Domains in Imarand: The Twin Worlds | World Anvil
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Domains

A myriad of creatures’ grants mortals to do their bidding, push their agenda and aid them in their time on need. In return a cleric’s deity influences her alignment, what magic she can perform, her values, and how others see her.
Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells.

Dragon Domain

You have innate connection to dragons and their kin.
Granted Powers
More for Me (Su): When another character within 30 feet casts a spell with a range greater than touch, you can attempt a caster level check as an immediate action (DC = 15 + the spell’s level). If you succeed at the check, you receive the spell’s benefit instead of one of the spell’s intended targets (chosen by you). If you are already a target of the spell, you are affected as though you were targeted by the same spell twice (which may or may not benefit you; remember that bonuses from the same source do not stack). This ability does not grant you knowledge of the spell being cast. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Dragonbreath (Su): At 4th level, you may use a breath weapon once per day as a standard action. When you gain this ability, choose acid, cold, fire, or electricity—this determines what kind of damage your breath weapon deals. Once you make this choice, you cannot change it later. Your breath weapon fills a 15-foot cone, and deals 3d6 points of damage—this damage increases by 1d6 points at every even-numbered level you gain beyond 4th level. A creature hit by your dragonbreath attack can attempt a Reflex save (DC 10 + 1/2 your cleric level + your Wisdom modifier) to take half damage. At 9th level, you can use this ability two times per day, and at 14th level you can use it three times per day.

Domain Spells:
1st – Identify
2nd – Scorching Ray
3rd – Fly
4th – Fear
5th – Polymorph
6th – Form of the Dragon I
7th – Project Image
8th – Form of the Dragon III
9th – Time Stop.

Song Domain

You can draw power songs, laughter, and dance, manipulate and inspire people and creatures.
Granted Powers
Song of Courage (Su): Your singing grants your allies a +1 bonus to saving throws against charm and fear effects and on attack and damage rolls. You can sing the song of courage a number of times per day equal to 1 + your Charisma bonus. This power is otherwise similar to a bard’s inspire courage ability.

Song of Suggestion (Sp): At 8th level, once per day you can sing a powerful song and make a suggestion (as per the spell) to a number of creatures equal to your Charisma bonus. A Will save (DC 10 + ½ your cleric level + your Charisma modifier) negates the effects. This power is otherwise similar to a bard’s suggestion ability.

Domain Spells:
1st – Hideous Laughter
2nd – Suggestion
3rd – Geas (Lesser)
4th – Dance of a Hundred Cuts
5th – Song of Discord
6th – Irresistible Dance
7th – Waves of Ecstasy
8th – Euphoric Tranquility
9th – Overwhelming Presence


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Cover image: World Anvil Banner - Imarand: The Twin Worlds by Martijn Donker

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