The 12 Gods
The kingdoms of man (including the dwarves) worship a pantheon of twelve gods. Each of these gods was once a mortal, rising first to a position of immortal and then to a position in the godhead through succession (not always peaceful or voluntary). Each of the twelve is given one month of the year as their own, and many will wait for the month of a particular god before engaging in a particularly challenging or special feat or event related to that god ( for instance, starting a long travel during the month of the traveling god, signing a great contract during the month of the god of trade, or heading to war during the month of the war god ).
The months are as follows:
1 - Life, Death, Fate
2 - Family, Home, Protection
3 - Knowledge, Learning, History
4 - The Forge, Creation, Destruction
5 - War, Bravery, Strength
6 - Rulership, Justice, Law
7 - Travel, Freedom, Navigation
8 - Wealth, Contracts, Trade
9 - Nature, Hunting, Weather
10 - Harvest, Fertility, Drink
11 - Trickery, Secrets, Hidden Things
12 - Art, Music, Emotion
Current Gods
1 - Haderast(M - Human/Gentant) - LE, the laws of life and death are set, but encourages death whenever possible as is hungry for souls in the underworld
Death, Repose
Entropy, Murder, Undead, Fate, Ancestors, Souls
2 - Shukriya(F - Human/Faraj) - NG, protect the family above all else
Protection, Community, Healing
Cooperation, Family, Home, Friendship, Restoration, Defense, Purity
3 - Trygg(M - Human/Hysar) - N, knowledge is the foundation of life
Knowledge, Magic, Rune
Memory, Thought, Imagination, Arcane, Divine, Language, Wards
4 - Azmir(M - Dwarf/Thohak) - LN, order above all else
Artifice, Earth, Fire
Construct, Toil, Trap, Metal, Radiation, Arson, Ash, Smoke
5 - Shagol(M - Half-Orc) - NE, blood and glory show strength
War, Destruction, Strength
Rage, Torture, Ferocity, Resolve, Blood, Tactics
6 - Japheth(M - Human/Gentant) - LG, the people are best served by a firm and righteous leader
Law, Glory, Nobility
Heroism, Honor, Redemption, Judgment, Loyalty, Tyranny, Leadership, Martyr
7 - Kalani(F - Human/Abeeku) - CG, wander and be free
Air, Liberation, Travel
Cloud, Wind, Whimsy, Night, Freedom, Revolution, Day, Exploration
8 - Yakivalo(M - Dwarf/Morarr) - NG, trade and markets bring prosperity to all
* Domains and Subdomains need to be created for Yakivalo
Trade
9 - Hyledd(F - Human/Teagh) - N, nature exists outside the governance of humans
Animal, Plant, Scalykind, Weather
Feather, Fur, Caves, Decay, Growth, Dragon, Seasons, Storms
10 - Efthalia(F - Human/Dimora) - CG, make merry while life is still in you
* Domains need some work here
Luck, Charm, Pleasure (3rd Party)
Love, Lust, Revelry
11 - Shala (F - Human/Irean) - CE, secret combinations and treachery bring wealth and power
Trickery, Madness, Void
Ambush, Deception, Thievery, Fear, Insanity, Nightmare, Dark Tapestry
12 - Alastriona(F - Human/Irean) - CN, emotion is the pure expression of life
* Domains need some work here
Song (3rd Party), Art (3rd Party)
Type
Religious, Pantheon
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