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History of Ithon

Dawn Era

Unknown

The Creation of Ithon, the universe and the outer planes marks the beginning of the Dawn Era

  • Unknown
    Creation of Ithon
    Era beginning/end

    In the vastness of existence, The Creator, with their boundless power, breathed life into the universe, creating Ithon—a planet brimming with potential and beauty, shaped by majestic mountains and teeming oceans.

  • Unknown
    The Creator's Long Slumber
    Celestial / Cosmic

    As The Creator slumbered, nightmares infiltrated their dreams, foretelling a looming threat to their beloved creation, leading them to awaken with a resolute determination to protect the universe from the encroaching darkness.

  • Unknown
    Birth of the Gods
    Celestial / Cosmic

    The Creator's deep love for their creation led them to divide their divine consciousness, creating distinct gods representing different aspects of existence, who became the protectors, guides, and inspirations of the mortal realm, carrying within them the wisdom and love of The Creator.

  • Before the Schism
    Mythical Founding of Tentian
    Founding

    Where the sun kissed the eastern horizon, The empire known as Tentian came to be, its origins steeped in a tale of divine intervention and mystical prowess. At the heart of this grand empire stood its first ruler, Tsubasa, a remarkable kitsune gifted with extraordinary magical powers by the gods who desired direct interaction with mortals.

  • Unknown
    Schism of the Gods
    Celestial / Cosmic

    A heated debate erupted among the gods, dividing them into two factions—Tiriaana and Jovichus  advocating for indirect influence and mortal free will, while Junomis and Chromori argued for direct intervention—escalating into a bitter conflict that shattered the harmony of the pantheon.

  • Unknown
    Banishment of the Gods
    Disaster / Destruction

    In the midst of the devastating War of the Gods, the God of Death, Demortu, implored The Creator to intervene and, as a result, all the gods were banished from a direct presence on Ithon, allowing mortals to shape their own destinies with only subtle divine guidance.

Twilight Era

Unknown till the First Era

The Banishment of the Gods and the invasion by the Forgotten Ones marks the beginning of the Twilight Era

  • Unknown till the First Era
    Ten Thousand Years of Darkness
    Era beginning/end

    The Forgotten Ones, with their oppressive rule, enslaved the mortal races for ten thousand years and revelled in their malicious dominion over Ithon.

  • Unknown
    The Isolation of Tentian
    Political event

    In the face of encroaching darkness, the Empire of Tentian made the difficult decision to close its borders, fortifying its realm to safeguard the rich tapestry of knowledge and arts.

  • Unknown
    Exodus of the Elves
    Population Migration / Travel

    Driven by the threat of the malevolent Forgotten Ones, the Elves of Ngaro fled their homeland, seeking refuge on the distant continent of Onura, where they clashed with the indigenous races in a struggle for control and survival.

  • Unknown
    The Delve of the Dwarves
    Population Migration / Travel

  • Unknown
    Founding of the Suzerainity of Calaerwen
    Founding

    In the aftermath of the Elves' flight from Ngaro and their arrival on the continent of Onura, a powerful leader, Elysia, emerged among them, guiding her kin and forging the foundations of the first Elven Suzerainty, a realm that would become a symbol of Elven unity, resilience, and cultural prowess.

The First Era

1 1E > 2046 1E

The defeat of the Forgotten Ones marks the beginning of the First Era. Known as the Age of Elves

  • 1 1E


    Elven Expeditions to Ngaro
    Expedition

    The defeated Forgotten Ones left a haunting void in the lands of Ithon, compelling the brave Elven expeditions to venture back to their forsaken homeland in Ngaro, but as they disappeared without a trace, the Elves clung to a flicker of hope and a vow to protect their newfound home, forever yearning for answers and remaining steadfast in their quest for a future free from darkness.

  • 6 1E

    107 1E


    The Awakening of the Elemental Lords
    Celestial / Cosmic

    The druids and elementalists, with the aid of the summoned Elemental Lords, attempted to cleanse the continents of Zalam and Onura from the influence of the Forgotten Ones, achieving success in restoring the lands, but finding the deep-rooted corruption of Ngaro resistant to their purification efforts.

