sapiens
Lifespan
Felians reach adulthood in their late teens and live less than a century.
Average Height
5’2″ + 11(2d10) feet
Average Weight
90 +( 11(2d10) x 5(2d4)) lb
