Welcome to Irons Gods in Iron Gods | World Anvil

Welcome to Irons Gods

Set in the harsh lands of Numeria, a realm where savagery and super-science exist side by side, the Iron Gods Adventure Path incorporates a number of science fiction themes alongside its more traditional fantasy offerings. So while there’ll still be dragons, orcs, magic swords, and potent spells, Characters in this campaign will also face robots, cyborgs, and aliens armed with technological weapons and gear—monsters, hazards, and wondrous prizes brought to Numeria thousands of years ago during a singular event known today as the Rain of Stars.

COMING TOGETHER

  Regardless of any other choices you make when building your character, the campaign begins in the Numerian town of Torch, and assumes you’re either a native or recent arrival to the town. The campaign traits in this Player’s Guide give you reasons to be in Torch and to have joined with the other players. Note that while Iron Gods spends the entire first adventure, “Fires of Creation,” in the town of Torch, it does not stay there—characters who have strong ties to the town and don’t want to leave are illsuited for the Iron Gods Adventure Path, which sees your characters traveling throughout Numeria without returning to Torch for a significant reason once you leave town at the start of the second adventure.
Although technology plays a key role in the Iron Gods Adventure Path, your fresh, new, 1st-level character does not yet possess any of these ancient marvels of superscience. He may have heard stories of the wonders of Silver Mount, the terrors of the Felldales, or the strangeness of the metal Gearsman who serve the Technic League, but no character starts Iron Gods with any high-tech gear. This will, of course, change soon enough as you begin your adventures!

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