Starstone Evolved Creature
A dark copy of a once familiar creature hovers before you, a feral looking horse-sized wasp with a stinger the size of a sword, dripping in venom.
STARSTONE EVOLVED GIANT WASP
XP 800
N Large vermin
Init +1; Senses darkvision 60 ft.; Perception +9
DEFENSE AC 14, touch 10, flat-footed 13; (+1 Dex, +4 natural, –1 size)
hp 42 (4d8+24)
Fort +8, Ref +2, Will +2
Defensive Abilities: reactive regeneration, forced evolution Immune mind-affecting effects, fire, slashing;
Weakness cold
OFFENSE Speed 20 ft., fly 60 ft. (good)
Melee sting +6 (1d8+6 plus poison)
Space 10 ft.; Reach 5 ft.
STATISTICS Str 18, Dex 12, Con 18, Int —, Wis 13, Cha 11
Base Atk +3; CMB +8; CMD 19
Skills Intimidate +4, Fly +3, Perception +9; Racial Modifiers +4 Intimidate, +8 Perception
ECOLOGY Environment any
Organization solitary, pair, group (3–6), or nest (7–19)
Treasure none
Poison (Ex) Sting—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus. Reactive Regeneration (Ex): Whenever hit by an attack that deals fire or slashing damage, it regenerates 5 hit points and gains 1 evolution point. Forced Evolution (Ex): If a starstone evolved creature is killed by an attack that deals fire damage the creature return to ooze like stare becoming a starstone ooze. Likewise is the creature is killed and it got 5 evolution points it also turns into a starstone ooze, otherwise, the creature is killed and dissolves into a puddle of black goo. Starstone creatures are subjected to a rapid form of evolution, within their world it eat or be eaten, because of the rapid evolution the creatures quickly become a menace to their surroundings. Humanoid creatures look feral and because of the rapid growth they often haven’t from something like a culture. Their home a stone from beyond the stars kept in stasis by the cold the stone was unable to evolve its surroundings. Heat and fire cause the stone to spark the evolution, creating, plants, animals and creatures that normally don’t exist in the habit that thrive because they are stronger, faster or better adapted. Starstone evolved creatures are difficult to slay as they of return to their base form if killed with the fire of slashing attacks. If the ooze like creature is left alone long enough, it sparks the chain of evolution anew, with or without the starstone.
Alignment: Always Neutral.
Hit Points: A starstone evolved creature gains +2 hp per HD.
Defensive Abilities: A starstone evolved creature has immunity to fire and slashing damage, gains a weakness to cold and the following defensive abilities. But losses any other elemental resistances it might have.
Reactive Regeneration (Ex): Whenever hit by an attack that deals fire or slashing damage, it regenerates 5 hit points and gains 1 evolution point. Forced Evolution (Ex): If a starstone evolved creature is killed by an attack that deals fire damage the creature return to ooze like stare becoming a starstone ooze. Likewise is the creature is killed and it got 5 evolution points it also turns into a starstone ooze, otherwise, the creature is killed and dissolves into a puddle of black goo. Speed: Same as base creature.
Ability Scores: The Int score of any none-humanoid creature is reduced to 2, a humanoid creature has an Int score of 3. If the creature does not possess an Intelligence score it keeps that score.
Languages: A starstone evolved creature loses all languages, and communicates much like animals, with grunts, growls, and hisses. Even starstone evolved that got an Int score of 5.
Skills: A starstone evolved gains a +4 racial bonus on Intimidate checks.
STARSTONE EVOLVED GIANT WASP CR 4
XP 800N Large vermin
Init +1; Senses darkvision 60 ft.; Perception +9
DEFENSE AC 14, touch 10, flat-footed 13; (+1 Dex, +4 natural, –1 size)
hp 42 (4d8+24)
Fort +8, Ref +2, Will +2
Defensive Abilities: reactive regeneration, forced evolution Immune mind-affecting effects, fire, slashing;
Weakness cold
OFFENSE Speed 20 ft., fly 60 ft. (good)
Melee sting +6 (1d8+6 plus poison)
Space 10 ft.; Reach 5 ft.
STATISTICS Str 18, Dex 12, Con 18, Int —, Wis 13, Cha 11
Base Atk +3; CMB +8; CMD 19
Skills Intimidate +4, Fly +3, Perception +9; Racial Modifiers +4 Intimidate, +8 Perception
ECOLOGY Environment any
Organization solitary, pair, group (3–6), or nest (7–19)
Treasure none
Poison (Ex) Sting—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus. Reactive Regeneration (Ex): Whenever hit by an attack that deals fire or slashing damage, it regenerates 5 hit points and gains 1 evolution point. Forced Evolution (Ex): If a starstone evolved creature is killed by an attack that deals fire damage the creature return to ooze like stare becoming a starstone ooze. Likewise is the creature is killed and it got 5 evolution points it also turns into a starstone ooze, otherwise, the creature is killed and dissolves into a puddle of black goo. Starstone creatures are subjected to a rapid form of evolution, within their world it eat or be eaten, because of the rapid evolution the creatures quickly become a menace to their surroundings. Humanoid creatures look feral and because of the rapid growth they often haven’t from something like a culture. Their home a stone from beyond the stars kept in stasis by the cold the stone was unable to evolve its surroundings. Heat and fire cause the stone to spark the evolution, creating, plants, animals and creatures that normally don’t exist in the habit that thrive because they are stronger, faster or better adapted. Starstone evolved creatures are difficult to slay as they of return to their base form if killed with the fire of slashing attacks. If the ooze like creature is left alone long enough, it sparks the chain of evolution anew, with or without the starstone.
CREATING A STARSTONE EVOLVED CREATURE
A “Starstone Evolved” is an inherited template that can be added to any creature (referred to hereafter as the base creature). Most Starstone evolved creatures are based upon animals, fey, humanoids, magical beasts, plants or vermin. A starstone evolved uses the base creature's statistics and abilities except as noted here. CR: Same as the base creature +1.Alignment: Always Neutral.
Hit Points: A starstone evolved creature gains +2 hp per HD.
Defensive Abilities: A starstone evolved creature has immunity to fire and slashing damage, gains a weakness to cold and the following defensive abilities. But losses any other elemental resistances it might have.
Reactive Regeneration (Ex): Whenever hit by an attack that deals fire or slashing damage, it regenerates 5 hit points and gains 1 evolution point. Forced Evolution (Ex): If a starstone evolved creature is killed by an attack that deals fire damage the creature return to ooze like stare becoming a starstone ooze. Likewise is the creature is killed and it got 5 evolution points it also turns into a starstone ooze, otherwise, the creature is killed and dissolves into a puddle of black goo. Speed: Same as base creature.
Ability Scores: The Int score of any none-humanoid creature is reduced to 2, a humanoid creature has an Int score of 3. If the creature does not possess an Intelligence score it keeps that score.
Languages: A starstone evolved creature loses all languages, and communicates much like animals, with grunts, growls, and hisses. Even starstone evolved that got an Int score of 5.
Skills: A starstone evolved gains a +4 racial bonus on Intimidate checks.
Genetic Ancestor(s)
Genetic Descendants
Scientific Name
Vermin
Origin/Ancestry
Extraterrestial
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