{6,7} Terramare Geographic Location in Jay's Pangaea | World Anvil

{6,7} Terramare

Hex Description

A magical archipelago surrounded by magical wards to keep out the outside world.

Quest Summary

 
  • On To Terramare: The party met up at the edge of the hex and found a fisherman to transport them through the Great Ward. The party reached the island of Gont and started a fight over a cat.
  • Defiance of a families honour and Blasphemous actions of heresy pt 1: Misty, Gilgamish, and Khai'Jeit, enlisted by Treytry to get a ritual component (a mirror that stole the breath of a pure hearted soul that died of old age) to seal his pact for power with Treyphon, a powerful Jaytown wizard, set out to Terramare where it was divined to be on a remote island of the archipelago. Arriving on the coast of Terramare they encountered a fisherman, and a magical barrier, to which they persuaded the fisherman to lower for a small fee, and stole the barrier control mechanism to boot; insofar he took them to the island they needed to go but on the opposite coast of Fin town, because of the impassable shores there: thus the party (while the fisherman went to get a replacement barrier control mechanism) disembarked, traversing the island, encountering hulking crabs by a waterfall that almost felled them, but they pressed on with Misty dazzling Fin towns residents - gaining great favor with Nymor, Fin town's leader, who gave them a private audience and declared to them information about the many cave systems of the island: two of note ( which the party said they would warn others to stay clear of ) that are fabled to lead into a dead pirates treasure vault.
Environment: Ocean, islands
Difficulty: Open
Status: Scouted (2/5) Uncovered By: Andrew(DM), Bad Seagull aka Shameless, Atlas, Olgar, Amair Makiling

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