Alchemy in Jordaheim | World Anvil

Alchemy

Simple

This methoud are for those who dont wish to experiment and whant a easy to use system.  

Different material, such as metals, plants and creature parts can be made into potions. Each material has a list of potions/draughts/ consumable items it can be crafted into, and a crafting modifier attached to it.

When you craft a potion, you start at a certain DC depending on the power and complexity of the potion.

  • Common: 20
  • Uncommon: 25
  • Rare: 30
  • Very Rare: 35
  • legendary: 40
When you want to make a potion, you use an ingredient that has the potion on it's list and use the value to subtract from the crafting DC. You need at-leas one ingredient to craft a potion, and for every ingredient that you use, the DC is lowered. Some Ingridients will provide unique effects when mixed into potions.

  A player can convers with the DM if they have a list of potions they are paling to make, of wich the DM can prepair and asignt ingridents that coudl be used to make potions from it.  

Advanced

This methoud are for those who wish to experiment and has an intrest in cemistry.

Elements and material

Many herbs, minerals, organs and other form of material contains things called "Elements" and "Compunds", this is the foundational building blocks that makes alcelmy possible. Extracting, enpowering, combining and manipulating Compunds in order to create concotions that can be used for just about any task, as lond as you have the time and material to prew it.  
Compound
Compounds are what gives potions its poer. These can be created through alcemy by transforming other Compounds or by combining elements into a compund. However, most of these are created in the natural world, such as herbs, creature parts and minerals, Moste novice Alcemist seek out these raw ingridients and proses them into potions, while masters create these compounds through other compounds and then enpower them to become stronger.  

List of Compunds

   
Name Effect Composition
Intelligence(Nature)
Acid Base
  • Solid: Water disolvable
  • Liquid: 1d4 Acid x potensy value
  • Gaseous:
Poison Base 1d4 Acid and Poison x potensy value
Smels like almonds.
  • Solid:
  • Liquid:
  • Gaseous:
Watter
  • Solid:
  • Liquid:
  • Gaseous:
Gelatine
  • Solid:
  • Liquid:
  • Gaseous:
Adhesive
  • Solid:
  • Liquid:
  • Gaseous:
Salt Salts are often used to store other volitile and non solid material, such as gases and non material elemnts, alowing it to be used in alcemy. Through chemical processes it can be dissolved and purified, wich releases the other stored compunds and elements. A compound that negates electric charge.
 
  • Solid: Seasoning. Water disolvable
  • Liquid: -5 Lightning damage x Potensy value.
  • Gaseous:
Burner
  • Solid:
  • Liquid: 1d4 Fire x Potensy Value
  • Gaseous:
Combustion
  • Solid: 1d4 Fire and 1d4 Force
  • Liquid:
  • Gaseous:
Intelligence(Arcana)
Wisdom(Medicine)
Healing
  • Solid:
  • Liquid: 1d4 Healing X Potensy value
  • Gaseous:
Pain Releaf 1d6 Temp HP
  • Solid:
  • Liquid:
  • Gaseous:
Antitoxin
  • Solid:
  • Liquid:
  • Gaseous:
Resistance to poison damage
Tranquillizer
  • Solid:
  • Liquid:
  • Gaseous:
Intelligence(Religion)
Cold Base 1d4 Cold damage x potensy value
  • Solid:
  • Liquid:
  • Gaseous:
Static Base 1d4 Lightning x potensy value
  • Solid:
  • Liquid:
  • Gaseous:
Alcohol Dice increse in size once per stregnth
If consumed, roll a DC 10 + 2( per consentration) Consistuiton save.
  • Solid:
  • Liquid:
  • Gaseous:
Evoction
  • Solid:
  • Liquid:
  • Gaseous:
Ilusion
  • Solid:
  • Liquid:
  • Gaseous:
Conguration
  • Solid:
  • Liquid:
  • Gaseous:
Transformation
  • Solid:
  • Liquid:
  • Gaseous:
Divination
  • Solid:
  • Liquid:
  • Gaseous:
Enchantment
  • Solid:
  • Liquid:
  • Gaseous:
Necromancy
  • Solid:
  • Liquid:
  • Gaseous:
  Most elements hav no power in of its self, atleas the mundain once that are found on the material plane, these elements are primarely used to create compounds that is inbewd with power through alcemy. There are however some elements that hold power and can be useded to give potions special effects.   Some of the elements will modify the effect of other Elements, etiher adding to damage or DC. But, if a potion contains two or more elemnts with the same modifier, only use the larger modifier.     
Elements Effect
Base Material Elements
Mercury Allos known as quicksilver, and it was believed to be able to shift between liquid and solid states. Therefore, in alchemy, mercury was believed to shift between life and death.
2 Poioson damage x Potensy value.
+2 to Lightning, Fire and Thunder damage x Potensy value.
Sulfur Sulfur represents properties such as dryness, heat, and masculinity. In alchemy, it could also represent evaporation, expansion, and dissolution. In terms of human body, it represented the soul. In terms of the tria prima, sulfur was seen as the middling element connecting salt (high) and mercury (low).
Lead Often asosiated with weight and slugisnes.
Carbon
Oxygen
Hydrogen
Nitrogen +2 to necrotic damage x Potensy value.
Tin Tin’s symbol is known as a “crescent below the cross,” and it looks like a stylized “4”. Celestial body: Jupiter, Day of the week: Thursday, Organ: Liver
Iron The “male” symbol often used to represent the planet Mars is the alchemy symbol for iron. Celestial body: Mars, Day of the week: Tuesday, Organ: Gallbladder
Gold Gold represented perfection, and it was one of the most prominent symbols in alchemy. A key (and unfulfilled) goal of many alchemists was to learn how to turn lead into gold. Two symbols can represent the gold alchemy symbol. The first looks like a stylized sun with rays emitted from it, and the second is a circle with a dot in its center. Celestial body: Sun, Day of the week: Sunday, Organ: Heart
Copper The symbol for copper can be either the “female” symbol (also used to represent the planet Venus) or a set of crossed and horizontal lines. Celestial body: Venus, Day of the week: Friday, Organ: Kidneys
Silver Silver’s alchemy symbol looks like a crescent moon, the same way gold’s symbol looks like a small sun. The crescent can be drawn facing either the right or the left. Celestial body: Moon, Day of the week: Monday, Organ: Brain
Antimony Antimony represents the wild/animalistic parts of human nature. In accordance with periodic trends, it is more electronegative than tin or bismuth, and less electronegative than tellurium or arsenic.
Arsenic As a metalloid, arsenic is capable of transforming its physical appearance (a metallic-gray solid or a yellow crystalline solid).
3 Poioson damage x Potensy value.
Bismuth Not much is known about how bismuth was used in alchemy, but until the 18th century, it was often confused with tin and lead.
Sodium Sodium metal can be easily cut with a knife and is a good conductor of electricity and heat. Sodium is third-least dense of all elemental metals and is one of only three metals that can float on water, the other two being Lithium and Potassium.
+2 on Acid and Poioson damage x Potensy value.  
Chlorine
Magnesium Magnesium isn’t found in its pure form, so alchemists used magnesium carbonate (also known as “magnesium alba”) when conducting experiments. Because magnesium can’t be extinguished easily once it has been ignited, it represented eternity to alchemists.
Platinum Alchemists believed platinum was a combination of gold and silver.
Potassium Potassium isn’t naturally found as a free element, so alchemists used potassium carbonate, often known as “potash,” in their experiments.
Zinc Alchemists burned zinc to create zinc oxide, which they called “philosopher’s wool” or “white snow.”
Organic Elements
Growth
Rot +2 Necrotic damage x potensy value
Arcane Elements
Divine Elements
Primordial Elements
Sonic 1d4 Thunder x potensy value
Restore +2 HP x potensy value
Air Aristotle stated that air represented heat and wetness (the wetness is from water vapor, which was thought to be part of air). The air symbol in alchemy can also represent a life-giving force, and it is associated with the colors white and blue. Hippocrates associated air with blood. Air’s symbol is an upward triangle bisected by a horizontal line, and you might notice it is the Earth symbol, inverted.
Earth Aristotle labeled Earth as cold and dry. Earth can represent physical movements and sensations, and it’s associated with the colors green and brown, and the humor black bile. The alcemical concoction soldifes into a solid form. Can be turned into pouder of a material for other crafting.
Fire 1d4 Fire damage x potensy value
In alchemy, fire represents emotions such as passion, love, anger, and hate, which are sometimes referred to as “fiery” emotions. Aristotle labeled it as hot and dry, and it is represented by the colors red and orange, as well as the humor yellow bile.
Water Often associated with intuition as well as the color blue. Many alcemsit believed water was the first substance created in the world, and the foudnation for life.
 

