The Creation of Ithon, the universe and the outer planes marks the beginning of the Dawn Era
The Banishment of the Gods and the invasion by the Forgotten Ones marks the beginning of the Twilight Era
The Forgotten Ones, with their oppressive rule, enslaved the mortal races for ten thousand years and revelled in their malicious dominion over Ithon.
The defeated Forgotten Ones left a haunting void in the lands of Ithon, compelling the brave Elven expeditions to venture back to their forsaken homeland in Ngaro, but as they disappeared without a trace, the Elves clung to a flicker of hope and a vow to protect their newfound home, forever yearning for answers and remaining steadfast in their quest for a future free from darkness.
The druids and elementalists, with the aid of the summoned Elemental Lords, attempted to cleanse the continents of Zalam and Onura from the influence of the Forgotten Ones, achieving success in restoring the lands, but finding the deep-rooted corruption of Ngaro resistant to their purification efforts.
A magical disease spreads through Erenthas, turning mages into oozes. The Suzerainty blames “human meddling” and bans non-elves from the city.
Elven mages of the Suzerainty of Calaerwen weave the Veil of Calaerwen, a nation-spanning magical barrier to repel outsiders. While successful, it inadvertently stifles human and dwarven magical development, sparking resentment.
A rebellious Imperial Dragon, Xianlong, refuses to renew his pact with the Wall. The Celestial Emperor defeats him in a duel, binding his essence into the Wall.
A sect of elven druids claims Tephra speaks to them, demanding the Crystal Spire’s destruction. They attempt to sabotage it but are crushed by the Suzerainty.
A meteor strikes Onura Wetlands, and elven seers interpret it as a sign of the Crystal Spire’s impending doom. The Matriarchs ignore the warnings, calling it “superstition.”
The Shattering of the Crystal Spires marks the beginning of the Second Era. Known as the Age of Magic
The Shattering of the Crystal Spires triggers the largest mass migration in Ithon's history, as waves of refugees flee from the devastated regions of Onura, seeking new homes across the Ithon.
Following the catastrophic Shattering of the Crystal Spires, surviving elves abandon the ruins of the Suzerainty of Calaerwen, retreating into the deepest forests to recover and reflect on their near-destruction. Many elven communities become isolated, focusing on healing and rebuilding their connection to magic.
The massive magical disruption caused by the Shattering of the Crystal Spires tears temporary rifts between Ithon and the Feyrealm. Gnomes begin appearing in the material plane, particularly in the regions that would become Fleuvia, drawn by the altered magical landscape.
The magical surge from the Crystal Spires' destruction awakens ancient dragons from their slumber. These mighty beings emerge from hidden lairs across Ithon, drawn by the newly transformed magical landscape.
The first wave of refugees reaches the island of Bravik, establishing fishing communities along the coast. These settlers, hardened by their journey across treacherous seas, lay the foundation for what would become Clyvislant.
Groups of refugees, seeking isolation from the chaos in the south, make the arduous journey through the Onura Desert to reach the new lands.
The northern migrants establish their first permanent settlement at Hjemmested, marking the official beginning of Norþari culture.
After initial conflicts with the giants of the northern lands, the settlers of Hjemmested establish a historic peace agreement. This treaty establishes boundaries between giant and human territories and creates protocols for mutual aid during harsh winters.
Knights and settlers, carrying their martial traditions from Onura, establish Sarbéliard at the mouth of the River Fleuve, beginning Fleuvian civilization.
Gnomes and Halflings establish thriving communities throughout the Fleuvian region, developing a unique culture blending Halfling traditions with Gnomish fey-touched innovations. They become known as custodians of the Lia Fàil, a powerful artifact believed to be the Grindstone of Mecain.
Nomadic tribes discover a life-giving oasis and establish a trading post that would become Al-Farikh, the future heart of Denaseth's trade empire.
The final major wave of the Great Diaspora results in the establishment of the settlement now known as Zlatni Dvorac, as refugees settle the fertile peninsula that would become Nin.
