Treasure Character in Jewels of Lockhinge | World Anvil

Treasure

Lady of Lockhinge, Master of the Southern Sitting Room

Given to Tek as an unofficial "congratulations on finally getting a job" present, Treasure comes from a very prestegious line of Lockhinge crocodiles famous for their intelligence and even temperment. While these crocodiles are typically reserved for the Lockhingian Rangers to train for hunting and combat, Treasure has a more easygoing lifestyle - with the occasional battle intersperced with caravan trips, chicken wings, and long naps in the party's sleeping bags.   She is now the proud owner of a teal vest that says "keep Duskhollow weird".  

Stat Block

Treasure

Medium Crocodile (Beast) Warrior (Level 5) , Neutral

Armor Class 16 (Breastplate, Shield)
Hit Points 41 (7d8+9)
Speed 20ft Swim: 40ft

STR
16 +3
DEX
10 0
CON
14 +2
INT
4 -3
WIS
10 0
CHA
5 -3

Saving Throws Strength +6, Constitution +5
Skills Athletics +6 Perception +3 Stealth +3
Damage Vulnerabilities None
Damage Resistances None
Damage Immunities None
Condition Immunities None
Senses Passive Perception 13, Darkvision 60ft
Languages Understands Common, but cannot speak it




Proficiencies. All armor.   Hold Breath. Treasure can hold her breath for 15 minutes.   Lie in Wait. While submerged in water, Treasure can only be detected with a successful DC 20 Wisdom (Perception) check.   Improved Critical. Treasure's attacks score a critical hit on a roll of 19 or 20 on the d20.


Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 1d8+3 piercing damage. On a hit, she can make a grapple check: Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. Target must be no more than one size larger than her. If she succeeds, the target is subject to the Grappled condition.   Grappler. If the target is already grappled, Treasure may make a contested grapple roll to restrain the target.   Second Wind. Treasure can use a bonus action on her turn to regain hit points equal to 1d10 + her class level. Once she uses this feature, she must finish a short or long rest before she can use it again.


 
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