Artisan

“They build the empire’s beauty—and bury its secrets in gold.”


DEFINITION

An Artisan is a high-skilled commoner whose craft is so refined it earns them elevated social standing, economic power, and in rare cases, noble patronage. They are not nobles, but unlike peasants or servants, they hold prestige through mastery rather than blood.

In a world of cruel hierarchies, artisans are one of the few paths for a commoner to earn real influence.


TYPES OF ARTISANS

Artisan TypeDescriptionStatus
EnchantersInfuse objects with magic—used by nobles for weapons, glamour, securityVery high; often secretly courted by powerful houses
AlchemistsCreate potions, poisons, beauty elixirs, or forbidden brewsHigh, feared, sometimes persecuted
BlacksmithsForge weapons, armour, magical relicsHighly respected, especially in wartime
Tailors/WeaversCreate noble fashion, enchanted garments, symbolic robesRespected, especially by the court
Scribes/CalligraphersCopy spellbooks, sacred texts, and magical contractsTrusted but tightly controlled
ArchitectsDesign noble estates, temples, or magical prisonsElevated in prestige; some may be knighted in rare cases
JewelcraftersCreate enchanted heirlooms, daemon-seal rings, memory-locketsVery exclusive clientele—often swear secrecy oaths

GUILD SYSTEM

Artisans are usually members of powerful Guilds, which act as:

  • Regulatory bodies (e.g., quality standards, fair pricing)
  • Political unions (e.g., lobbying, strikes)
  • Secret societies (e.g., hiding forbidden practices)

Guildmasters can wield massive soft power—some are richer than barons.


PRIVILEGES & LIMITATIONS

Privileges:

  • Travel rights (guild pass overrides town restrictions)
  • Property ownership in cities and towns
  • Apprenticeship rights to pass on their craft
  • Audience with nobles—sometimes summoned to court

Limitations:

  • Can’t hold titles
  • Subject to noble whim—a Count can cancel a commission, destroy a workshop, or take credit
  • Can be arrested without trial if their work is declared “blasphemous” or “dangerous”
  • Guilds may be infiltrated by spies or blackmailed by noble houses

REPUTATION

  • Admired by merchants and city dwellers
  • Tolerated by lower nobles—seen as “useful but vulgar”
  • Used by higher nobles—especially for enchanted items or discreet services
  • Feared if they deal in taboo magic or create tools too powerful for their class

NARRATIVE POTENTIAL

Artisans can be:

  • Rein’s allies—someone from her past life (or father’s contacts) might be hiding in plain sight as an enchanter or scribe.
  • System exploiters—selling hidden upgrades to villains, saints, or rebels.
  • Targets—Rein might protect or blackmail a famous artisan to gain rare magic items.
  • Revolutionaries—a guild rebellion could be a powder keg under the capital.

SAYINGS ABOUT ARTISANS

  • “A noble’s word builds laws. An artisan’s hand builds empires.”
  • “They sell spells like wine and carve power into gold.”
  • “Never trust a smith without scars or a tailor without secrets.”


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