Adventurer
"A sword is just that, a sword. It isn't the end or the beginning, its simply a tool. I'd like for you to consider yourself something similar, you are a tool of the Empire. Be a cog in the great machine, not a jam."
Alright folks, welcome to Day One of your training program to be a professional Adventurer. Of course, most of you know all of what we're going to teach you, this is mainly for insurance purposes. That being said, there still will be a test at the end of the course to make sure that you all have maintained all the information and can apply it. So be prepared for that. Now, I'd like you all to put your weapons away and take a seat. I'm sure we're probably a few seats short of a full house, so don't worry too much if you have to stand. Now, have any of you ever read a map before?
Creation
Originally founded alongside Drapine (roughly 840's CE), Adventurers were created to work alongside the Royal Family Guards for expansion. Several of the other Kingdoms were responsible for the influence and expansionary mindset that ran through the rulers of Drapine during the early years. Because of this, Adventurers became a quite popular and an important roll in society. Tales of their adventures and exploits led generations to seek their fortunes in the forests and wastes of the wilds. Ideally society would eventually lose the need for them, but as luck would have it for Adventurers they are still very much in demand.
Usage Today
Most Adventurers today are former career soldiers or ex-mercenaries, both of whom seek the heady whiff of adventure and the desire to work anywhere other than behind a desk. Though they don't normally explore, groups are still sent out on regular basis by the Governor for the act of expansion and monster control. Otherwise the average adventurer is responsible for working in teams to protect the city, and fill in for the guards that can not always be present throughout a city of nearly 4.5 million people.
Origin of the Emblem
Created in 900 CE, the first version of the Adventurer Emblem lies in the creation of the Adventurer identity. As time progressed and wealth spread throughout the city, more people sought to place Coats of Arms on their clothing, seals, or for their tradition and family. While this was no issue for the primarly wealthy and Noble families that had traveled across the seas to the new continent, the Adventurers were sorely lacking in the field of visual repersentation. Ironically, the courts and public had grown so enraptured with their style and fashion that it had become the vogue to dress with a sword at ones hip and small pieces of armor decorating ones appearance.
This lead to mixed, and usually negative, emotions towards the public & members of society that they were hired to protect. The Adventurers that were responsible for the Exploration into the world found themselves coming home to a bridged gap between two societies. The Adventurers, and the rest of the world. Coullinous Ginger, a talented artist working on comissions and without a studio, was hired by one of the Wealthier Adventurers to create a Seal that could be used by the Adventurers as a whole. He instructed them to add a few elements that represented their career and the dangers they fought regularly. The emblem became so popular amongst Career Adventurers that it was adopted by nearly everyone. The few that didn't adopt it were the few that had modifications made to the general design, aligning it more with their own personal stories and adventures.
Career
Qualifications
General Education is required to get your writ of profession, though Articles of Recommendation and Letters Vouching for Character are requested depending on the applicants known history. Most commonly this is for former criminals, even for offenses as small as stealing, say, a loaf of bread. Training is provided on the job and given for a miniscule portion of the applicants first few weeks of pay. This covers for the training, basic equipment (provided one doesn't bring their own), and Badge to be produced and serialized within the district of function (adjustments are made if the Adventurer is normally requested for Exploration).
Career Progression
Entry Level Position
Adventurer
Starting as an Adventurer is the most common path, and most people often join simply to work for some extra money on the weekends or at night. This creates a relatively full list of Adventurers who can be chosen from and used as seen fit by the Government and the Guilds. Seeing as how all Guilds use the Adventurers as security, whether that be within the Guildhalls or during Events; There's always work for the adventurous Adventurer. Or at least the one willing to walk the streets and shout that all is well.
Tier Two Adventurers
Placeholder
Second Tier: Acquiring a "Tier Two" rank is fairly simple, though most never go for it if they've not been granted it from the beginning. Once one has been given a Tier Two Rank they are allowed to accept a new line of jobs and go on "Missions" or "Quests" for party's willing to pay the Guild. Most of these Adventurers also work in groups and are rarely seen doing the regular security work around the city as the individual pay rate is lower for base security work.
To Acquire a "Tier Two" Rank: Please fill out form 774A & 52B (In duplicate), Update your Insurance, and get a Writ of Approval for Tier Two work by your direct superior
Exploration Rank: Similar to the "Tier Two" rank, the "Exploration" rank is a given position. Normally the rank is given to experienced Soldiers and Mercenaries coming into the work from the field and active duty. Forms are normally submitted right away, and requested of the applicant on the day of. Exceptions are made for Insurance, as the immediate acceptance of the position is usually faster than Insurance companies can handle. Representatives of the Major Insurance Companies have their own offices in larger Guildhalls.
All "Tier Two" Adventurers are available for the Exploration path, it is only a limited amount that begin their career in the position.
Placeholder
More Info Coming Soon
Show spoiler
Want the Adventurer Badge? Use ([ img: 6140711])

Adventurers Badge! by CoolG
Symbols of the Badge
The Shield
Representing the whole of the continent, the shield is the body of the symbol and makes up the whole of what it stands for. Nothing is more important than the whole of world, and nothing is more of a world than the whole of the people within. The shield is the body, the shield is the heart. Without the shield, the badge would be pointless. Without the people, the profession would be useless.
The Sword
Self Explanitory in nature, the sword is just that. A sword. It is the weapon of the people, and so are those of the profession. They work for the betterment of those under their protection.
The Staff
Whether it be a broom or a staff, the second image of the badge is just as important. There is no reason that it should be anything, but it is, in fact, a symbol of work.
Coin of the City
The City of Drapine is represented by the coin at the center of the Badge. There is no greater duty for the Adventure than to work for the city. They are paid by the city, and are for the city overall.
Famous Adventurers through history
Type
Public Services
Comments