Human

The humans of Iromendia are both numerous and thriving, with kingdoms and duchies and small settlements scattered from shore to steppes and from icy vastness to searing sands. Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.  

Human Traits

  It’s hard to make generalizations about humans, but your human character has these traits.   Ability Score Increase. Your ability scores each increase by 1.   Age. Humans reach adulthood in their late teens and live less than a century.   Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.   Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.   Speed. Your base walking speed is 30 feet.  

Kadiran Races

Children of Kadir

  Mahogany skin and dark hair, their rulers and customs are quite different from the rest of the human nations on Dalbitha. The cities are often filled with great bazaars full of gems, colourful cloths and silks. Great halls of music, poetry and dancing line the main boulevards. Sultans host great parties with exotic creatures, food and people entertain. The children of Kadir take great pride in their status as the people with the greatest culture of the human kingdoms. Most speak Kadiran, Imperial and many also speak Draconic due to close proximity with the Island nation.   Kadiran Names   Males Names: Aamir, Anwar, Basir, Fadi, Hadi, Ibrahim, Maalik, Murid, Najib, Qadir, Rahim, Saif Female Names: Aliya, Bahiyya, Dana, Fajr, Ghaliya, Hala, Ismat, Jawdat, Layla, Malika, Ruqayyah, Zahra Surnames: Antef, Al-Azim, Bahiti, Chibale, El-Khasim, Hatmes, Khentimentu, Malouf, Nazari, Saliba, Totah, Wasem   Kadiran Traits   In The Gods We Trust. The Kadirans have a strong link with their gods and as such are born with the ability to cast the cantrip Sacred Flame using Charisma as the spellcasting ability.   Settlers Of The Sand. The Harsh environments of the Bel-Kadir have meant that the people have had to adapt to living without much. You gain Half proficiency in the Nature and Survival Skills  

Dalbitha Races

 

Alakesh

  Life in Alakesh was once vibrant and full of wonderful vistas, now the land is sallow with the unholy power of the Vampires and their gods. Still some Humans cling to hope and eke out an existence here, always looking over their shoulder for the next attack or kidnapping.   Alakesh Names   Male Names: Alexandr, Bronislav, Dominik, Emil, Havel, Igor, Jindřich, Kazimír, Mojmír, Oleg, Radek, Vladimir Female Names: Alžběta, Cecílie, Diana, Edita, Gabriel, Jarmila, Lýdie, Marika, Natalie, Otýlie, Sabina, Vladěna Surnames: Adamcová, Berková, Dostál, Horváth, Kozár, Majerová, Pánková, Povýšil, Rušil, Slavíková, Vítek, Zdráhal   Alakesh Traits   Always Watching. You have spent your life looking over your shoulder. Gain a permanent +2 to your initiative and your passive Perception.   Denial Of Servitude. If you or a creature you can see within 30 feet of you becomes charmed, you can use your reaction to cause the creature to instead not be charmed. Once you use this feature, you can't use it again until you finish a long rest.  

Cyresian

  Olive-skinned and dark-haired, the people of the Republic of Cyresia have rich, musical voices and an efficient way with all things seafaring and trade. The Cyresians are bold explorers and tenacious fighters. A few Cyresians have a regrettable tendency to drunkenness. They are a small and swift people, quick-speaking and sometimes too quick with a blade. They speak Cyresian and Imperial.   Cyresian Names   Male Names: Anselm, Clement, Elouan, Francois, Humbert, Kylian, Laurentin, Maximilien, Philippe, Raphael, Sebastien, Yves Female Names: Adelie, Bernadette, Celeste, Delphine, Eve, Genevieve, Isabel, Lise, Mathilde, Noelle, Olympe, Yseult Surnames: Ancel, Barbier, D'Arcy, Dutoit, Gauthier, Harcourt, L'Mare, Quievremont, Seguier, St Claire, Theroulde, Vastel   Cyresian Traits   Ability Score Increase. Your Charisma score increases by 1.   Born Merchants. Cyresia sits as one of the main trading ports and as such all Cyresians know how to conduct themselves in a trade. You have advantage when rolling persuasion checks when you are haggling a price in a shop.  

Dirin's Folk

  The numerous Dirin’s Folk of the Great Duchy of Dirinhan have skin ranging from pink white to a watery brown, and hair from brown to blond, though red hair is largely unknown. The Dirin’s Folk pride themselves on their work ethic and their close proximity to the elves, and they consider themselves the wisest and most nurturing of the humans in Iromendia. Worshipping the forest and fey creatures the Dirin’s Folk trace their lineage back to the first humans to be fey touched. Dirin’s Folk speak Elvish and Dirin's Speech.   Male Names: Aapo, Ari, Eino, Esko, Hannu, Iiro, Jalo, Jukka, Kauko, Keijo, Lauri, Pyry Female Names: Aamu, Eija, Essi, Hilja, Ilma, Jaana, Kaija, Kirsikka, Maire, Orvokki, Paiva, Satu Surnames: Ahonen, Anttila, Erkkila, Hirvonen, Ihalainen, Laaksonen, Maijala, Marttila, Perttula, Salmi, Soininen, Toivonen   Dirin Folk Traits   Ability Score Increase. Your Wisdom score increases by 1.   One With Nature. Your close link with the Elves and Nature has allowed you to learn the spell Shillelagh and you are proficient in the Nature skill.  

