RPG - Themen in Iranthi | World Anvil

RPG - Themen

PC = Player Character
  Unterschiedliche Themen können verständlicherweise auch für ein Setting kombiniert werden (sofern es die Rationalität zulässt – ein "Burreau of Cybercrime Intervention" + "Caveman" macht eher wenig Sinn. Aber ein "Burreau of Ghosthunting" + "Ghost Hunters" macht schon eher Sinn).
Mit DER Klassiker ist das "Fantasy Adventure"-Thema.  
  1. Bounty Hunter - PCs are bounty hunters
  2. B-Team - PCs are the ones people call when the real heroes are busy (2nd rate team, newbies, or losers)
  3. Bureau of “x” - PCs are members of an agency that deals with “x”. Bureau sets rules. Bureau deals with those that break the rules
    1. Charter - aliens / dangerous artifacts / magic / monsters / psychics / spirits / supernatural beings / supers / anything outside of normal
    2. Visibility - total secrecy / known to a few / public knowledge
  4. Cartoon - PCs are cartoon characters
  5. Caveman - PCs are primitives in a world of dinosaurs
  6. Characters Coming to Life - characters from (anime, books, computer games, manga, movies, TV) start appearing in the real world. PCs are one of these characters / PCs are the people who have to deal with these characters
  7. Colony - PCs are colonist settling on a new continent
  8. Colony ( Space ) - PCs are colonist settling on a new planet
  9. Comedy - less serious games (tales of the floating vagabond / teenagers from outer space)
  10. Cyberpunk - cyberware is common; large corporations own most everything
  11. Dangerous Artifact Retrieval - PCs hunt down dangerous (alien, magical) artifacts & store them in a vault where they wont cause problems for humanity
  12. Dark Future - Dystopian society / very strict police state / corporations control everything / PCs are likely considered criminals
  13. Demigods - PCs are demigods + fantasy or other theme
  14. Dimensional Traveler - PCs travel to other dimensions via (artificial portals, device, magic, naturally occurring portals, ship)
  15. Diesel Punk - diesel-based technology of the interwar period through to the 1950s with retro-futuristic technology and postmodern sensibilities
  16. Fantasy Adventure ( D&D / Pathfinder)
  17. Fantasy Cultural Themed - (Egyptian, Indian, Middle Eastern, Oriental, Viking) adventure
  18. Furry - Characters are anthropomorphic animals + Theme
  19. Gangsters - PCs are members of crime families of prohibition
  20. Gateways - There are gateways (magical, technological) allowing travel between other worlds
    1. Gateways are common & serve as a means of travel & trade between worlds
  21. PCs are explorers hired by government / organization / guild to explore the other worlds
    1. PCs have figured out how to operate these gateways
    2. PCs have the ability to power up the gateways
  22. Ghost Hunters - PCs capture ghost & spirits that cause problems
  23. Gods - PCs are gods or new gods
  24. Gods ( minions of the gods ) - PCs are avatars or minions of a god
  25. Groundhog Day - Characters under some Curse or spell in which they must repeat the same day over and over again until they complete the task or learn their lesson