  • 108 1E

    206 1E


    The Great Wall of Tentian
    Construction beginning/end

  • 207 1E

    295 1E


    Construction of the Crystal Spire of Erenthas
    Construction beginning/end

    In the Elven Suzerainty of Calaerwen, the magnificent Crystal Spire stood as a conduit, channelling the harmonious convergence of arcane energies and empowering the magi to wield unparalleled magic, representing the pinnacle of elven mastery and unity with the magical weave

  • 360 1E

    398 1E


    Construction of the Great Library of Erenthas
    Construction beginning/end

  • 469 1E


    Founding of the first Dwarven Clans
    Gathering / Conference

  • 510 1E


    Clan Forgeseeker settles Karaz-Muldan
    Founding

  • 599 1E


    Uncovering of the Tenebrous Expanse
    Discovery, Exploration

  • 600 1E


    Dwarven excursions into the Expanse
    Expedition

  • 713 1E


    Clan Ironfist settles Karaz-Boldor
    Founding

  • 899 1E

    907 1E


    The Weave Plague of Erenthas
    Plague / Epidemic

    A magical disease spreads through Erenthas, turning mages into oozes. The Suzerainty blames “human meddling” and bans non-elves from the city.

  • 939 1E


    Human Tribal communities form in Western Onura
    Founding

  • 1116 1E


    Surfacing of the Dwarves
    Population Migration / Travel

  • 1129 1E


    Trading between the Humans Tribes and Dwarven Clans of Onura
    Financial Event

  • 1205 1E

    1247 1E


    The First Rune War
    Military: War

  • 1290 1E

    1303 1E


    The Calaerwen conquest of Western Onura
    Military: War

  • 1451 1E


    The Veil of Calaerwen
    Technological achievement

    Elven mages of the Suzerainty of Calaerwen weave the Veil of Calaerwen, a nation-spanning magical barrier to repel outsiders. While successful, it inadvertently stifles human and dwarven magical development, sparking resentment.

  • 1503 1E


    Dwarven Split
    Population Migration / Travel

  • 1527 1E


    Clan Graystone settles Karaz-Ulihm
    Founding

  • 1620 1E


    The Angal Lake Incident
    Military: Skirmish

  • 1627 1E

    1634 1E


    The Siege of the Great Wall
    Military: War

  • 1634 1E


    The Battle of Nishikyo
    Military: Battle

  • 1635 1E


    The Crystal - Celestial Accord
    Diplomatic action

  • 1642 1E


    The Pact of Iron and Wood
    Gathering / Conference

  • 1645 1E

    1697 1E


    The Ironwood Uprising
    Revolution

  • 1704 1E

    1709 1E


    The Deep Plague
    Plague / Epidemic

  • 1827 1E


    The Binding of Xianlong
    Revolution

    A rebellious Imperial Dragon, Xianlong, refuses to renew his pact with the Wall. The Celestial Emperor defeats him in a duel, binding his essence into the Wall.

  • 1923 1E

    1929 1E


    The Wildfire Heresy
    Religious event

    A sect of elven druids claims Tephra speaks to them, demanding the Crystal Spire’s destruction. They attempt to sabotage it but are crushed by the Suzerainty.

  • 2040 1E


    The Starfall Prophecy
    Celestial / Cosmic

    A meteor strikes Onura Wetlands, and elven seers interpret it as a sign of the Crystal Spire’s impending doom. The Matriarchs ignore the warnings, calling it “superstition.”

  • 2046 1E


    Shattering of the Crystal Spires
    Disaster / Destruction

    The reckless overloading of the Crystal Spire in the Elven Suzerainty of Calaerwen led to a catastrophic explosion, devastating the capital city and altering the laws of magic, but the surviving mages, humbled by their near-destruction, united to rebuild and navigate the transformed arcane landscape.

The Second Era

1 2E > 3267 2E

The Shattering of the Crystal Spires marks the beginning of the Second Era. Known as the Age of Magic

  • 1 2E


    The Great Diaspora
    Population Migration / Travel

    The Shattering of the Crystal Spires triggers the largest mass migration in Ithon's history, as waves of refugees flee from the devastated regions of Onura, seeking new homes across the Ithon.

  • 2 2E

    156 2E


    The Elven Retreat
    Disbandment

    Following the catastrophic Shattering of the Crystal Spires, surviving elves abandon the ruins of the Suzerainty of Calaerwen, retreating into the deepest forests to recover and reflect on their near-destruction. Many elven communities become isolated, focusing on healing and rebuilding their connection to magic.