Voelander

  Hailing from the river Voel in northern Dalbitha, the humans of Voeland are usually pale, tall and robust with aquiline noses. With hair varying from rust-red to moss-green as common as black or brown. They are warriors first and time spent in the army is valued and fills them with pride. They consider themselves and the empire as the pinnacle of human society and any slight on the homeland by a stranger will likely lead to a shouting match or a fight. You can speak Imperial and one other language.     Voelander Names   Male Names: Aelfgar, Baldred, Ercanbald, Fastred, Gleomer, Hama, Holdhelm, Leofric, Osgar, Sigenerht, Uhtric, Wulfnod Female Names: Aedelflaed, Baerlyn, Cyneburga, Deorgyth, Ealdgyd, Goldwara, Hild, Mildegyd, Ranwed, Saedoina, Theodlid, Waenfyn Surnames: Barantyn, Coorthopp, Donnet, Elyot, Kyllyngworth, Lyfelde, Mauntell, Molyns, Nele, Pagge, Swyke, Westlaeke   Voelander Traits     Ability Score Increase. Your Strength score increases by 1.   Always Ready. The empire wasn't formed in a day and every person born inside its borders must be ready to defend it. You are proficient in martial weapons and light armour and you are proficient in Martial checks.  

Zoashinese Races (Humans of Nijina, Kagayakiji)

 

Senshinogo

  The humans of Senshino pride themselves as the strongest nation of Nijina after the collapse of the Zaoshin Kingdom. They're known for their fighting style of Nomachi, which adopts the use of Omachi style blades that are hiltless. The walled castletown of Arasaha is the capital, the people aren't inclusive of many entering their walled city. Largely due to the young ruler, Zhogumurai Miyara of the Isaki Clan's legislatives that have brought abouts a stricter and more independent nation after the death of her well respected father, Zhogumurou Yoshi I Isaki who sought to open the realm to the other nations, and potentially reforming relationships with the other nations of Nijina. It's believed that Zhogumurai Miyara is swayed by her council who seek to build Senshino into a military power. Senshino's second most prominent town is that of Nakashi, which represents the more disconnected side of Senshino - they are more welcome to outsiders, though the Godurai are still prominent in this town - they are the warrior guards, armed with Omachi blades. Zhogumurai Miyara's paranoia extends beyond the walls, any sign of conflict from the other nations are gravely watched. The Senshinogo people of both Nakashi & Arasaha are hardened folk, numb to the constant influx of military presence, they maintain an industrious lifestyle. Trading equipment and wares, Senshinogo are known for the blacksmithing skills and their warrior power of the Godurai. The typical appearance for Senshinogo, is black and red attire - that in the style of traditional Japanese. Most Senshinogo have black hair.   Male Names: Akio, Daichi, Fumihito, Hayato, Hiroki, Isamu, Katsu, Masashi, Osamu, Ryota, Shinobu, Takeshi Female Names: Akari, Chie, Fuyuko, Hinata, Kaori, Keiko, Miho, Natsumi, Reina, Sakura, Tomoko, Yukiko Surnames: Amane, Bussho, Dai, Eitoku, Hachiro, Juro, Kiyohara, Masaki, Natsuo, Satsu, Toshi, Yatsumi   Senshinogo Traits   As a Senshinogo, your hardened lifestyle and sharing your blood with that of the Godurai makes you resilient warriors - should your path lead you there - despite that you are strong at heart and in physicality.   Ability Score Increase: Your Strength increases by 1.   Blood of the Godurai. (1 per long rest) As a reaction you may deflect any one attack of opportunity. This attack automatically misses you, to do so you must be wielding a weapon you are proficient in, or have an ability that gives unarmoured defense.   Omachi Knowledge. Should you come into possession of an Omachi forged weapon, you can gain proficiency with that weapon type if you don't have it already.  

