The witchhunter is a 5th-level spellcaster. Its spellcasting ability is Wisdom with Spell Attack = 1d20+4 and Spell Save DC = 12. It knows the following spells:
Spell Level | Spell | Attack/Saving Throw, Range, Concentration | Effect(s) | Per Higher Level |
---|---|---|---|---|
0th (at will) | Guidance | Touch, concentration up to 1 min | Add 1d4 to an ability check | |
Resistance | Touch, concentration up to 1 min | Add 1d4 to saving throw | ||
Thaumaturgy | ||||
1st (4 slots) | Detect evil & good; Detect Magic | |||
Detect Magic | ||||
Hunter's Mark | Range = 90 ft., Concentration up to 1 hour, Bonus Action | Deal 1d6 extra damage to a target | 3rd =] 8 hour concentration | |
2nd (3 slots) | Lesser Restoration | Touch, 1 target | Heal blinded, deafened, paralyzed or poisoned | |
Pass without trace | Self, radius 30 ft., targets of choice | +10 bonus to Stealth and can't be tracked without magic. | ||
3rd (2 slots) | Dispel Magic | Range = 120 ft | Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends. | |
Remove Curse | Touch | Remove curse from creature or object. |
Hunters of the Unnatural. The witchhunter's weapon attacks count as magical and his Great Axe does additional magic fire damage. Additionally, they deal an additional 1d8 fire damage against abberation, celestial, fey, fiend and undead.
Mage Slayer. When the witchhunter damages a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.
Magic Resistance. The witchhunter has advantage on saving throws against spells and other magical effects.
Multiattack. The witchhunter makes two weapon attacks with his Greataxe or one with his Heavy crossbow
Great Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d6+3 Slashing damage + 1d4 1d4 fire damage.
Heavy Crossbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 1d8+3 piercing damage.
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