Often simply refered to as the deshi, these are warriors who have been passed on training and teachings by the legendary guardian dragon of kelazhur. While the dragon is no longer alive due to the emperor, the teachings that birthed the first deshi has expanded to a couple hundred of these warriors all across Kelazhur. The deshi are primarily trained martial warriors, however, due to the mystical trainings of the guardian dragon, they are able to unleash magical prowess for a very short period of time towards Iraeidin and Irae Warlocks.
Hakari ⦿
This is the martial side of the deshi and the maximum number that can be used per day are refered to as charges. Hakari are techniques taught to mortals by the great guardian dragon, as humanoid mortals do not have a form akin to a dragon, they must mimic the essence of the dragon's techniques with their form, this lead the Deshi to mimic a dragon's claws and teeth with bladed weapons, and to mimic the form of the techniques through a calmed bestial expression. Hakari differs from knight arts by having their techniques intrinsically more savage and bestial, while still retaining their calm and composure, opposed to the unrelenting fury of the warriors of the desert.
Every point of Soul gives the Deshi 1 charge of Hakari. A Hakari must use a minimum of 1 charge, and cannot use any decimal of a number (such as 1.5) how many charges a Hakari uses is decided upon the creation of a skill, the more charges, the more powerful the skill. Similar to reserves, Hakari charges are gained every day and once expended are not regained. Lastly as stated previously the Hakari are purely martial.
Jiyūna ⊕
The magical side of the class, Jiyūna, is a technique created by the great guardian dragon to be used by mortals. However, since the Jiyūna attempts to grant the user a power in a similar fashion to how the dragons themselves use their power, it is limited in usage and can gravely harm the users body. As Jiyūna was taught from the great guardian dragon, it takes the form of fire magic, however, if the player discusses it beforehand with the GM their is a chance of being allowed to use another element for Jiyuna.
At 4 soul the user can activate Jiyūna for 6 seconds (aka until the start of your next turn), every 4 soul afterwards gives an extra 6 seconds. The user will take some amount of damage (which harms your body and is not just fatigue) while this is active, this is a relatively low amount of damage unless the user desires to extend the amount of time they are in Jiyūna for. At the end of their allotted time for Jiyūna, the user may extend their time for another 6 seconds at the cost of a whole fatigue (the cost is taken at the end of the 6 seconds).
▣ While Jiyuna is active, all of the users' Hakari are enhanced with a magical effect of some kind, alongside the user gaining a +2 of their choice to a physical stat (this +2 is decided upon reaching 4 soul and can not be changed).
▣ Additionally, while Jiyuna is active, all Hakari cost half the charges (rounded up)
There are two primary forms of a deshi, the warrior and the priest, the warrior is trained equally in hakari and jiyūna equally, while a priest is trained with a large focus on jiyūna. However a third form exists, that of a traitor, who has forwent the ways of jiyūna and instead applies a sliver of their magical prowess on their hakari which is no longer stayed by the average deshi mindset.
Warrior ★
▣ uses hakari and jiyūna as shown in the descriptions
Priest ✦
▣ cannot use hakari outside of jiyūna
▣ jiyūna is able to be used, and increases every 3 soul, additionally the base duration is 12 seconds once unlocked at 3 soul.
Traitor ✦
▣ cannot use jiyūna.
▣ instead of every soul gaining 1 charge of Hakari, gain 3 charges every 2 soul.
▣ Gets double willpower unlike warrior or priest
▣ for all intents and purposes the traitor treats his hakari as if they have a constant magical effect, however, the magical scaling is only 20% and as such the potency is quite low.