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Goblins

Goblins are small, cunning creatures known for their resourcefulness and mischief. Often found in dark forests, caves, or the outskirts of civilized lands, goblins are notorious for their quick wits, keen senses, and ability to scavenge and adapt to nearly any environment. Though often seen as troublemakers or pests, goblins are also skilled in crafting traps, tools, and explosives, using their cleverness to outwit larger foes. Their societies tend to be chaotic, with survival and power often depending on strength or trickery. Despite their rough appearance and sometimes crude behavior, goblins are driven by a fierce will to survive and thrive, making them unpredictable and often dangerous opponents.   Many believe that Goblins originate in the Feywild and "slip through the cracks" into the Prime Material Plane, appearing anywhere dark and spooky enough.   Notable Goblins include Odd One the Goblin Queen.

Culture

Common Customs, traditions and rituals

All goblins are allergic to cats.

Historical figures

In 48 3E, Odd One revolutionized how the world perceived goblins. They were thought of as savage monsters, rather than a race of their own right. When Odd One became the leader of the Vile Ruins Tribe, she sent them to work at her tavern, The Dungeon & The Dragon & Adam's Dead, in Eastvale. As their numbers grew, they began working at other establishments, slowly becoming seen as equals and true citizens. Other cities began becoming more accepting of goblins throughout the Third Era.

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