Orthodox Wizards
Perks: Gain blue robes.
Starting Skills: 1d4 - Lore, History, Literature, Occultism An Orthodox Wizard can choose to roll on the 100 Orthodox Spells list each time they gain spells from new templates. Warning: results may vary. Spell list taken from wonderful work here: https://coinsandscrolls.blogspot.com/2017/03/osr-100-orthodox-spells.html
Starting Skills: 1d4 - Lore, History, Literature, Occultism An Orthodox Wizard can choose to roll on the 100 Orthodox Spells list each time they gain spells from new templates. Warning: results may vary. Spell list taken from wonderful work here: https://coinsandscrolls.blogspot.com/2017/03/osr-100-orthodox-spells.html
Power: none
Drawback: none Cantrips:
Drawback: none Cantrips:
- Change the colour or texture of an object no larger than a horse for 10 minutes.
- Create a tiny light as bright as a match on your fingertip.
- Move a light object with a wave of your finger. You could cause a coin to roll along the ground or turn the pages of a book, but you couldn't open a door or lift a stone.
- Lock
- Knock
- Feather
- Floating Disc
- Sleep
- Magic Missile
- Force Field
- Light
- Wizard Vision
- Web
- Invisibility
- Levitate
- Fireball
- Dispel
- MD only return to your pool on a 1-2 for 24 hours
- Take 1d6 damage
- Random mutation for 1d6 rounds, then make a save. Permanent if you fail
- Lose 1 MD for 24 hours
- Agony for 1d6 rounds
- Cannot cast spells for 1d6 rounds
- Lose the ability to cast spells for 1 day.
- Lose the ability to cast spells for 3 days.
- Lose the ability to cast spells permanently.
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