  26. Guild - PCs are new guild members
  27. Heist / Master Thieves - PCs are thieves that break into secure facilities, steal something, & disappear like ghost
  28. High Seas - adventure on the high seas.
  29. Hollow Earth - a world within the world
  30. Horror Investigators - normals investigating / hunting the supernatural
  31. Horror Survivors - PCs are normals often in a secluded area. People are being hunted & killed or replaced. Alien / body snatchers / haunted house / killer robot / monster(s) / people transforming into monsters / psycho killer / zombies
  32. Investigators ( of crime ) - PCs are (agency acronym, police detectives, private detectives)
  33. Investigators ( of weird ) - PCs are normals investigating aliens, magic, supernatural, UFOs, etc
  34. Law Enforcement - Characters are members of law enforcement. Catching the criminals & protecting the public
  35. Magic + High Tech Civilization
  36. Martial Arts ( Kung Fu ) - PCs are all martial artist ( kung fu theater )
  37. Meat Grinder - Theme + game designed for a total party kill. How long can your PC last
  38. Mecha - PCs are mecha pilots
    1. vs. - aliens, armies, kaiju, mecha, giant monsters, greater old ones, robots, war*
    2. mecha type - advanced tech / bio-tech / diesel tech / lost tech / magic tech / nano-tech / recovered alien tech / recovered precursor tech / steam tech
  39. Minions / Henchmen - The PC’s are minions of the bad guys
    1. Minions work for - crime lord / dungeon boss / evil genius / evil overlord / evil wizard / mad scientist / super villain
  40. Modern Fantasy - Magic / supernatural in a modern world
  41. Monsters ( enforcers ) - PCs are monsters keeping the other monsters in line / hide existence from humans
  42. Monsters ( in human world ) - PCs are monsters / some monsters are good & some monsters see humans as food
  43. Monsters ( in world of monsters ) - PCs are monsters
  44. Monster Hunter - PCs hunt down the monsters that plague the rest of society
  45. Monster Trainer - PCs try to capture monsters & train them to battle each other
  46. Mutant - PCs are mutants (in a world of mutants / in a world of normals)
  47. Noir - genre of crime film or fiction characterized by cynicism, fatalism, and moral ambiguity
  48. Paranoia - Computer runs society. The computer is insane. Everyone & everything is out to get you
  49. PCs are the players - The PCs are based on the actual players
    1. An event in the real world causes it to become the “theme” world
    2. An event in the real world sends the players on a series of crazy adventures
    3. PCs are transported from the normal world to the “theme” world
  50. Pets / Familiars - The PCs are the pets of adventurers - a witch's cat, a wizard's owl, a ranger's wolf, etc. Their masters are kidnapped or missing, so the pets must go out and rescue them
  51. Pirates - characters are pirates / characters live in an age of piracy
  52. Plane Crash - Stranded*
  53. Political upheaval - Some major part of the political landscape has changed, and the players must survive in the power vacuum. Will they thrive, or become fuel for somebody else's agenda?
  54. Post Apocalypse - most of humanity has been wiped out, society is in ruins, & most of the old world lies in ruins. Every day is a test of survival.
    1. Cause - alien invasion / asteroid impact / climate change (cold) / climate change (hot) / disease / EMP wipes out electronics / magical disaster / monsters / super volcanoes / technological disaster / war (conventional) / war (robots) / war (nuclear) / zombie plague
    2. Starting point - Shelter (government, military, personal) / surface dweller (safe zone) / surface dweller (hazardous zone) / ship returning to earth / space station or lunar base / machines start cloning humans / cryo storage facility
  55. Post Apocalypse ( city fortress ) - PCs are residents of one of the few surviving cities in the world. Supplies are always in short supply. Everything outside the city is extremely dangerous.
