Alchemy
Brewing potions
Like all crafting processes, working in a safe workshop environment won't require rolling crafting checks to brew potions. The quality of the lab has to match the intended quality of the potion to avoid having to roll a craft check. You can produce potions out in the field provided that you have Alchemist’s Supplies on you and a pot or cauldron to boil and mix your ingredients in.
Potion Quality
Some potions can vary in quality. If the potion grants an effect that uses dice roll (healing or damage), has a DC save, or is a spell potion, the quality is the key factor on how powerful the potion is.| Type | Poor | Basic | Greater | Superiour | Supreme | Perfect |
|---|---|---|---|---|---|---|
| Magic item rarity | - |
Common |
Uncommon |
Rare |
Very Rare |
Legendary |
| Dice rolled | d2 |
d4 |
d6 |
d8 |
d10 |
d12 |
| Modifier | +0 |
+2 |
+4 |
+6 |
+8 |
+10 |
| DC | 8 |
10 |
12 |
14 |
16 |
18 |
| Spell level | 1st |
1st-2nd |
3rd |
4th-5th |
6th-8th |
9th |
| Price Mod | x1 |
x2 |
x3 |
x5 |
x7 |
x10 |
1. The Alchemical Base
All potions concoctions require an alcemical base, a foundation upon which sets the base quality of the potion. The more powerful the potions will need a more powerfull base.| Base | Rarity | Cost | Availability |
|---|---|---|---|
| Alcohol | Common | 10 gp | General |
| Calcium Grease | Common | 10 gp | General |
| Phosphorus | Common | 10 gp | General |
| Black Powder | Uncommon | 25 gp | Specialist |
| White Phosphorus | Uncommon | 25 gp | Specialist |
| Sulfur | Uncommon | 25 gp | Specialist |
| Distilled Alcohol | Rare | 100 gp | Specialist |
| Lithium Grease | Rare | 100 gp | Specialist |
| Aluminum Grease | Very Rare | 250 gp | Limited |
| Pure Alcohol | Very Rare | 250 gp | Limited |
2. Reagents
Essence of the material and mystical of which alchemy as a whole is founded on. Each alchemical ingredient consists of one reagent. Recipes that requires more than one alchemical ingredient still produces one dose at the end of the crafting process. These can often be found in flora and menials, where it has to be identified beforehand.Extracted Reagents. Using fine proceed Reagents rather than raw ingredients reduces the crafting difficulty by one tier. Since the brewing don't include the initial processes of infusing the Reagents into the alcemy.
| Reagent | Symbol | Example of Source |
|---|---|---|
| Fire | Salamander Orchid, Sandbery bush, | |
| Air | Blueleaf, Arrowroot, | |
| Water | Deep Kelp | |
| Earth | Weirwood Bark, Bloodstaunch | |
| Purity | Pearlwood Bark, silver shavings | |
| Divinity | Unicorn blood, Aasimar hair | |
| Spirit | Ectoplasm, Dryad tears | |
| Axiom | Zenith Wisp | |
| Adamant | Adamantium Shavings | |
| Life | Dragonworth | |
| Taciturn | Pyrite shavings, Bismuth | |
| Brim | Tiefling horn | |
| Umbra | Basilisk Breath | |
| Necros | Death bells, Corpse-bomb |
3. Special Ingredients
Some recipes require special ingredients to create the potion, or adding the Special Ingredient will allow the potion to take on properties unique to the added ingredient. Like adding the stinger or poison gland of a Pseudo-dragon to your poison will make it so that the target affected by it will also fall unconscious if it fails the save by 5.Ingredient Synergy. Some Ingredients also provides a Reagent. The brewer can chose to either exclude or include either the Reagent or special effect for the potion. If they are brewing a potion that requires both the Reagent and the Special effect, then the difficulty tier is reduces by one crafting difficulty tier.
List of potions
Acid
- Alchemical Base: Phosphorus
- Reagents: + or +
- Special Ingredient: Not required
Attack. When you take the Attack action, you can replace one of your attacks with throwing a vial of Acid. Target one creature or object you can see within throwing range. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take the Acid damage.
Imbibed. If a creature consumes the acid, then two of the Dice rolled as damage. The target can roll a constitution saving throw against the DC to take half.
Alchemist Fire
- Alchemical Base: Alcohol
- Reagents:
- Special Ingredient: Not required
Attack. When you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemist's Fire. Target one creature or object you can see within throwing range. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take the Fire damage.
Gelling agent. As a Special ingredient, the mixture becomes sticky and apply the Burning condition on the target if hit.
Potion of Flying
- Alchemical Base: Distilled Alcohol
- Reagents:
- Special Ingredient: Roc's feather
Potion of healing
- Alchemical Base: Alcohol
- Reagents: or + or +
- Special Ingredient: Not required