Potensy

Elements in a alcemical potion has a Potensy value, this value will determine how strong of an effect an Element will have for the potion.
  • If the Element has an effect that involvs roling damage die, then the number of dice to rol is equal to the Potensy value.
  • If the Element has an effect with a duration, duration of the effect changes depending on the Potensy value.
   

Impurity Penalty

A potion can have multiple Elements different elements, it however dilute the effect of all elements with a -1 to its effect for each different element a potion has. This Penalty is aplied to every number for all effects in the potion, such as AC bonuses, DC saves, damage and healing rols.   You may mitegate this penatly by either removing undesired elements from the potion or using a skill that ignores the impurity penalty of the elements in the final product. Depending on wich skill you use to craft potions, the potion get a +1 bonus to mitegate the impurity penalty for every element that has a the same Skill synergie in the above tables.     Some elemnts provide no effect, but if it exist in a mixure it will prevent or lesen the effect of other elements. Certain alcemical proses has to be used on the potion in otrder to remove the element.  
Refining
Refining is the process of purification of a substance. The term is usually used of a natural resource that is almost in a usable form, but which is more useful in its pure form.   This methoud is used to heighten the Potency of an Element.  
Distilling
The act of seperating Elements from a liquid mixture by using selective boiling and condensation. Distillation may result in essentially complete separation (nearly pure components), or it may be a partial separation that increases the concentration of selected components in the mixture.   This methoud is used to remove undesired Elements from a potion, there fore removign the effect.  
Combining
You mix together two seperate Elements in order to create a Compound. Or mixing together Elements or Compound to create a another Compound.   Use catalyst. Use another ingredient to reduce the DC of any action above. Some material will have a specified Element that it desigantes as a catalyst for either Refining, Distilling or Combining.     If the alcemical mixure has a Primary Compund and minor Elemnts that can create a Compund that is the same as the Primary Compund, creating the compound will strengthen the Primary Compund by 1.   If you wish to Remover or Enhancer a Element more than once, you have to use a diferent material as a aditonal ingridient.   The material added will Remove and enhance the Elements acordingly. If you wish for the material to only add or remove a elemnt, then the craft DC will be harder.   Example   Mendacium Rufus: Aka, heal root
A certain type of root vegetable that has heling properties
P:1
M:0 0 0
R:
E:   Clara folium: Aka, Summer leaf
A some what rare flower, used to primarely for medical pourpeses.
M:0 0 0
R:
E:   Exitio bell: Aka, Dreed bell
A some what rare flower, Has a poisouns effect.
P:1
M:0 0
R:
E:     When crafting a potion you use a material as a starter, where in you roll a Intelligence(Arcana) + your Alchemist’s Supplies proficensy. On a succes you create a potion, on a failure you botch the potion.