  56. Post Apocalypse ( fantasy ) - fantasy world after everything is in ruins
  57. Post Apocalypse ( Lord of the Flies ) - All the adults are dead, and the kids are left on their own. In a world run by children, keeping things from devolving into chaos is quite a challenge
  58. Post Apocalypse ( mutants ) - the apocalypse has caused some or all of the survivors to mutate / in an attempt to survive the apocalypse scientist made enhancements to the surviving population
  59. Post Apocalypse ( next evolution ) - The human race is extinct. Other creatures have evolved & replaced mankind. Anthropomorphic races now build their societies among the ruins of the old world
  60. Pulp Fiction - Fiction written from 1896 to the 1950s, dealing with lurid or sensational subjects. Most frequently used to describe detective, western, or science fiction writing of the period
  61. Rebellion - PCs are members of a rebellion trying to overthrow an oppressive government
  62. School Life ( comedy ) - PCs are students. Overall comedy theme
  63. School Life ( in training ) - PCs are students training to become the next generation of “x”
    1. Training for - colonizing a new world / dimensional exploration / mage hunters / mecha pilot / monster hunters / ninja / soldiers / space explorers / space marines / spies / supernatural hunters
  64. School Life ( secret war ) - PCs are unusual students in a school with normal humans. Secretly the PCs battle aliens, mecha, monsters, ninja, spirits, supernatural, etc
  65. School Life ( unusual students) - PCs are students in a school for unusual students
    1. Students - aliens / magic users / ninja / psychics / superheroes / supernatural creatures / super geniuses / super scientist
  66. Sci-fi - science fiction. Setting dealing with advanced science & technology
  67. Ship Wreck - Stranded*
  68. Ship Wreck ( Space Ship ) - Stranded*
  69. Singular Environment world - Setting is on a world that is almost entirely “x” (desert, frozen wasteland, islands, ocean, swamp, etc)
  70. Space Fantasy - space opera using magical or non-conventional means of space travel
    1. Ships - living ships / magi-tech ships / retro-tech sailing ships / spell ships
  71. Space Opera - space travel ( Firefly / Star Trek )
  72. Space Opera (Lost) - PCs are lost in a distant part of the universe with no clear way to return home ( Lost in Space )
  73. Space Western - a subgenre of science fiction which uses the themes and tropes of Westerns within science fiction stories
  74. Spy / Espionage - spies, overly dramatic villains, & cool gadgets
  75. Spy / Espionage (enhanced) - spies are augmented humans enhanced with cybernetics, genetic enhancement, magic, psychic powers, or super powers
  76. Steam Punk - Victorian era with steam powered retro-futuristic technology
  77. Stranded / Marooned - PCs are stranded in some environment. Game involves survival & possible escape from the environment. Possible the game evolves into survival ( enclosed environment )
    1. Place - Alien World / Derelict (facility, ship, space ship, space station) / Dimension / Dinosaur World / Island / Research Facility
  78. Stranded ( Future ) - PCs are stranded at some point in the future. Awakened from cryo / time travel
  79. Stranded ( Past ) - PCs are stranded at some point in the past. Altering history could be bad
  80. Stranded ( Storm ) - PCs are stranded in a location because of a dangerous storm outside
  81. Strangers in a strange land - characters are no native to the country or world where the game takes place. PCs are easily identifiable as non-native. PCs may have a limited grasp of the language
  82. Super Heroes
  83. Super Natural ( Creature ) - PCs are super natural creatures ( vampire, werewolf, other )
  84. Super Natural ( Ghost ) - PCs are ghost dealing with the afterlife
  85. Super Natural ( Hunters ) - PCs hunt down the monsters that plague humanity
  86. Super Natural ( Investigators ) - PCs investigate the supernatural
  87. Super Natural ( Survivors ) - PCs are normals in a world being overrun by supernatural creatures
  88. Survival ( Enclosed Environment ) - PCs are trapped on (undersea base, secluded wilderness, space ship, space station) something (alien, monster, psycho killer) is killing people
  89. Swashbuckler - Genre typified by the use of flamboyant characters, sword play, acrobatics, and chivalric ideals. Ex: 3 Musketeers, pirate movies, Robin Hood, Zorro
  90. Technomancy / Magi-Tech - world in which technology works on a combination of science & magic.
  91. The Game - PCs have been chosen to participate in the game. A series of challenges, not necessarily combat. May involve dimensional travel, space travel, & time travel.
    1. challenge - combat / obstacle course / puzzle / scavenger hunt / survival / etc
  92. The Game ( Video Game ) - PCs get pulled into or trapped in a video game world.
  93. Theme Park ( Creature ) - The PCs are ordinary people who visit a fantasy adventure theme park. Some event occurs that allows dangerous creatures to escape & attack the tourist
    1. Park - Alien Safari / Dinosaur Land / Monster Safari / Monster Zoo
  94. Theme Park ( Robotic ) - The PCs are ordinary people who visit a fantasy adventure theme park, where all the enemies are just robots, but the adventure quickly turns from fun to serious.
