Experimental

NOTE : This page is primarily for openly taking note of various experimental ideas, mechanics/lore/or anything else, as such the contents in here should not be taken as fact, as the certain contents can and will be deleted at a moments notice

     

Fragment of Sacrifice

  must permanently sacrifice attribute points in order to use magic, in turn their magic is often very powerful.   the magic must be based off the stat : physical power/vit sacrificed usually equates to a buff dex/MP usually equates to a large attack.   the class can permanently gain stats through a unique method of killing opponents, gaining a percentage of their attributes.  

Build and Size

  When a massive man arm wrestles a thin and short girl, regardless of if they have equivalent physical power, one would expect the far larger man to beat her, this portion of mechanics aims to explain such cases. It should be noted, that any mechanical effects mentioned here are to be rounded down.   To start off there are two main factors that impact a character in slightly different ways, build and height, one could be only 4 feet tall but still have a build that would impress even the most seasoned of warriors, similarly a character could be 7 feet tall but so frail that a light breeze could push them to the ground. To start off will be height, due to height affecting the overall size of a character, an above average height will slightly increase the total amount of damage, or, fatigue, a character can accumulate before being knocked unconscious/dying. Similarly a below average height character will have less damage they can accrue before being knocked unconscious/dying.   Below is a list of height groups, followed by a mechanical effect of each.   Midget : 4'4 and below
Very Short : 4'5 - 4'9
Short : 4'10 - 5'2
Average : 5'3 - 5'9
Tall : 5'10 - 6'2
Very Tall : 6'3 - 6'7
Giant : 6'8+
  Effects :   Midget : Maximum fatigue multiplies by 0.7, Dexterity multiplies by 1.3 solely for movement speed
Very Short : Maximum fatigue multiplies by 0.8, Dexterity multiplies by 1.2 solely for movement speed
Short : Maximum fatigue multiplies by 0.9, Dexterity multiplies by 1.1 solely for movement speed
Average : No effect
Tall : Maximum fatigue multiplies by 1.1, Dexterity multiplies by 0.9 solely for movement speed
Very Tall : Maximum fatigue multiplies by 1.2, Dexterity multiplies by 0.8 soley for movement speed
Giant : Maximum fatigue multiplies by 1.3, Dexterity multiplies by 0.7 soley for movement speed
  Next will be the build of a character, also known as the musculature and inherent size, below is a list of build groups, and the mechanical effect of each.   Skeletal Physique : Physical Power multiplies by 0.5 solely for attack power, Dexterity multiplies by 1.25 solely for reaction speed
Small Physique : Physical Power multiplies by 0.75 solely for attack power, Dexterity multiplies by 1.25 solely for reaction speed
Lean Physique : Physical Power multiplies by 0.9 solely for attack power, Dexterity multiplies by 1.1 solely for reaction speed
Average Physique : No effect
Muscular Physique : Physical Power multiplies by 1.1 solely for attack power, Dexterity multiplies by 0.9 solely for reaction speed
Burly Physique : Physical Power multiplies by 1.25 solely for attack power, Dexterity multiplies by 0.75 solely for reaction speed
Extrodinary Physique : Physical Power multiplies by 1.5 solely for attack power, Dexterity multiplies by 0.5 solely for reaction speed
  any character can select between short/average/tall and lean/average/muscular, but an apt image is required for the further extremes.