Genesine
Summary: The Genesis Twins
Magic: Transmutation, Evocation, Protomancy
Titan: The Anarch Prime
Capital: Genesine
Location: The Tempest's Spine
Exports: Magical Energy, Rare & Magic Materials
The giants of the Genesis Twins enforced order on chaos by taming the wild plane of Kythri. The sister cities of Genesine and Conflux were built in both the Tempest’s Spine, and the plane of chaos itself, bound by a vast portal through which boundless energy flowed. Master transmuters produced impossible metals and stored raw chaos in arcane dynamos. These batteries powered the whole of Genesine - less a city in which people built machines, but a vast machine in which the people built a city.
Six spires, known as Stormtines, rose around the districts of Genesine, each dividing the chaos of Kythri into raw elements. Lightning, fire, and freezing winds arc through the sky from the central portal to each tine, which channels the energy into factories, assembly lines and eldritch machines. Within Kythri, the colony of Conflux harvested materials from the ever-changing sea of chaos. The influence of Kythri morphed the giants there into paraelemental genasi resistant to the plane’s dangers. The fluxborn collected vast stores of materials for their kin across the portal - until one day, the portal vanished for good.
Time in Kythri is chaotic and unpredictable, and untold ages may have passed for the fluxborn giants. Their sole mission is to repair the portal back to the Material, and learn what happened to their kin. During the Shattering, the dragons devastated Genesine, destroying its delicate works of artifice and centuries of fail-safes. Under a hail of spells, the immense portal at its heart destabilized, erupting with magic that flash-transmuted entire districts into random materials. Now, the untended machinery clicks and whirs, sparking with energy that lights up the churning clouds. The center of the city is a chaotic ruin due to the jagged planar rift left behind - and beyond it, the giants of Conflux await their return.
Titan: Anarch Prime
The titans of Kythri were unique in being both mortal and temporary. Instead of bestowing one person with the permanent power of a demigod (a thing seen wisely as a path of no return), the Genesine instead ‘supercharged’ a nominated giant in times of need. The result was an elemental archon of raw power who could lay waste to their enemies, then return to mortality when the battle was over. Their borders with both the Qabalrin and the Cul’sir required this many times throughout history, and the giant - known as the Anarch Prime - was kept on permanent alert. Mortal Titans.
The method of granting this power was simple. The filtered elements drawn out by each Stormtine were focused on a specific point at the heart of the city, where the Anarch Prime would stand in protective armor. Blasted by the convergence of the elements, the giant was flooded with vast amounts of power channeled from the heart of chaos. Their armor, filled with Arcane Dynamos*, contained much of the power - with the rest arcing off them in coruscating waves. When the Anarch Prime reached their limit, the process was halted. As the raging magic within them fought to escape, the Anarch was on a timer to achieve their goal before their abilities leaked out.
Naturally, wielding such power without burning to ash was no easy task. The title of Anarch Prime was only given to giants with extreme conviction, force of will, and magical mastery. The risk of one losing control over their powers was simply too great.
Capital: Genesine
Genesine is hexagonal and built into the crater of one of the peaks in the Tempest’s Spine. The city is divided into six sectors defined by the Stormtines, with the portal known as Anarch’s Rift lying at the center. Each of the massive towers acts like a lightning rod for a specific element, splitting the chaos of the portal into usable elements. The city sector of each spire is devoted to harnessing its power. The flame sector channels elemental fire into transmutation forges, while the arcane dynamos of the sky sector store lightning for use in rituals and other works of magic. The chaotic nature of Genesine means that the streets are a complicated maze between vast sections of machinery.
Skybridges can unexpectedly cross over deep drops into underground foundries and workshops beneath the city, while alleys might open up into hidden squares and public spaces. The destruction of the city has resulted in frequent collapses and dangerous mechanical death-traps; energy conduits might randomly spark with lightning or plasma, or spew out paraelementals given life when Anarch’s Rift was unleashed. The destruction of Anarch’s Rift devastated the city center and transmuted many buildings into a blend of chaotic materials. A building might have walls of glass, a floor of silk and a roof of pure bone.
The chaotic changes increase closer to the Rift itself, which appears as a massive glowing scar in space. The shape, color and sound of Anarch’s Rift change chaotically, but occasionally show brief glimpses of the city of Conflux beyond. During periods where Kythri is coterminous, the Rift grows larger, and frequently releases bursts of energy and other strange phenomena that leak into the material.
Ambience:
- Hissing steam and the crackling of arcane diodes rise above the pattering rain.
- The air smells of ozone and the coming rain, with a worrying hint of ash.
- The buildings are a bizarre patchwork of odd materials, having been flash-transmuted by powerful chaotic energies.
- Pulsing lights and flashing beacons shine between flickering spotlights.