Mercinaries

“Gold before glory. Blood before loyalty.”


DEFINITION

A Mercenary is an independent combatant, not sworn to any noble house, military, or crown. They fight, kill, protect, or sabotage for coin, not cause. Some are ex-soldiers. Others are disgraced knights, escaped slaves, or commoners too dangerous to draft.

They are the empire’s dirty hands—used when a noble wants blood spilled without the blame.


CULTURE & CREED

  • No loyalty but the contract.
  • No code but survival.
  • Many join guilds or bands for protection, reputation, or shared resources.
  • Mercenary reputation spreads fast—good or bad. A known name can open doors or paint a target.

TYPES OF MERCENARIES

TypeDescriptionSpecialties
Sword-for-HireGeneric fighters, often former soldiersDuels, raids, bodyguard work
Monster HuntersTrained to kill magical beasts, often cursedRune traps, toxin knowledge
Bounty HuntersTrackers of fugitives or magical targetsStealth, interrogation, sigil traps
Bandit-KillersHired to wipe out lawless groups—sometimes former bandits themselvesRuthless, tactical
Shadow AgentsDeal in sabotage, theft, or espionagePoison, disguise, daemon pacts

EXAMPLES IN YOUR WORLD

Riven’s Band

  • A loose group of mercenaries turned bandits, hiding in the woods.
  • Includes:
  • Riven – Strategic, commanding presence.
  • Kirae – Knife-wielding fighter, dual-style.
  • Ashen – Assassin, likely with trauma and secrecy.
  • Sable – Possibly a simulation glitch or rogue AI presence.

Drevan Caer

  • Adventurer’s Guildmaster, former high-level mercenary.
  • May serve as a recruiter, informant, or mentor to Rein.

PERKS & LIMITATIONS

Strengths:

  • Total freedom—no oaths, no oversight
  • Unpredictable tactics—fighting dirty, using outlawed tools
  • Can grow in infamy—building a feared reputation = power
  • Attractive to rebels—useful allies for those like Rein

Weaknesses:

  • No protection under noble law—easily scapegoated or executed
  • Banned from high society—never truly trusted, even by employers
  • Guild dependence—without a group or contacts, solo mercs are vulnerable
  • Often betrayed—once the job's done, so are they

NARRATIVE POTENTIAL

Mercenaries are:

  • Perfect for grey morality—Rein can hire them, fight them, or lead them.
  • Outsiders with secrets—many are ex-nobles, runaways, or cursed.
  • Allies that demand risk—they’ll help Rein… but always for a price.
  • Mirror characters—cold, survival-driven, doing what Rein might have done if she’d broken earlier.

SAYINGS ABOUT MERCENARIES

  • “If you want loyalty, buy a dog. If you want results, hire a blade.”
  • “They don’t bleed for honour. They bleed for coin.”
  • “When the nobles go to war, mercenaries feast. When peace comes, they starve.”
  • “Never turn your back on a sword without a master.”


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