A thousand-year period of deep introspection among elven communities, marked by minimal contact with other races. Elven scholars and mages work in isolation to understand the changed nature of magic, developing new approaches to spellcraft that don't rely on the Crystal Spires. During this time, elven settlements become legends to other races, with few outsiders ever glimpsing their hidden sanctuaries.
Dragons begin forming regional councils, establishing their influence over mortal settlements through a mixture of intimidation and promises of magical knowledge.
Desert tribes unite under the leadership of charismatic traders, forming the early cultural foundation of Denaseth.
In response to increasing dragon activity, the Norþari settlements unite under a single High Jarl. This marks the official founding of the High Jarldom of Norþastr.
Major dragon councils form an alliance, dividing territories and establishing rules for interaction with mortal realms.
Conflicts erupt between dragon factions, devastating several emerging kingdoms and forcing humans to develop anti-dragon warfare techniques.
Coastal settlements around Bravik unite for mutual defense against dragon raids, forming the precursor to Clyvislant.
Fleuvian knights codify their martial traditions and social codes, establishing the foundation of Fleuvian culture.
Dena tribes formalize trade agreements and establish the first version of the Iqta system.
After a millennium of seclusion, the Sildorynn family emerges as influential leaders among the scattered elven communities, promoting a philosophy of careful magical practice and renewed connection to nature. Their appearance marks the end of the Silent Millennium and the beginning of renewed elven engagement with the world.
Anti-dragon sentiment reaches its peak in Bravik as the people successfully drive out their dragon overlords, establishing the first dragon-free territory.
Construction begins on the new Erenthas atop the ruins of the old capital, marking a decisive step toward the establishment of the Suzerainty of Sildor. Unlike the grand magical displays of old Calaerwen, the new Erenthas is built with a focus on harmony with nature and sustainable magic use, incorporating the ancient foundations while avoiding the hubris of the past.
With the completion of New Erenthas, the Sildorynn Dynasty formally establishes the Suzerainty of Sildor. After centuries of careful preparation and coalition-building, the family unifies the scattered elven communities under their banner. This new elven nation is built on principles of careful magical regulation and natural harmony, learning from the hubris that destroyed Calaerwen. The Sildorynn family's ascension to leadership marks a new chapter in elven history, balancing power with wisdom.
The Bravik Defense League launches a systematic campaign to liberate Ithon from draconic dominion. Starting from their stronghold in Bravik, they develop advanced anti-dragon tactics and weaponry. Over the next century, their forces gradually push outward, liberating the Eastern Internum Coast and the Zalam Continent. Their military successes inspire other realms, particularly Fleuvia and Sildor, where they provide crucial support in overthrowing their own dragonic overlords. This extended campaign transforms the Bravik Defense League into a significant military power and establishes the foundations for the future Empire of Clyvislant.
Veteran Clyvish warriors from The Great Dragon Hunt establish an elite anti-magic fighting force, drawing on their experience fighting dragons.
The Kingdom of Fleuvia begins aggressive expansion, bringing it into direct conflict with the Gnomish and Halfling communities that had long inhabited the region. Despite peaceful resistance, many communities are displaced.
Facing increasing pressure from Fleuvian expansion, large numbers of Gnomes and Halflings flee across the sea, eventually settling in what would become Maplemountain. However, the Lia Fàil remains in Fleuvian possession, becoming central to their royal ceremonies.
The final meeting of the dragon councils marks the end of their dominion over mortal affairs, as mortal realms assert their independence.
Following their victories in the Great Dragon Hunt and the establishment of their anti-dragon military doctrine, the Bravik Defense League formally transforms into the Empire of Clyvislant. This proclamation, marking their transition from a military alliance to an imperial power, signals the end of the Second Era and the dawn of a new age of human dominance in Ithon.
The Age of Mortals
The decline of the Clyvislant Empire by the suppressed races of Zalam and Onura.
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