Bugbear
Bugbears rely on stealth and strength to attack, preferring to operate at night. When they're not in battle, bugbears spend much of their time resting or dozing, and bully weaker creatures into doing their bidding. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy.
Bugbear Biology
- ( 1) Strong. +1 to your Strength score.
- (-1) Simple. -1 to your Intelligence score.
- Life Span. Bugbears reach adulthood at age 16 and live up to 80 years.
- Size. Medium.
- ( 2) ✦ Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You are also able to wield slightly larger weapons.
- Add 1 foot to your base height, increase your base weight by 50%, and you roll one additional die to determine weight and height.
- Speed. 30 feet.
- Long-Limbed. Your reach to grab, interact, and attack with your arms increases by 5 feet.
- ( 1) ✦ Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Bugbear Ethnology
- ( 1) Stout. +1 to your Constitution score.
- (-1) Arogant. -1 to your Charisma score.
- ( 1) ✦ Sly Intuition. You have Proficiency in the Stealth Skill.
- ( 1) Menacing Presence. You have Proficiency in the Intimidation Skill.
- ( 1) Bush Craft. You have Proficiency in the Survival Skill.
- ( 1) Limber. You can move through and stop in a space large enough for a Small creature without squeezing.
- ( 1)Martial Training. You are proficient with two martial weapons of your choice and with light armor.
- ( 2) Brave. You have Advantage on saving throws you make to avoid or end the Frightened Condition on yourself.
- (-2) Coldhearted. Whenever you make a skill check related to understanding emotional nuance, empathize with another, or appeal to other creatures' emotions. You subtract your proficiency bonus from the roll.
Bugbear Lineages
In the Hobgoblin Empire's pursuit of world domination, the royal Alchemists would work diligently in hopes of producing the ultimate soldier that would be fielded in their vast military. And through their unspeakable experimentations, they managed to create an elixir that could turn even the most meager of hobgoblins into strong, resiliant, and implacable warriors. Unfortunately, these warriors were rather dimwitted as a result. But to the ruling lords of the Hobgoblin Empire, they saw it more as a benefit, to make them more controllable. They quickly learned during the forbidden rebellion that this was an unwise conclusion.
Underdelver
- ( 1) Wise. +1 to your Wisdom score.
- ( 1) ✦ Superior Darkvision. Requirement: Darkvision: Your darkvision has a range of 120 feet, instead of 60.
- ( 1) Climb Speed. You gain a Climb Speed equal to your Movement Speed.
- (-2) Sunlight Sensitivity. You have disadvantage on Attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
- ( 2) Echo Sense. If you are blinded or in total darkness, you can still pinpoint creatures within 10 feet using sound, provided they don't take the stealth action and isnt wearing noisy armour.
- ( 1) Tunnel Strider. You ignore movement penalties caused by narrow or uneven underground terrain.
Shock Trooper
- ( 1) Dexterous. +1 to your Dexterity score.
- ( 1) ✦ Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.
- ( 1) Scrapper. You have resistance to damage from the first opportunity attack made against you during each of your turns.
- ( 2) Relentless Endurance. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead.
- Once you use this trait, you can’t do so again until you finish a Long Rest.
- ( 2) Thick Skull. You have advantage on saving throws against being Stunned or Dazed
Labourer
- ( 1) Charming. +1 to your Charisma score.
- ( 1) ✦ Natural Athlete. You have proficiency in the Athletics skill.
- ( 2) Hearty Endurance. You have Advantage on Saves made to resist gaining Exhaustion.
- ( 1) Iron Grip. You have advantage on ability checks and saving throws to resist being disarmed or having something pulled from your grasp.
- ( 1) Rock Splitter. You gain Tool Proficiency in Mason’s Tools.
- ( 1) Lumberjack. You gain Tool Proficiency in Carpenter's Tools.
