Ramshorn

Where the minerals are found

Writer: ME
Designer: mE
Komdor: Mike

H

ome of the hero, Komdor Belkohm, Ramshorn is a large quarry that has been deliberately dug into the base of a large mountain range just south-west from Tho'rum's Peak. While it is still relatively prosperous, it has been struck by a terrible curse known as the Barzul Disease, a progressive disease of unknown origin that completely incapacitates the infected individual by first attacking their legs. Once their legs have ceased functioning, their body's motar functions will soon follow, drastically reducing the amount of movement the individual is able to move to the point of near paralysis.   The curse has decimated the town as it creates an ever expanding divide between the workers and the speakers, as both groups tried and failed to come up with solutions and now try their best to ignore the mere existance of the curse.

Demographics

Before the Curse

Before the Barzul Disease, Ramshorn had been a place of unions, the "rulers", a term used sparsely, being comprised of the better spoken folk who's primary job was to be the ones to see that the Land Lords were pleased with the ore given to them and that the workers were well compensated.

Land Lords were royals or "Dragon Hordes", as was known by the general populous, who would regularly do business with the folk of Ramshorn. Business consisted of copper, iron, and any other precious metals that were deemed valuable to their respective Lord.

 

The people of Ramshorn were beginning to set aside some money and pour their efforts into a special branch of Alchemy that changes one ore to another. This was headed by a speaker Crag Soote; who made remarkable advancements before the first infected on Fall 21st, 3231 P.L.U.

 

During the Barzul Disease

Despite the disease, the excavation of land and ore continued; with Speakers having a miraculous boom in commitions from nearby Dragon Hordes constantly giving plans plans of trips being made that dug into the large mountains of Tho'rum's Peak. Those that haven't contracted the disease work to keep the Lords happy. Much to dismay to the workers, speakers are no longer living with the common folk, causing a slight tear in the previously strong connection. This tear will only continue to grow as Speakers were relocated to the upper ring of the quarry, above the plumes of smoke caused by the coal and other mechanical processes below.

 

Main Differences

 

Workers/Ragmen

 

The disease is thought to be spread through contact. Because of this; the people of Ramshorn have taken it upon themselves to completely cover their bodies from head to toe with whatever is available at the time. They cover themselves in mix-matched colors and different textured clothes. This has caused their already rough skin to tear and get even more irritated from the friction while they worked tirelessly in the mines. The new style of clothing evolved the previous name of simply "Worker" to "Ragmen", a symbol of perseverance and effort for the new community of workers. The community is made up of primarily dwarves with the odd half-orcs and other

 
Terrifying thing, the ragmen ar'. The funny thing is they always look so angry, y'know, but they're really just sad deep down.
— Speaker Rhylanthor
 

Speakers

 

Speakers are much more fair of skin and smell of berries and flowers. They dress in a metal armor that has never seen a day of battle in its life. The suit is comprised entirely of metal and woord. The strong scented black leather that is used as bindings to hold the armor taught around the body is a strong contrast to whatever color of fabrics they wish to adorn themselves with. The purpose of this wear is to give the appearance of nobility and order to any potential customers. Speakers were given no titles, with the only change to symbolize their importance being the location of their residence. Speakers are much more diverse than the Ragmen, being composed of primarily dwarves but having a mixture of humans and elves. Speakers live on the elevated strech of land above the smoke known as the Bustling Stretch.

Speaker Brackets

Speaker groups are divided by color: The Rhylanthors are the blue, The Modorlins are red, and the Jekkinways are yellow.


Government

Ramshorn's economy is kept alive through the Speakers and the deals struck with the ones who want to buy the ore and material that the quarry can provide. There is no centralized government system, only a pool of shared values and an agreement than platinum and gold speak truer than the gods.

 

Before the curse, Ramshorn was much more based on the amount of respect another person has garnered as well as how much they could drink before falling over. Because of this, no taxes were paid to a single organization and work was done primarily to make the excavation of the ore much more convenient.

  laws were simple and straight forward; no stealing, no killing, no yanking on another's beard, no stealing another one's wife, no stealing ore from the mines without logging it into a book first. punishments were severe and painful, with some being beaten by those you've wronged or by one of the stronger man in the town. No prison was built in Ramshorn.   after the curse, the raw gold is cut up so the speakers may get more in order to have more trading power when they need to use money to persuade a buyer. No guards either.

Defences

their defence is the smoke as well as the dangerous walk down the quarry that have resulted in many deaths. The speakers are defended by some hardened workers that have found their work in mercenary work.

Industry & Trade

ore ore ore, they were trying to branch into alchemy but this was halted due to the curse (some say that there are secret tests)

Infrastructure

ramshorn is rather advanced when it comes to alchemy! especially when it comes to changing a one material to another. furthuring this, they have several expansive tunnels that have been labeled and several resturants, taverns, and general entertainment on the ground floor to keep themselves sane before going back to work again

Districts

ramshorn is divided into 5 districts, 4 out of the 5 are directions on a compass (west, north, east, south) and those in these districts are said to focus soley on their respective designation. these are typically very cookie cutter houses that have small or large families in each one

Assets

their only asset (so far discovered) is the ore in the mountains that are seemingly endless. Despite being there for 3000 years, giant ore desposits are still being disovered. With all the ore come plently of ore dust, a major component when it comes to alchemy (thought to be for its pure connection with the land. plenty of hardware stores that sell pick axes, but nothing too magical as they have no real need for magics.

History

a man with white hair and a rough exterior once came through the town during a gnoll attack. his visit was brief but it was enough to sway to public to want to give this man whatever he wanted in return for saving them. He knew not of what to give the people so he threw them a book he had gotten on his travels: a bible of Pelor, filled with stories, prayers, and spiritual practices to keep them safe. This man was greywick and he is repsonsible for the towns adoration of Pelor

Founding Date
Winter 34th of 5 P.L.U
Founders
Alternative Name(s)
The Busy Hole, Lung's Rival, Pelor's Vein
Population
150,000
Inhabitant Demonym
Rams
Location under
Owner/Ruler

Comments

Author's Notes

Mike if u see this i hope you studied up cause its up to you to save this dying town in a hole


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Feb 18, 2022 10:46

ha