The Glass God Organization in Jay's Pangaea | World Anvil

The Glass God

A deity residing in the Clockwork Nirvana of Mechanus, it works it's enigmatic plans there. Since a group of Jaytown adventurers (Luren @Chris - Luren , Arima @Brother - Arima/Vayna , Captain Muffintop @MAle - Penna Muffintop , Ward @Scott - Ward/Pale Rider and Alyra @Samuel-Alyra) came in contact with it, it started to take interest in the Material Plane and as such sends it's agent Zanros Lumen @Krzysztof there.
Description: 
Strange things have been seen appearing in Mechanus recently. Some smaller cogs and gears have transformed seemingly spontaneously from metal into strangely prismatic clear glass. The gears continue to move in the same way as they have before, and the sudden changes haven’t prompted the modrons of Regulus to do anything more than a cursory check – to their rigid minds, the gears are functional and that’s all that matters. At the same time, devotees have appeared in the Clockwork Nirvana claiming to speak for a new power they call the Glass God. This being comes from outside the plane of Mechanus but has a wonderful future planned that incorporates everything great about Mechanus into a new form. These devotees are accompanied by warriors carrying strange glass weapons, along with more sinister creatures known as glass hounds. Everything about the Glass God as spoken about by these speakers and warriors refers to a harmonious convergence of machine and glass. The truth is far more sinister, however. The Glass God is an alien intelligence from the Far Realm who has penetrated Mechanus and seeks now to convert the entire plane into something different. The Glass God and its most fervent followers, including the glass hounds, have strange abilities to jump between sharp angles, which are plentiful on Mechanus, and they can see things through the glass gear spreading out across the Clockwork Nirvana. Sects of warriors calling themselves glass eidolons have taken up the arms of the Glass God, most not knowing the exact nature of their mysterious patron, but the speakers and devotees seem to be knowledgeable about the grander scheme – assimilate, and destroy those that resist.   Blessing of the Glass God:
A willing creature can gain this blessing during an 1h long ceremony performed by a priest of the Glass God, the creature and the caster performing the ritual also gains 1 Piety with the Glass God. If the creature is created or enslaved by magic and forced to obey it's master, after acquiring this boon it immediately gains freedom from the effect as well as its own sentience if it didn't have one before. If the creature is a player character, they become marked by the Glass God. A marked character might receive missions from the Glass God. During such missions or if the DM acknowledges the existence of the Glass god in his session, the blessing will activate giving the creature additional powers based on it's piety with the Glass God Piety 1+ You can communicate telepathically with other creatures possessing the Blessing of the Glass God while they are within 30 feet.

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