{4,3} Micksland Geographic Location in Jay's Pangaea | World Anvil

{4,3} Micksland

Quests:

The Irestch King’s Trail: The party goes in search of the Iretsch king, knowing that he is coming to join his army. Ignoring the tracks of the army, the party sees the remains of Lorne and make their way to the lands unknown, encountering the remains of Ents and traces of recent battles in the Cyclop's ruins. The king leaves his rearguard to ambush the pursuers, the party fights and defeats a Warlord, Archmage, and Archdruid and their minions... but the King still rides.  
  • A Royal Arse Kicking:
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  •   Part 1 : Traveling on the now changed roads to Micksland while investigating the whereabouts of the Ent army, the party discovers the guardpost on the border and exterminate the cocky guards after a wrong joke about the “enhanced goblins” along with those corrupted beings and strange undead commanded by a hooded woman then rest in enemy territory.
    Part 2 : Resuming their travels into Iretsch territory, the party encounters an abandoned village covered in dark webs. Facing off against giant parasitic spiders trying to enslave twisted ents, a Druid of the Bush named Samoohl and Two Birds help the group retreat to the corrupted magic circle, made somewhat safe by Samoohl. After messing with the circle and the party's intentions, Alister splits off from the group temporarily followed by Kim Keow.
    Part 3 : Choosing to follow the hidden paths taken by Ran Dah's army of Ents thanks to Mickey, the group finds a pond containing the Sappling of the Holy spring and bathes in it. Celestial Fury's powers awaken and form a mighty storm, overtaking the unnatural Iretsch constant rain. Kur-Tark, The Bone Grinder fails a test and pays for it. Finding the hidden army, the party fights the Parasitic Centaurs of the road of bones, surrounding Dumblin.
    Part 4: Joining with the hidden Ents after destroying part of the road of bones that was trapping them there, the party departs towards the source of the road's power. Evading the patrols and finding a stronghold, they decide to make way towards the corrupted query.
    Part 5: Dealing with the centaur guards and the living ooze in the query, the party seals the entrances to contain the origin of the dark powers of the bone road. Kur-Tark cleansing the remaining pools of ooze, the bone road is fully disabled for the moment as the group returns towards Dumblin to plan their attack with the Ents.
    Part 6: Meeting with the Ents and leading the way towards the less guarded part of the walls of Dumblin. Attacking the guards posted near the disabled Arcane Canon before they ring the alarms, they partly open the walls for the Ent attack then proceed deeper into the city towards the castle. Two birds hid from the eye in the sky, helping the parasitic Death Knights as Rhythm produces another storm to prevent his sight from affecting the battle. Skall loses his physical form as Kur-Tark's pledge tethers his soul back to the holy crystals.
    Part 7: Reaching the front gates of the Throne room, the party rushes in after killing the remaining minions while the Ents rampage on the walls. Getting attacked by the royal guard of the party. Once dethroned, the king unleashes his fury as Unit and Rhythm prevent the eye mages from banishing most of the party. The king falling under their blows, his body lets out a wave of ooze slowly taking the form of a Dragon, as the party gets pulled to a subspace where they prevent the parasitic aspect of the Dragon Below from rebuilding another puppet.
 
  • It… fell from the sky?
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  •   Part 1: A tavern appeared out of nowhere in the middle of the forest, scaring the local fauna away. People inside were acting weirdly and did not take well to being punched. The whole tavern, patrons included, was a mimic.
  • The Devil Went Down to Jaytown: The party ventured to a forest amphitheater to contest the devil in a musical performance with their souls on the line. Though one encountered some complications, the others prevailed through the power of teamwork, and were asked to spread the word to others who would like to make a similar wager.
Environment: Forest
  Landmarks: Ent Forest, Corrupted Druid village, Cyclop’s ruins, Dumblin
  NPCs: Frax, King Dermot’s rear guard, Pyrrin the sassy druid
Status: Explored
Difficulty: Treacherous (10/10)
Uncovered By: Cris (DM) , Orimo Brittlefoot, Two-Birds, Pandora, Rhythm

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