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Auria Moonshadow

Auria Moonshadow is the Witch of Orrinshire who imagines herself to be the intermediary between Niius, Brother of the Moon and her cult — the pinnacle of her priesthood, her trusted advisor, and the messenger who communicate her will to the scattered Moon-Touched Clan. The Cult of Niius recognizes no authority but Niius, Nonetheless, The Witch of Orrinshire is smart, charismatic, and powerful, so their voice does carry some weight with the clan. The Witch of Orrinshire strives both to protect the cult from external interference and to punish those who bring harm to them.
Species
Children

The Witch of Orrinshire

Medium Triton, Witch of the Moon-Touched Clan , Chaotic Neutral

Armor Class 12 (15 with Mage Armor)
Hit Points 78 (12d8+24) 12d8+24
Speed: 30 ft

STR

16
( +3 )

DEX

14
( +2 )

CON

15
( +2 )

INT

13
( +1 )

WIS

10
( +0 )

CHA

18
( +4 )

Saving Throws WIS +3, CHA +7
Skills Arcana +4, Intimidation +7, Perception +2, Stealth +5
Damage Resistances Psychic
Senses Darkvision 120ft., Passive perception 12
Languages Common, Añorian
Challenge Rating 7
Proficiency Bonus +3

Description

The Witch of Orrinshire imagines herself to be the intermediary between Niius, Brother of the Moon and her cult — the pinnacle of her priesthood, her trusted advisor, and the messenger who communicate her will to the scattered Moon-Touched Clan. The Cult of Niius, Brother of the Moon recognizes no authority but Niius. Nonetheless, The Witch of Orrinshire is smart, charismatic, and powerful, so their voice does carry some weight with the clan. The Witch of Orrinshire strives both to protect the cult from external interference and to punish those who bring harm to them.

Flaws

Prideful

Suggested Environments

The ruins of Orrinshire

Innate Spellcasting. The witch’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The witch can innately cast the following spells, requiring no material components

At will: Alter Self, Detect Magic, Eldritch Blast (at 11th level), False Life, Levitate (self only), Mage Armor (self only)

1/day: Circle of Death, Enthrall, Suggestion

3/day: Hellish Rebuke, Hex, Scorching Ray (at 3rd level)


Moon’s Sight. Magical darkness doesn’t impede the witch’s darkvision.   Blood Moon Dance. The witch can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a Charisma (DC 15) saving throw or use its reaction to move up to 30 feet in a direction of the witch’s choice.

Actions

Multiattack. The witch makes two attacks with her Radiant Moon-Glaive.   Radiant Moon-Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage + 1d4 Radiant damage. 1d10+3+1d4

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