Orthodox Wizards in In the Last Days | World Anvil
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Orthodox Wizards

Perks: Gain blue robes.
Starting Skills: 1d4 - Lore, History, Literature, Occultism   An Orthodox Wizard can choose to roll on the 100 Orthodox Spells list each time they gain spells from new templates. Warning: results may vary. Spell list taken from wonderful work here: https://coinsandscrolls.blogspot.com/2017/03/osr-100-orthodox-spells.html
Power: none
Drawback: none   Cantrips:
  1. Change the colour or texture of an object no larger than a horse for 10 minutes.
  2. Create a tiny light as bright as a match on your fingertip.
  3. Move a light object with a wave of your finger. You could cause a coin to roll along the ground or turn the pages of a book, but you couldn't open a door or lift a stone.
Spells:
  1. Lock
  2. Knock
  3. Feather
  4. Floating Disc
  5. Sleep
  6. Magic Missile
  7. Force Field
  8. Light
  9. Wizard Vision
  10. Web
  11. Invisibility
  12. Levitate
Legend Spells:
  1. Fireball
  2. Dispel
Mishaps:
  1. MD only return to your pool on a 1-2 for 24 hours
  2. Take 1d6 damage
  3. Random mutation for 1d6 rounds, then make a save. Permanent if you fail
  4. Lose 1 MD for 24 hours
  5. Agony for 1d6 rounds
  6. Cannot cast spells for 1d6 rounds
Doom of the Orthodox Wizard
  1. Lose the ability to cast spells for 1 day.
  2. Lose the ability to cast spells for 3 days.
  3. Lose the ability to cast spells permanently.
You can avoid this doom by eating the heart of a magical creature, such as a dragon or an angel, or by creating and casting 4 spells no one else has.

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