Auspicious Beasts Summon
Auspicious Beasts Summon is a type of séance technique that transforms the user into a spiritual medium as long as their face is hidden from view. As a medium for spirits, the user can bring forth the power of auspicious beasts numbers one to four. The auspicious beasts' abilities are manifests by the user's cursed energy, and can be summoned by calling out the desired beast's name and number.
Summons a levitating horn with spiral designs that can be telepathically controlled by the user. It can be fired as a projectile coated in cursed energy capable of skewering away flesh with ease. Even if the horn is evaded it will act as a homing missile, following its target until the attack hits. Once the attack hits, the horn has a stinging effect that injures its target.
A defensive technique that transmutes the user's cursed energy into telepathically manipulated water that coats the user's body like a cushion. By submerging his feet in Reiki's liquid, Ino can slip and slide to increase his mobility as well.
By transmuting your cursed energy you can telepathically manipulate water into coating your body. While you have Reiki activated, you gain the following benefits:
Your movement speed increases.
You are immune to the prone condition.
You can take the Dodge action as a bonus action/or roll with advantage as a reaction
Reiki will last a number of rounds equal to your Charisma modifier + your (sorcery skill level).
Effectively causes intracerebral doping, which nullifies Ino's own sense of pain. However, it also drains his stamina, causing him to become extremely tired but unable to sleep at the same time. Once Kirin has been summoned and the technique completes, Ino becomes immobile for some time.
As a bonus action or as a reaction to an attack targeting you for some Cursed Energy, you can enhance your body by nullifying your senses and putting pressure on them. While you have Kirin activated, you gain the following benefits:
Kirin's Delayed Damage
You cannot be incapacitated or fall unconscious unless your hit points are reduced to 0.
Kirin lasts a number of rounds equal to your Charisma modifier + your (Level). Once this summon ends, you must make a Constitution saving throw or become paralyzed for 1 minute. You can remake the saving throw at the beginning of your turns, ending the condition early on a success.
The user concentrates cursed energy around their hands and summons a large serpentine dragon-like creature that rushes out from them. The dragon then crashes into the target, dealing damage. The dragon can be attacked and dissipates if sufficient damage is dealt.
Auspicious Beasts
Auspicious Beast Number One - Kaichi

Auspicious Beast Number Two - Reiki

Auspicious Beast Number Three - Kirin

Auspicious Beast Number Four - Ryu



na man what the *** is this
I said *** btw
f-u-c-k