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Dracodon

Much like their Dragonborn cousins, the Dracodon inherited powerful abilities from their Dragon ancestors. Most notably the ability to change their shape to better blend in with a crowd and their ability to fly using large Draconic wings. When in their true form, Dracodon closely resemble Dragonborn except they do not inherit the colors of their Chromatic and Metallic ancestors, like their cousins. The scales of Dracodon can be various shades of grey, dark blue, and dark red. Also, while in their true form, Dracodon can present themselves as truly ferocious foes to try and frighten their enemies.
Dracodon are hatched in their true form and as they mature and develop their shape changing ability, they choose a Human-like appearance that will be their form when they change. Some Dracodon, once they choose their secondary form, will live the rest of their lives in that form.

 

Dracodon

Ability Score Increase Your Charisma increases by 1. Then, choose a different ability score to increase by 2 or choose any two ability scores to increase by 1.
Size Medium
Speed 30ft

Starting Hit Points. When you choose this Ancestry, your hit point maximum increases by 6.   Age. Young Dracodon grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old Human child by the age of 3, and reach adulthood by 15. They can live to be around 80.   Size. Dracodon are taller and heavier than Humans, standing well over 6 feet tall and averaging 250 pounds. Your size is Medium. Your Humanoid form can vary depending on what you choose but you can be no more than 1 foot taller or shorter than your Dracodon form.   Creature Type. You are a Humanoid   Blindsight. As an action, you can call upon your Draconic ancestry to grant you blindsight out to 30ft for 1 minute. You can use this feature a number of times equal to your proficiency bonus and regain uses after a long rest.   Draconic Flight. The wings you inherited from your Dragon ancestors grants you a flying speed equal to your walking speed. Additionally, as a bonus action, you may beat your wings in the direction of one creature within 5ft of you, giving them disadvantage on opportunity attacks against you. You can then fly up to half your flying speed.   Frightful Presence. While in your true form, as an action, one creature of your choice that is within 30ft of you and aware of you must succeed a Wisdom saving throw or become frightened for 1 minute. The DC for this save is equal to 8 + your Charisma modifier + your proficiency bonus. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Frightful Presence for the next 24 hours.
When you reach 10th level, you can target up to two creatures of your choice within 30ft of you.
Once you have used your Frightful Presence, you must finish a long rest before you can use it again.   Change Shape. As an action, you can change from your Dracodon form into your Humanoid form or back into your Dracodon form. While in your Humanoid form, you lose your wings and your flying speed. Any equipment you're wearing or holding does not change when you change shape. All of your ability scores remain the same regardless of the form you take. You revert back into your Dracodon form when you die.

Languages. You can speak, read, and write Common and Draconic


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