Starstone Ooze
A iridescent blob of black goo ooze shivers and vague forms of heads, limbs, paws, and hands can been seen as it uses them to move forward.
XP 600
N Small ooze
Init –5; Senses blindsight 30 ft.; Perception –4
DEFENSE AC 6, touch 6, flat-footed 6 (–5 Dex, +1 size)
hp 21 (3d8+9)
Fort +3, Ref –5, Will –4
Defensive Abilities split, ooze traits
Resist acid 10; Immune fire
Weakness cold
OFFENSE Speed 10 ft., climb 10 ft., swim 10 ft.
Melee slam +4 (1d2+2 plus disease)
Special Attacks death throes, disease
STATISTICS Str 14, Dex 1, Con 17, Int —, Wis 2, Cha 1
Base Atk +0; CMB –5; CMD 6 (can't be tripped)
Skills Climb +9, Swim +9
ECOLOGY Environment any
Organization solitary or infestation (2–20)
Treasure none
Death Throes (Su) When killed, a starstone ooze pops in a 10-foot-radius burst that deals 2d6 points of acid damage (DC 14 Reflex half). Creatures taking damage must succeed at a DC 14 Fortitude save or contract Blinding Sickness. Disease (Su) Blinding Sickness: Injury; save Fort DC 14; onset 1d3 days; frequency 1/day; effect 1d4 Str damage, if more than 2 Str damage, the target must make an additional Fort save or be permanently blinded; Cure 2 consecutive saves. Split (Ex) Fire and Slashing weapons or effects deal no damage to a starstone ooze. Instead, the creature splits into two identical oozes, each with half of the original's current hit points (round down). An ooze with 5 hit points or less cannot be further split and dies if reduced to 0 hit points. The starstone ooze is the remnants of a starstone evolved creature, the ooze is the starstone ultimate form of last defense to survive. If one of the oozes might survive a find a source of heat that could restart the entire evolution anew. Living starstone oozes are dangerous even when captured because their death throes can sometimes be triggered accidentally, even when the creatures are handled gently and no harm has been done to them.
STARSTONE OOZE
CR 2XP 600
N Small ooze
Init –5; Senses blindsight 30 ft.; Perception –4
DEFENSE AC 6, touch 6, flat-footed 6 (–5 Dex, +1 size)
hp 21 (3d8+9)
Fort +3, Ref –5, Will –4
Defensive Abilities split, ooze traits
Resist acid 10; Immune fire
Weakness cold
OFFENSE Speed 10 ft., climb 10 ft., swim 10 ft.
Melee slam +4 (1d2+2 plus disease)
Special Attacks death throes, disease
STATISTICS Str 14, Dex 1, Con 17, Int —, Wis 2, Cha 1
Base Atk +0; CMB –5; CMD 6 (can't be tripped)
Skills Climb +9, Swim +9
ECOLOGY Environment any
Organization solitary or infestation (2–20)
Treasure none
Death Throes (Su) When killed, a starstone ooze pops in a 10-foot-radius burst that deals 2d6 points of acid damage (DC 14 Reflex half). Creatures taking damage must succeed at a DC 14 Fortitude save or contract Blinding Sickness. Disease (Su) Blinding Sickness: Injury; save Fort DC 14; onset 1d3 days; frequency 1/day; effect 1d4 Str damage, if more than 2 Str damage, the target must make an additional Fort save or be permanently blinded; Cure 2 consecutive saves. Split (Ex) Fire and Slashing weapons or effects deal no damage to a starstone ooze. Instead, the creature splits into two identical oozes, each with half of the original's current hit points (round down). An ooze with 5 hit points or less cannot be further split and dies if reduced to 0 hit points. The starstone ooze is the remnants of a starstone evolved creature, the ooze is the starstone ultimate form of last defense to survive. If one of the oozes might survive a find a source of heat that could restart the entire evolution anew. Living starstone oozes are dangerous even when captured because their death throes can sometimes be triggered accidentally, even when the creatures are handled gently and no harm has been done to them.
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