Nishikaigani

  The humans of Nishikaigan trace back their ancestry to being the first of the Zaoshinese to settle a fishing village on the western coast of Nijina called Mianqiu. They prospered due to the discovery of Shiroishi, a type of jewel similar to Pearls. It became increasingly popular during the height of the Zoashin Kingdom Era, before its collapse, it was a gift bestowed by Zo-Samah Shinohara Kinji to create foreign relations. His son, the decadent Zo-Samah Senri Kinji led the Kingdom to the brink of collapse by exhausting its supplies on the Shiroishi Pearls trade to continue his predecessors acts of generosity. It wasn't seen kindly by Zhogumurou Okawa Takafumi of Nishikaigani, who instigated the first rebellion against the Kinji Clan rule over Nijina.   Nishikaigan have benefitted the most out of the other nations after the collapse of the Zoashin Kingdom. Despite the value of the Shiroishi Pearls being in decline, the capital port city of Mianshu holds the main trade route from Nijina to Dalbitha & Bel-Kadir - which has seen its commerce thrive, with plentiful markets - it's the busiest city in Nijina.   The typical appearance for Nishikaigani is unlike the other nations. Their intent on disconnecting themselves from the Zoashin ways has seen their fashion evolve to adapt other cultures from the likes of Cyresians & Kadiran. Though, nobles whom hold their family roots close tend to still adopt the traditional wear of kimonos and typical Zoashinese (Japanese) style clothing for formal occasions.   Male Names: Akio, Daichi, Fumihito, Hayato, Hiroki, Isamu, Katsu, Masashi, Osamu, Ryota, Shinobu, Takeshi Female Names: Akari, Chie, Fuyuko, Hinata, Kaori, Keiko, Miho, Natsumi, Reina, Sakura, Tomoko, Yukiko Surnames: Amane, Bussho, Dai, Eitoku, Hachiro, Juro, Kiyohara, Masaki, Natsuo, Satsu, Toshi, Yatsumi   Nishikaigani Traits   Intuitive Aptitude. As an action, once per long rest you can gain temporarily proficiency in either a skill, a tool proficiency, or a weapon. This proficiency lasts for a duration of up to 10 minutes.   OR: Once after every long rest, you can gain proficiency in either a skill, a tool, or a weapon. You need to spend 1 hour practicing (30 mins if someone proficient trains with you) before the proficiency takes hold, and you retain said proficiency until your next long rest.   (Optional) Shogushin Build. Decrease your Strength Ability Score Increase to 0 then gain an Ability Score Increase: Your Dexterity score increases by 1.  

Mujin

  The humans of Muji name themselves after the mountain range of Mujiho. Historically it's believed the mountains has allowed them to attain closer divine affinity to the Enershi Gods. Their mountain towns stem across the rocky vistas, some can be seen from the foot of the mountains. Winding roads that climb in a surreal verticality marks the various paths upwards to their homes. Enjō is the capital, a city that starts from a river close to the mountains and climbs upwards beyond the clouds. After the collapse of the Zoashin Kingdom, the Mujin have maintained their philosophy of being open to all, allowing themselves to be connected with all kinds of people. The several monasteries that exist across the mountains hold knowledge accumulated over the years. One who wishes to know must undertake a pilgrimage by climbing the harsh mountains to where they desire. The lands of Muji stretch further across the southern plains, various villages and small towns encompass the lands. The typical appearance for Mujin is varied across whether you're tied to a discipline within one of their monasteries or that of just a resident of village. People of Mujin aren't typically vain, they tend to adopt practicality over style. They tend to have white hair.   Male Names: Akio, Daichi, Fumihito, Hayato, Hiroki, Isamu, Katsu, Masashi, Osamu, Ryota, Shinobu, Takeshi Female Names: Akari, Chie, Fuyuko, Hinata, Kaori, Keiko, Miho, Natsumi, Reina, Sakura, Tomoko, Yukiko Surnames: Amane, Bussho, Dai, Eitoku, Hachiro, Juro, Kiyohara, Masaki, Natsuo, Satsu, Toshi, Yatsumi   Disciplined Isolationist. Decrease your Charisma Ability Score Increase to 0 then gain an Ability Score Increase: Your Wisdom score increases by 1.   Mind of a Vōhei. Once per game session, you can ask the DM for a Hint and they must either answer truthfully, in much the same way as they would in the spell Augury, or grant you Inspiration. You receive an otherworldly divine reading of a given situation and know how one could act.  

Akoran

  The humans of Akora make up the majority of the population. Native humans who can trace back their ancestry to the first settlers from Nijina, commonly boast much paler skin – their skin tends to be more resistant to ageing, as a result appear younger than they are. Their sense of style comprises of very colourful attire, ranging from long dresses to tunics. Akorans value harmony and individuality in themselves, their own presentation, though different should still be subtle and simple. They have the average height of the average humans and are very much similar in most other cases, the most common natural hair colour in the Akorans is black, and it is also quite common for men and women to dye their hair. They like to maintain an art of cleanliness in their designs, and overall lifestyle. Very friendly and approachable people. They are hardworking and diligent, there is little crime in Akora – with the Nenrai scattered around the town, much goes unnoticed. Despite a strict militia, the humans live a relaxing and fruitful lifestyle, and connect with various races with ease.   Male Names: Akio, Daichi, Fumihito, Hayato, Hiroki, Isamu, Katsu, Masashi, Osamu, Ryota, Shinobu, Takeshi Female Names: Akari, Chie, Fuyuko, Hinata, Kaori, Keiko, Miho, Natsumi, Reina, Sakura, Tomoko, Yukiko Surnames: Amane, Bussho, Dai, Eitoku, Hachiro, Juro, Kiyohara, Masaki, Natsuo, Satsu, Toshi, Yatsumi   Akoran Traits   As an Akoran, you favour your own individuality. You have grown in a society that welcomes every nature of what you desire to be. You adopt the tenets of a rewarding and hardworking lifestyle. You express your own sense of accomplishment in extravagant ways.   Ability Score Increase: Your Intelligence increases by 1.   Elegantly Cultured. You are proficient with three instruments of your choice. Performance checks made with these instruments are made with advantage.   Tool Proficiency. You are proficient with the Disguise Kit.

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