  • 10 2E


    The Gnomish Emergence
    Celestial / Cosmic

    The massive magical disruption caused by the Shattering of the Crystal Spires tears temporary rifts between Ithon and the Feyrealm. Gnomes begin appearing in the material plane, particularly in the regions that would become Fleuvia, drawn by the altered magical landscape.

  • 12 2E


    The Draconic Awakening
    Celestial / Cosmic

    The magical surge from the Crystal Spires' destruction awakens ancient dragons from their slumber. These mighty beings emerge from hidden lairs across Ithon, drawn by the newly transformed magical landscape.

  • 15 2E


    Arrival of the settlers on Bravik
    Population Migration / Travel

    The first wave of refugees reaches the island of Bravik, establishing fishing communities along the coast. These settlers, hardened by their journey across treacherous seas, lay the foundation for what would become Clyvislant.

  • 32 2E

    45 2E


    The Desert Migration
    Population Migration / Travel

    Groups of refugees, seeking isolation from the chaos in the south, make the arduous journey through the Onura Desert to reach the new lands.

  • 47 2E


    First Settlement in Hjemmested
    Founding

    The northern migrants establish their first permanent settlement at Hjemmested, marking the official beginning of Norþari culture.

  • 51 2E


    The Peace in the North
    Cultural event

    After initial conflicts with the giants of the northern lands, the settlers of Hjemmested establish a historic peace agreement. This treaty establishes boundaries between giant and human territories and creates protocols for mutual aid during harsh winters.

  • 63 2E


    First settlement around the Sarbéliard area
    Founding

    Knights and settlers, carrying their martial traditions from Onura, establish Sarbéliard at the mouth of the River Fleuve, beginning Fleuvian civilization.

  • 70 2E


    The Harmonious Communities
    Cultural event

    Gnomes and Halflings establish thriving communities throughout the Fleuvian region, developing a unique culture blending Halfling traditions with Gnomish fey-touched innovations. They become known as custodians of the Lia Fàil, a powerful artifact believed to be the Grindstone of Mecain.

  • 89 2E


    The Founding of Al-Farikh
    Founding

    Nomadic tribes discover a life-giving oasis and establish a trading post that would become Al-Farikh, the future heart of Denaseth's trade empire.

  • 122 2E


    Settlement of Zlatni Dvorac
    Founding

    The final major wave of the Great Diaspora results in the establishment of the settlement now known as Zlatni Dvorac, as refugees settle the fertile peninsula that would become Nin.

  • 156 2E

    1164 2E


    The Silent Millennium
    Cultural event

    A thousand-year period of deep introspection among elven communities, marked by minimal contact with other races. Elven scholars and mages work in isolation to understand the changed nature of magic, developing new approaches to spellcraft that don't rely on the Crystal Spires. During this time, elven settlements become legends to other races, with few outsiders ever glimpsing their hidden sanctuaries.

  • 245 2E


    The First Dragon Councils
    Political event

    Dragons begin forming regional councils, establishing their influence over mortal settlements through a mixture of intimidation and promises of magical knowledge.

  • 267 2E

    289 2E


    Formation of the Dena Tribes
    Cultural event

    Desert tribes unite under the leadership of charismatic traders, forming the early cultural foundation of Denaseth.

  • 354 2E


    The First High Jarl
    Political event

    In response to increasing dragon activity, the Norþari settlements unite under a single High Jarl. This marks the official founding of the High Jarldom of Norþastr.

  • 567 2E


    The Dragon Concordat
    Diplomatic action

    Major dragon councils form an alliance, dividing territories and establishing rules for interaction with mortal realms.

  • 678 2E

    702 2E


    The First Dragon Wars
    Military: War

    Conflicts erupt between dragon factions, devastating several emerging kingdoms and forcing humans to develop anti-dragon warfare techniques.

  • 734 2E


    Founding of the Bravik Defense League
    Founding

    Coastal settlements around Bravik unite for mutual defense against dragon raids, forming the precursor to Clyvislant.

  • 1122 2E


    The Fleuvian Code of Chivalry
    Cultural event

    Fleuvian knights codify their martial traditions and social codes, establishing the foundation of Fleuvian culture.

  • 1345 2E


    The Desert Compact
    Financial Event

    Dena tribes formalize trade agreements and establish the first version of the Iqta system.

