Making a character for the Twin Worlds campaign settings is not much different than making a character for any other Pathfinder campaign. You start by assigning your ability points, picking a class and race, choosing your skills, feats, and equipment as detailed by the Pathfinder Roleplaying Game Core Rulebook. Which races, classes and rules are allowed in your game, depends solely on your Game Master and what you decide amongst yourselves as a group.
Many different races inhabit Terria and Ianna. Some have built mighty city-states or kingdoms that are beacons of light within the darkening worlds, while others are destined to scurry at the edges of civilization. The following pages give an overview of the playable races in the Imarand Campaign Setting, whether they are often found amongst the inhabitants of the twin worlds, more uncommon in nature or belong to the races that are historically seen as savage and uncivilized. Unless otherwise specified, statistics and abilities for these races can be found in the Pathfinder Roleplaying Game Core Rulebook. There are many other races to be found on Terria and Ianna. Consult your Game Master if you want to play a character from a race that is not outlined in the following chapter.