    1. Park - Dinosaur Land / Future World / Horror Movie Land / Westworld / Zombie Land
  95. Time Traveler - PCs travel to other points in time via (artificial portals, device, magic, naturally occurring portals, ship)
    1. Save the Future - the future is doomed. PCs must travel back in time to try and change history in a way that will save the future
    2. Temporal Explorer - PCs explore various points in time
    3. Temporal Heist - PCs steal objects just before it is destroyed or lost
    4. Time Cop - PCs work to defend the time line or repair the damage caused by others
  96. Transformed ( Fountain of Youth ) - The PCs are a group of mighty warriors who have been magically reverted to children. They must search for a cure while fighting a variety of baddies, even though they are now almost too small to carry their weapons
  97. Transformed ( Monsters ) - People have been transformed into monsters but retain their mind & personality
    1. The PCs have been transformed into monsters. Feared & attacked by townspeople & other adventurers
    2. The entire population of the city ,where the PCs start out, have been transformed into monsters
    3. ½ or more of the worlds population have been transformed into monsters
  98. Treasure Hunter - PCs are treasure hunters
    1. Treasure - ancient artifacts / magic relics / legendary treasure of “x” / naturally occurring super valuable resource / precursor technology
  99. Vigilante - PCs are ordinary people who have chosen to take the law into their own hands to fight crime
  100. Villains - PCs are the villains of the story
    1. Type - crime lord / dungeon boss / evil genius / evil overlord / evil wizard / mad scientist / mastermind / super villain
  101. Virtual World - a giant virtual world exist inside a computer network. A great deal of the story takes place in this world.
    1. Entire story takes place inside virtual world. People (realize / don’t realize) they are in a virtual world (ex: Tron)
    2. Most people are trapped in the virtual world. A few people can travel between the physical world & the virtual world (ex: The Matrix)
    3. People travel to the virtual world for entertainment, information, shopping, training
  102. War - Set in a period of conflict between 2 or more factions
    1. vs. Opponent - aliens / augmented humans (cybernetic, genetic, magic, psychic) / corporations / demigods / extra dimensional beings / fantasy race / gods / humans / kaiju / magic users / mecha / monsters / outsiders / psychic / robots / spirits / supernatural beings / supers / mixed groups / all of the above
    2. vs. 2 Opposing Groups - angels vs. demons / civil war (vs. your own people) / high tech vs. magic / 2 factions / 2 countries / 2 worlds / 2 galactic civilizations / 2 dimensions
    3. Scale - 2 countries / 2 continents / world war / inter-solar system war / intergalactic war
    4. Other - both sides evenly matched / both sides are suffering a near apocalypse levels of damage / one side is winning / war just beginning
  103. Western
  104. Western ( weird ) - Western + aliens / magic / supernatural / steam tech / etc
  105. Zombie - Survivors of a zombie plague
  Setting Modifiers:
  1. Advanced Technology - a technology exist, that wasn’t developed during the normal timeline. This technology is rare / common place / manufactured by a single group / left behind by a precursor civilization
  2. Alternate Technology - a technology was accomplished in a different way Ex: crystal power source, retro-futuristic technology, soul gem power source, etc
  3. Fantasy Races - fantasy races (elves, dwarves, dragonborn, orcs, etc) exist
  4. Magic - weak magic exist / powerful magic exist / magic has just been (awakened, discovered) / magic is common place
  5. Missing Technology - a technology that should exist during the timeline was never invented
  6. Multi-Theme - stetting is a combination of 2 or more themes
  7. Time Period - prehistoric / stone age / bronze age / iron age / medieval / renaissance / Victorian era / American revolution / civil war / machine age / wild west / world war 1 / prohibition / world war 2 / atomic age / 50s / cold war era / space age / information age / modern day / future / future + travel within solar system / future + intergalactic travel

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