  • 1356 2E


    The Emergence of the Sildorynn
    Political event

    After a millennium of seclusion, the Sildorynn family emerges as influential leaders among the scattered elven communities, promoting a philosophy of careful magical practice and renewed connection to nature. Their appearance marks the end of the Silent Millennium and the beginning of renewed elven engagement with the world.

  • 2456 2E

    2461 2E


    The Bravik Revolution
    Revolution

    Anti-dragon sentiment reaches its peak in Bravik as the people successfully drive out their dragon overlords, establishing the first dragon-free territory.

  • 2678 2E


    The Restoration of Erenthas
    Founding

    Construction begins on the new Erenthas atop the ruins of the old capital, marking a decisive step toward the establishment of the Suzerainty of Sildor. Unlike the grand magical displays of old Calaerwen, the new Erenthas is built with a focus on harmony with nature and sustainable magic use, incorporating the ancient foundations while avoiding the hubris of the past.

  • 2679 2E


    The Proclamation of Sildor and Sildorynn Ascendancy
    Political event

    With the completion of New Erenthas, the Sildorynn Dynasty formally establishes the Suzerainty of Sildor. After centuries of careful preparation and coalition-building, the family unifies the scattered elven communities under their banner. This new elven nation is built on principles of careful magical regulation and natural harmony, learning from the hubris that destroyed Calaerwen. The Sildorynn family's ascension to leadership marks a new chapter in elven history, balancing power with wisdom.

  • 2789 2E

    2912 2E


    The Great Dragon Hunt
    Military action

    The Bravik Defense League launches a systematic campaign to liberate Ithon from draconic dominion. Starting from their stronghold in Bravik, they develop advanced anti-dragon tactics and weaponry. Over the next century, their forces gradually push outward, liberating the Eastern Internum Coast and the Zalam Continent. Their military successes inspire other realms, particularly Fleuvia and Sildor, where they provide crucial support in overthrowing their own dragonic overlords. This extended campaign transforms the Bravik Defense League into a significant military power and establishes the foundations for the future Empire of Clyvislant.

  • 2919 2E


    The Bulls of Bravik
    Founding

    Veteran Clyvish warriors from The Great Dragon Hunt establish an elite anti-magic fighting force, drawing on their experience fighting dragons.

  • 3200 2E

    3245 2E


    The Fleuvian Expansion
    Military: War

    The Kingdom of Fleuvia begins aggressive expansion, bringing it into direct conflict with the Gnomish and Halfling communities that had long inhabited the region. Despite peaceful resistance, many communities are displaced.

  • 3201 2E

    3261 2E


    The Small-Folk Exodus
    Population Migration / Travel

    Facing increasing pressure from Fleuvian expansion, large numbers of Gnomes and Halflings flee across the sea, eventually settling in what would become Maplemountain. However, the Lia Fàil remains in Fleuvian possession, becoming central to their royal ceremonies.

  • 3264 2E


    The Last Dragon Council
    Disbandment

    The final meeting of the dragon councils marks the end of their dominion over mortal affairs, as mortal realms assert their independence.

  • 3267 2E


    The Proclamation of the Empire
    Political event

    Following their victories in the Great Dragon Hunt and the establishment of their anti-dragon military doctrine, the Bravik Defense League formally transforms into the Empire of Clyvislant. This proclamation, marking their transition from a military alliance to an imperial power, signals the end of the Second Era and the dawn of a new age of human dominance in Ithon.

The Third Era

3E 1 > 3E 3325

The Age of Mortals

  • 3325 3E


    The Fall of the Hegemony
    Revolution

    The decline of the Clyvislant Empire by the suppressed races of Zalam and Onura.

The Fourth Era

4E 1 and beyond

  • 1 4E


    Start of the States' Struggle Period
    Disaster / Destruction

  • 3 4E


    Start of the Clyvislant Civil War
    Revolution

  • 4 4E

    7 4E


    Sildoryn occupation of the Southern Vincian Cities
    Military action

  • 8 4E


    The Sultanate's Conquest of Nordam
    Military action

  • 16 4E

    19 4E


    Dena - Fleuvian Trade War
    Military: War

  • 56 4E


    The Emergence of the Vincian City-States
    Founding

  • 122 4E


    End of the Clyvislant Civil War
    Political event

  • 1203 4E

    1219 4E


    The Risorgimento of Belavinci
    Political event

  • 1363 4E


    Current Year
    Celestial / Cosmic

    This is the current year